Printable Cards List

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Captain – 1
1 Fight
1 Repair
1 Navigate
1 Heal
1 Comms
Engineer - 2
1 Fight
3 Repair
1 Navigate
0 Heal
1 Comms
FREE: You can Fix Objectives
STORAGE:
Navigator - 3
0 Fight
1 Repair
3 Navigate
1 Heal
1 Comms
Special: You may put an
Navigate objective back on
top of the deck.
STORAGE:
Security Officer – 4
3 Fight
1 Repair
0 Navigate
1 Heal
1 Comms
FREE: May spend scrap as
though it was a blaster.
STORAGE:
Doctor/Science - 5
0 Fight
1 Repair
1 Navigate
3 Heal
1 Comms
Special: You may put a face
down FIGHT card on top of
the deck.
STORAGE:
Comms - 6
1 Fight
0 Repair
1 Navigate
1 Heal
3 Comms
Special: Randomize the
available resource cubes.
FREE: Once per turn you may
give a dice to a teammate.
STORAGE:
The Bridge - 2
The Bridge - 2
Engine Room – 1
Functional
DAMAGED
Functional
FREE: You may play one
objective from your hand and
remove one crafting objective
from play once per turn.
STORAGE:
Navigate objectives require 2
less resources to complete.
Engine Room - 1
Photon Cannons – 3
Photon Cannons – 3
DAMAGED
DAMAGED
Functional
Navigate Fights cost 2 less
blasters to complete.
Comsat Station – 4
Comsat Station – 4
Sick Bay – 5
DAMAGED
Functional
DAMAGED
You may now make a distress
call for help. When the
Comsat Station is repaired,
after 2 more turns, you win
the game if you have not lost
yet.
Sick Bay - 5
Science Lab – 6
Science Lab – 6
Functional
Functional
DAMAGED
Medical objectives cost 2
resources of your choice less
to complete.
Crafting Objectives do not
count as one of 10 objectives
that will cause players to lose
the game.
Panic Room – 7
Panic Room – 7
Functional
DAMAGED
If all 7 sections of the ship are
damaged at the same time,
you lose the game.
Pirate Boarding Party
Objective - Fight
Pirate Boarding Party
Objective - Fight
Pirate Boarding Party
Objective - Fight
Needs:
2 Blasters
Needs:
2 Blasters
Needs:
2 Blasters
IF Failed: This objective stays
in the uncompleted
objectives area and flip an
additional objective card
each turn.
IF Failed: This objective stays
in the uncompleted
objectives area and flip an
additional objective card
each turn.
IF Failed: This objective stays
in the uncompleted
objectives area and flip an
additional objective card
each turn.
Pirate Boarding Party
Objective - Fight
Pirate Boarding Party
Objective - Fight
Pirate Boarding Party
Objective - Fight
Needs:
2 Blasters
Needs:
2 Blasters
Needs:
2 Blasters
IF Failed: This objective stays
in the uncompleted
objectives area and flip an
additional objective card
each turn.
IF Failed: This objective stays
in the uncompleted
objectives area and flip an
additional objective card
each turn.
IF Failed: This objective stays
in the uncompleted
objectives area and flip an
additional objective card
each turn.
Space Pirates
Objective – Navigate Fight
Space Pirates
Objective – Navigate Fight
Space Pirates
Objective – Navigate Fight
Needs:
4 Blasters
Needs:
4 Blasters
Needs:
4 Blasters
IF Failed: Flip this Face down,
it still counts as an
uncompleted objective and
cannot be completed.
IF Failed: Flip this Face down,
it still counts as an
uncompleted objective and
cannot be completed.
IF Failed: Flip this Face down,
it still counts as an
uncompleted objective and
cannot be completed.
OR
Spend 3 of any resource to
put this card on top of the
deck.
OR
Spend 3 of any resource to
put this card on top of the
deck.
OR
Spend 3 of any resource to
put this card on top of the
deck.
Heavy Laser Fire
Objective – Navigate Fight
Heavy Laser Fire
Objective – Navigate Fight
Heavy Laser Fire
Objective – Navigate Fight
Needs:
4 Blasters
Needs:
4 Blasters
Needs:
4 Blasters
IF Failed: Flip the lowest
functional ship section to the
DAMAGED Side
IF Failed: Flip the lowest
functional ship section to the
DAMAGED Side
IF Failed: Flip the lowest
functional ship section to the
DAMAGED Side
OR
Spend 3 of any resource to
put this card on top of the
deck.
OR
Spend 3 of any resource to
put this card on top of the
deck.
OR
Spend 3 of any resource to
put this card on top of the
deck.
Hull Breach
Objective – Repairs
Hull Breach
Objective – Repairs
Hull Breach
Objective – Repairs
You have discovered
additional damage to the
Bridge, flip it to the
DAMAGED side.
You have discovered
additional damage to the
Bridge, flip it to the
DAMAGED side.
