Captain – 1 1 Fight 1 Repair 1 Navigate 1 Heal 1 Comms Engineer - 2 1 Fight 3 Repair 1 Navigate 0 Heal 1 Comms FREE: You can Fix Objectives STORAGE: Navigator - 3 0 Fight 1 Repair 3 Navigate 1 Heal 1 Comms Special: You may put an Navigate objective back on top of the deck. STORAGE: Security Officer – 4 3 Fight 1 Repair 0 Navigate 1 Heal 1 Comms FREE: May spend scrap as though it was a blaster. STORAGE: Doctor/Science - 5 0 Fight 1 Repair 1 Navigate 3 Heal 1 Comms Special: You may put a face down FIGHT card on top of the deck. STORAGE: Comms - 6 1 Fight 0 Repair 1 Navigate 1 Heal 3 Comms Special: Randomize the available resource cubes. FREE: Once per turn you may give a dice to a teammate. STORAGE: The Bridge - 2 The Bridge - 2 Engine Room – 1 Functional DAMAGED Functional FREE: You may play one objective from your hand and remove one crafting objective from play once per turn. STORAGE: Navigate objectives require 2 less resources to complete. Engine Room - 1 Photon Cannons – 3 Photon Cannons – 3 DAMAGED DAMAGED Functional Navigate Fights cost 2 less blasters to complete. Comsat Station – 4 Comsat Station – 4 Sick Bay – 5 DAMAGED Functional DAMAGED You may now make a distress call for help. When the Comsat Station is repaired, after 2 more turns, you win the game if you have not lost yet. Sick Bay - 5 Science Lab – 6 Science Lab – 6 Functional Functional DAMAGED Medical objectives cost 2 resources of your choice less to complete. Crafting Objectives do not count as one of 10 objectives that will cause players to lose the game. Panic Room – 7 Panic Room – 7 Functional DAMAGED If all 7 sections of the ship are damaged at the same time, you lose the game. Pirate Boarding Party Objective - Fight Pirate Boarding Party Objective - Fight Pirate Boarding Party Objective - Fight Needs: 2 Blasters Needs: 2 Blasters Needs: 2 Blasters IF Failed: This objective stays in the uncompleted objectives area and flip an additional objective card each turn. IF Failed: This objective stays in the uncompleted objectives area and flip an additional objective card each turn. IF Failed: This objective stays in the uncompleted objectives area and flip an additional objective card each turn. Pirate Boarding Party Objective - Fight Pirate Boarding Party Objective - Fight Pirate Boarding Party Objective - Fight Needs: 2 Blasters Needs: 2 Blasters Needs: 2 Blasters IF Failed: This objective stays in the uncompleted objectives area and flip an additional objective card each turn. IF Failed: This objective stays in the uncompleted objectives area and flip an additional objective card each turn. IF Failed: This objective stays in the uncompleted objectives area and flip an additional objective card each turn. Space Pirates Objective – Navigate Fight Space Pirates Objective – Navigate Fight Space Pirates Objective – Navigate Fight Needs: 4 Blasters Needs: 4 Blasters Needs: 4 Blasters IF Failed: Flip this Face down, it still counts as an uncompleted objective and cannot be completed. IF Failed: Flip this Face down, it still counts as an uncompleted objective and cannot be completed. IF Failed: Flip this Face down, it still counts as an uncompleted objective and cannot be completed. OR Spend 3 of any resource to put this card on top of the deck. OR Spend 3 of any resource to put this card on top of the deck. OR Spend 3 of any resource to put this card on top of the deck. Heavy Laser Fire Objective – Navigate Fight Heavy Laser Fire Objective – Navigate Fight Heavy Laser Fire Objective – Navigate Fight Needs: 4 Blasters Needs: 4 Blasters Needs: 4 Blasters IF Failed: Flip the lowest functional ship section to the DAMAGED Side IF Failed: Flip the lowest functional ship section to the DAMAGED Side IF Failed: Flip the lowest functional ship section to the DAMAGED Side OR Spend 3 of any resource to put this card on top of the deck. OR Spend 3 of any resource to put this card on top of the deck. OR Spend 3 of any resource to put this card on top of the deck. Hull Breach Objective – Repairs Hull Breach Objective – Repairs Hull Breach Objective – Repairs You have discovered additional damage to the Bridge, flip it to the DAMAGED side. You have discovered additional damage to the Bridge, flip it to the DAMAGED side. You have discovered additional damage to the Bridge, flip it to the DAMAGED side. Needs: 4 scrap to repair, when no Hull breach cards are in the objective row, flip the bridge to the Functional side. Needs: 4 scrap to repair, when no Hull breach cards are in the objective row, flip the bridge to the Functional side. Needs: 4 scrap to repair, when no Hull breach cards are in the objective row, flip the bridge to the Functional side. Core Fissure Objective – Repairs Core Fissure Objective – Repairs Core Fissure Objective – Repairs You have discovered additional damage to the Engine Room, flip it to the DAMAGED side. You have discovered additional damage to the Engine Room, flip it to the DAMAGED side. You have discovered additional damage to the Engine Room, flip it to the DAMAGED side. Needs: 2 scrap and 2 chemicals to repair, when no Core Fissure cards are in the objective row, flip the Engine Room to the Functional side. Needs: 2 scrap and 2 chemicals to repair, when no Core Fissure cards are in the objective row, flip the Engine Room to the Functional side. Needs: 2 scrap and 2 chemicals to repair, when no Core Fissure cards are in the objective row, flip the Engine Room to the Functional side.. Comms are Down! Objective – Repairs Comms are Down! Objective – Repairs Comms are Down! Objective – Repairs You have discovered additional damage to the Comsat Station, flip it to the DAMAGED side. You have discovered additional damage to the Comsat Station, flip it to the DAMAGED side. You have discovered additional damage to the Comsat Station, flip it to the DAMAGED side. Needs: 4 scrap to repair, when no Comms are Down! cards are in the objective row, flip the Comsat Station to the Functional side. Needs: 4 scrap to repair, when no Comms are Down! cards are in the objective row, flip the Comsat Station to the Functional side. Needs: 4 scrap to repair, when no Comms are Down! cards are in the objective row, flip the Comsat Station to the Functional side. Photon Cannons Offline! Objective – Repairs Photon Cannons Offline! Objective – Repairs Photon Cannons Offline! Objective – Repairs You have discovered additional damage to the Photon Cannons, flip it to the DAMAGED side. You have discovered additional damage to the Photon Cannons, flip it to the DAMAGED side. You have discovered additional damage to the Photon Cannons, flip it to the DAMAGED side. Needs: 4 scrap to repair, when no Photon Cannons Offline! cards are in the objective row, flip the Photon Cannons to the Functional side. Needs: 4 scrap to repair, when no Photon Cannons Offline! cards are in the objective row, flip the Photon Cannons to the Functional side. Needs: 4 scrap to repair, when no Photon Cannons Offline! cards are in the objective row, flip the Photon Cannons to the Functional side. Asteroid Field Objective – Navigate Asteroid Field Objective – Navigate Asteroid Field Objective – Navigate NEED: 2 resources of the same type NEED: 2 resources of the same type NEED: 2 resources of the same type IF Failed: Flip this Face down, it still counts as an uncompleted objective and cannot be completed IF Failed: Flip this Face down, it still counts as an uncompleted objective and cannot be completed IF Failed: Flip this Face down, it still counts as an uncompleted objective and cannot be completed Asteroid Field Objective – Navigate Black Hole Objective – Navigate Black Hole Objective – Navigate NEED: 2 resources of the same type NEED: 3 resources of the same type NEED: 3 resources of the same type IF Failed: Flip this Face down, it still counts as an uncompleted objective and cannot be completed IF Failed: remove one die from the resource pool permanently and discard this objective. IF Failed: remove one die from the resource pool permanently and discard this objective. HEADED RIGHT FOR A SUN! Objective – Navigate Wounded Redshirt Objective – Heal Wounded Redshirt Objective – Heal NEED: 2 of the same resource, cannot use scrap. Needs: 2 Chemicals and 1 rags Needs: 2 Chemicals and 1 rags Wounded Redshirt Objective – Heal Wounded Redshirt Objective – Heal Wounded Redshirt Objective – Heal Needs: 2 Chemicals and 1 rags Needs: 2 Chemicals and 1 rags Needs: 2 Chemicals and 1 rags Makeshift Backpack Objective – Crafting Repair Makeshift Backpack Objective – Crafting Repair Makeshift Backpack Objective – Crafting Repair Needs: 2 Rags and 1 Scrap Needs: 2 Rags and 1 Scrap Needs: 2 Rags and 1 Scrap STORAGE STORAGE STORAGE