You have discovered
additional damage to the
Bridge, flip it to the
DAMAGED side.
Needs:
4 scrap to repair, when no
Hull breach cards are in the
objective row, flip the bridge
to the Functional side.
Needs:
4 scrap to repair, when no
Hull breach cards are in the
objective row, flip the bridge
to the Functional side.
Needs:
4 scrap to repair, when no
Hull breach cards are in the
objective row, flip the bridge
to the Functional side.
Core Fissure
Objective – Repairs
Core Fissure
Objective – Repairs
Core Fissure
Objective – Repairs
You have discovered
additional damage to the
Engine Room, flip it to the
DAMAGED side.
You have discovered
additional damage to the
Engine Room, flip it to the
DAMAGED side.
You have discovered
additional damage to the
Engine Room, flip it to the
DAMAGED side.
Needs:
2 scrap and 2 chemicals to
repair, when no Core Fissure
cards are in the objective
row, flip the Engine Room to
the Functional side.
Needs:
2 scrap and 2 chemicals to
repair, when no Core Fissure
cards are in the objective
row, flip the Engine Room to
the Functional side.
Needs:
2 scrap and 2 chemicals to
repair, when no Core Fissure
cards are in the objective
row, flip the Engine Room to
the Functional side..
Comms are Down!
Objective – Repairs
Comms are Down!
Objective – Repairs
Comms are Down!
Objective – Repairs
You have discovered
additional damage to the
Comsat Station, flip it to the
DAMAGED side.
You have discovered
additional damage to the
Comsat Station, flip it to the
DAMAGED side.
You have discovered
additional damage to the
Comsat Station, flip it to the
DAMAGED side.
Needs:
4 scrap to repair, when no
Comms are Down! cards are
in the objective row, flip the
Comsat Station to the
Functional side.
Needs:
4 scrap to repair, when no
Comms are Down! cards are
in the objective row, flip the
Comsat Station to the
Functional side.
Needs:
4 scrap to repair, when no
Comms are Down! cards are
in the objective row, flip the
Comsat Station to the
Functional side.
Photon Cannons Offline!
Objective – Repairs
Photon Cannons Offline!
Objective – Repairs
Photon Cannons Offline!
Objective – Repairs
You have discovered
additional damage to the
Photon Cannons, flip it to the
DAMAGED side.
You have discovered
additional damage to the
Photon Cannons, flip it to the
DAMAGED side.
You have discovered
additional damage to the
Photon Cannons, flip it to the
DAMAGED side.
Needs:
4 scrap to repair, when no
Photon Cannons Offline!
cards are in the objective
row, flip the Photon Cannons
to the Functional side.
Needs:
4 scrap to repair, when no
Photon Cannons Offline!
cards are in the objective
row, flip the Photon Cannons
to the Functional side.
Needs:
4 scrap to repair, when no
Photon Cannons Offline!
cards are in the objective
row, flip the Photon Cannons
to the Functional side.
Asteroid Field
Objective – Navigate
Asteroid Field
Objective – Navigate
Asteroid Field
Objective – Navigate
NEED:
2 resources of the same type
NEED:
2 resources of the same type
NEED:
2 resources of the same type
IF Failed: Flip this Face down,
it still counts as an
uncompleted objective and
cannot be completed
IF Failed: Flip this Face down,
it still counts as an
uncompleted objective and
cannot be completed
IF Failed: Flip this Face down,
it still counts as an
uncompleted objective and
cannot be completed
Asteroid Field
Objective – Navigate
Black Hole
Objective – Navigate
Black Hole
Objective – Navigate
NEED:
2 resources of the same type
NEED:
3 resources of the same type
NEED:
3 resources of the same type
IF Failed: Flip this Face down,
it still counts as an
uncompleted objective and
cannot be completed
IF Failed: remove one die
from the resource pool
permanently and discard this
objective.
IF Failed: remove one die
from the resource pool
permanently and discard this
objective.
HEADED RIGHT FOR A SUN!
Objective – Navigate
Wounded Redshirt
Objective – Heal
Wounded Redshirt
Objective – Heal
NEED:
2 of the same resource,
cannot use scrap.
Needs:
2 Chemicals and 1 rags
Needs:
2 Chemicals and 1 rags
Wounded Redshirt
Objective – Heal
Wounded Redshirt
Objective – Heal
Wounded Redshirt
Objective – Heal
Needs:
2 Chemicals and 1 rags
Needs:
2 Chemicals and 1 rags
Needs:
2 Chemicals and 1 rags
Makeshift Backpack
Objective – Crafting Repair
Makeshift Backpack
Objective – Crafting Repair
Makeshift Backpack
Objective – Crafting Repair
Needs:
2 Rags and 1 Scrap
Needs:
2 Rags and 1 Scrap
Needs:
2 Rags and 1 Scrap
STORAGE
STORAGE
STORAGE
IF Failed: Flip this Face down,
it still counts as an
uncompleted objective and
cannot be completed and
remove one die from the
resource pool permanently
Makeshift Backpack
Objective – Crafting Repair
Rip up some drapes
Objective – Crafting Fight
Matter Fabricator
Objective – Crafting Repair
Needs:
2 Rags and 1 Scrap
Needs:
1 blaster
Needs:
2 scrap 1 chemicals
STORAGE
One player gains 1 free rags
each turn to spend.