IF Failed: Flip this Face down, it still counts as an uncompleted objective and cannot be completed and remove one die from the resource pool permanently Makeshift Backpack Objective – Crafting Repair Rip up some drapes Objective – Crafting Fight Matter Fabricator Objective – Crafting Repair Needs: 2 Rags and 1 Scrap Needs: 1 blaster Needs: 2 scrap 1 chemicals STORAGE One player gains 1 free rags each turn to spend. Add 1 dice to the pool for the rest of the game. Harvest Asteroid Objective – Crafting NAVIGATE Negotiate with Merchants For Aid Objective – Crafting Comms Cybernetic Enchancements Objective – Crafting Heal Needs: 2 of any of the same resource Needs: 1 chemicals One player gains 1 free scrap each turn to spend. One player gains 1 free chemicals each turn to spend. Create Medpack Objective – Crafting Heal Create Medpack Objective – Crafting Heal Create Medpack Objective – Crafting Heal Needs: 2 Chemicals and 1 rags (ignore 1 ingredient per 1 point of the Heal skill you have) Needs: 2 Chemicals and 1 rags (ignore 1 ingredient per 1 point of the Heal skill you have) Needs: 2 Chemicals and 1 rags (ignore 1 ingredient per 1 point of the Heal skill you have) Once completed, gain this card. Discard this card to complete any Wounded Redshirt or ignore one IF FAILED effect on an objective. Once completed, gain this card. Discard this card to complete any Wounded Redshirt or ignore one IF FAILED effect on an objective. Once completed, gain this card. Discard this card to complete any Wounded Redshirt or ignore one IF FAILED effect on an objective. Needs: 2 Chemicals 2 scrap One player gains 1 free blaster each turn to spend. Negotiate With Pirates Objective – Crafting Negotiate With Pirates Objective – Crafting Negotiate With Pirates Objective – Crafting Need 1 rags, 1scrap Need 1 rags, 1 scrap Need 1 rags, 1 scrap Keep this card, discard it to defeat a Fight card for free. Keep this card, discard it to defeat a Fight card for free. Keep this card, discard it to defeat a Fight card for free. Possessed Droids Objective – Repairs/Fight Needs: 3 Scrap or 3 blasters Possessed Droids Objective – Repairs/Fight Needs: 3 Scrap or 3 blasters Possessed Droids Objective – Repairs/Fight Needs: 3 Scrap or 3 blasters IF Failed: Flip this Face down, it still counts as an uncompleted objective and cannot be completed. IF Failed: Flip this Face down, it still counts as an uncompleted objective and cannot be completed. IF Failed: Flip this Face down, it still counts as an uncompleted objective and cannot be completed. Avoid the Space Whales Objective – NAVIGATE Comms NEED: 3 die of the same type Avoid the Space Whales Objective – NAVIGATE Comms NEED: 3 die of the same type Avoid the Space Whales Objective – NAVIGATE Comms NEED: 3 die of the same type IF Failed: flip over the lowest numbered space ship room that is Functional to its Damaged side. IF Failed: flip over the lowest numbered space ship room that is Functional to its Damaged side. IF Failed: flip over the lowest numbered space ship room that is Functional to its Damaged side. Send an SOS call Objective – Crafting Comms Send an SOS call Objective – Crafting Comms Send an SOS call Objective – Crafting Comms Need 4 Scrap and a Functional Comsat Station Need 4 Scrap and a Functional Comsat Station Need 4 Scrap and a Functional Comsat Station If you send 3 SOS calls you win the game If you send 3 SOS calls you win the game If you send 3 SOS calls you win the game Sharing Objective – Crafting comms Team Coordination Objective – Crafting comms Interface with passing Merchant Objective – Crafting Comms Need 1 Scrap, 1 rags, 1 chemicals, 1 blaster (need 1 less for each rank in Make Contact) Need 1 Scrap, 1 rags, 1 chemicals, 1 blaster (need 1 less for each rank in Make Contact) Any player may pass a stored die to another player for the rest of the game. Any other player and the person with the highest Make Contact score may combine dice to perform a single action once per turn. Send an SOS call Objective – Crafting Comms Send an SOS call Objective – Crafting Comms Need 4 Scrap and a Functional Comsat Station Need 4 Scrap and a Functional Comsat Station If you send 3 SOS calls you win the game If you send 3 SOS calls you win the game Need 3 Scrap, (need 1 less for each rank in Make Contact) Reroll all die in the resource pool. BLANK