Add 1 dice to the pool for the
rest of the game.
Harvest Asteroid
Objective – Crafting
NAVIGATE
Negotiate with Merchants
For Aid
Objective – Crafting Comms
Cybernetic Enchancements
Objective – Crafting Heal
Needs:
2 of any of the same resource
Needs:
1 chemicals
One player gains 1 free scrap
each turn to spend.
One player gains 1 free
chemicals each turn to
spend.
Create Medpack
Objective – Crafting Heal
Create Medpack
Objective – Crafting Heal
Create Medpack
Objective – Crafting Heal
Needs:
2 Chemicals and 1 rags
(ignore 1 ingredient per 1
point of the Heal skill you
have)
Needs:
2 Chemicals and 1 rags
(ignore 1 ingredient per 1
point of the Heal skill you
have)
Needs:
2 Chemicals and 1 rags
(ignore 1 ingredient per 1
point of the Heal skill you
have)
Once completed, gain this
card. Discard this card to
complete any Wounded
Redshirt or ignore one IF
FAILED effect on an
objective.
Once completed, gain this
card. Discard this card to
complete any Wounded
Redshirt or ignore one IF
FAILED effect on an objective.
Once completed, gain this
card. Discard this card to
complete any Wounded
Redshirt or ignore one IF
FAILED effect on an objective.
Needs: 2 Chemicals 2 scrap
One player gains 1 free
blaster each turn to spend.
Negotiate With Pirates
Objective – Crafting
Negotiate With Pirates
Objective – Crafting
Negotiate With Pirates
Objective – Crafting
Need 1 rags, 1scrap
Need 1 rags, 1 scrap
Need 1 rags, 1 scrap
Keep this card, discard it to
defeat a Fight card for free.
Keep this card, discard it to
defeat a Fight card for free.
Keep this card, discard it to
defeat a Fight card for free.
Possessed Droids
Objective – Repairs/Fight
Needs:
3 Scrap or 3 blasters
Possessed Droids
Objective – Repairs/Fight
Needs:
3 Scrap or 3 blasters
Possessed Droids
Objective – Repairs/Fight
Needs:
3 Scrap or 3 blasters
IF Failed:
Flip this Face down, it still
counts as an uncompleted
objective and cannot be
completed.
IF Failed:
Flip this Face down, it still
counts as an uncompleted
objective and cannot be
completed.
IF Failed:
Flip this Face down, it still
counts as an uncompleted
objective and cannot be
completed.
Avoid the Space Whales
Objective – NAVIGATE
Comms
NEED:
3 die of the same type
Avoid the Space Whales
Objective – NAVIGATE
Comms
NEED:
3 die of the same type
Avoid the Space Whales
Objective – NAVIGATE
Comms
NEED:
3 die of the same type
IF Failed: flip over the lowest
numbered space ship room
that is Functional to its
Damaged side.
IF Failed: flip over the lowest
numbered space ship room
that is Functional to its
Damaged side.
IF Failed: flip over the lowest
numbered space ship room
that is Functional to its
Damaged side.
Send an SOS call
Objective – Crafting Comms
Send an SOS call
Objective – Crafting Comms
Send an SOS call
Objective – Crafting Comms
Need 4 Scrap and a
Functional Comsat Station
Need 4 Scrap and a
Functional Comsat Station
Need 4 Scrap and a
Functional Comsat Station
If you send 3 SOS calls you
win the game
If you send 3 SOS calls
you win the game
If you send 3 SOS calls
you win the game
Sharing
Objective – Crafting comms
Team Coordination
Objective – Crafting comms
Interface with passing
Merchant
Objective – Crafting Comms
Need 1 Scrap, 1 rags, 1
chemicals, 1 blaster (need 1
less for each rank in Make
Contact)
Need 1 Scrap, 1 rags, 1
chemicals, 1 blaster (need 1
less for each rank in Make
Contact)
Any player may pass a stored
die to another player for the
rest of the game.
Any other player and the
person with the highest
Make Contact score may
combine dice to perform a
single action once per turn.
Send an SOS call
Objective – Crafting Comms
Send an SOS call
Objective – Crafting Comms
Need 4 Scrap and a
Functional Comsat Station
Need 4 Scrap and a
Functional Comsat Station
If you send 3 SOS calls you
win the game
If you send 3 SOS calls you
win the game
Need 3 Scrap, (need 1 less for
each rank in Make Contact)
Reroll all die in the resource
pool.
BLANK
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