The Effect of Motor Action on Emotional Memory The Effect of Motor Action on Emotional Memory Douglas Moritz dlm58@pitt.edu 6/17/2011 INFSCI 2300 Human Information Processing University of Pittsburgh, Pittsburgh PA 1. Introduction In this article, I will attempt to analyze and explain the following question: Can seamless everyday bodily actions affect our retrieval of memories and the emotional state at which they are retrieved? “Bodily actions associated with positive and negative emotional valence can influence retrieval of emotional memories” (Casasanto & Dijkstra, 2010, p. 179). Even actions as simple as standing up straight or slouching in a chair, in essence our basic posture, can affect our emotional valence and as such our retrieval of memories during said emotional state. In a study, participants in one condition were instructed to smile and to stand in an upright erect position while they recalled pleasant or unpleasant experiences in their lives and other participants under a different condition were instructed to have a downcast expression and to have their head, neck and body slumped while they recalled pleasant or unpleasant experiences from their lives (Dijkstra, Kaschak & Zwaan, 2007). The results showed that when participants postures and facial expressions were congruent with the emotional valence of those life experiences access to pleasant or unpleasant experiences improved more than when postures and facial expressions were incongruent with the emotional valence of those life experience (Dijkstra, Kaschak & Zwaan, 2007). It seems apparent from the study mentioned above, in summation – asking some participants to smile and then to recall an event and others to frown and then to recall an event, that there is a correlation between our actions and the emotional valence of those memories during retrieval (Dijkstra, Kaschak & Zwaan, 2007). However, some everyday actions such as smiling, frowning, slouching, breathing etc. may naturally affect the way we think and feel, at least in the moment we are exhibiting such actions. What about actions that may not naturally have a direct effect on emotional valence? In Section 2, we will discuss seemingly meaningless everyday actions and whether or not they can affect our retrieval of memories and the emotional state of retrieval. For further analysis, I will also review some additional studies regarding posture, motor action and mental metaphors in relation to memory and emotional valence. 2. Background According to Tulving, the encoding specificity principle (as cited in Casasanto & Dijkstra, 2010, p. 180), recall is better enabled when the characteristics of retrieval context correspond with aspects of the contexts in which memories were encoded. When a person remembers an experience while assuming a similar body position to the original experience, this 1 The Effect of Motor Action on Emotional Memory congruent body position can improve retrieval of memories related to bodily actions (Dijkstra, Kaschak, & Zwaan, 2007). Feelings of energy and happiness can be connected with experiences of smiling and sitting upright, while feelings of sadness and laziness can be associated with experiences of frowning and slumping. Therefore, encoding specificity suggests another explanation, that non-metaphorical representation of prior reports of interactions for emotional valence and between bodily actions (Casasanto & Dijkstra, 2010). Basically, the retrieval of information is more likely to be effective when the emotional state at the time of retrieval is similar to the emotional state at the time of encoding. Before continuing to discuss everyday actions and seemingly meaningless actions, how would someone’s ability to recall a particular memory be affected if a person’s emotional state either at the time of encoding or retrieval was to an extreme (e.g., very stressed)? In a study, De Kloet, Joels and Holsboer analyzed GC (GCs; corticosterone in most laboratory animals, cortisol in humans) (as cited in Wolf 2008, p. 514). Causing negative feedback to several levels of the HPA axis, De Kloet et al., concluded the increase of cortisol (stress) levels also influences other parts of the brain (as cited in Wolf 2008, p. 514). In another study using rats as the subjects, De Quervan, Roozendaal and McGaugh found that even while under the influence of stress or GC, can have positive effects for the storage of information while having negative effects on memory retrieval (as cited in Wolf 2008, p. 516). Figure 1: From “Summary of GC effects on different memory forms in rodents and humans” by O.T. Wolf, 2008, Acta Psychologica 127, p.516. Lakoff & Johnson point out that often when talking about emotions, individuals frequently use expressions that connect upward motion or position in space (e.g., he’s high on life) to a positive valence and downward motion or position (e.g., he’s feeling down ) with a negative valence (as cited in Casasanto & Dijkstra, 2010, p. 179). Thereby, in accordance to the theories of metaphorical representation, these linguistic metaphors seemingly correlate to ‘mental metaphors’ (Casasanto, 2009). It’s possible that people can learn mental metaphors from patterns in our everyday culture and language (e.g., “thumbs up” and “thumbs down” for approval and disapproval) (Casasanto, 2009). We have seen from several studies that actions with some tone or hint of meaning such as posture, facial expressions, GC or stress and other emotions can affect our emotional valence and 2 The Effect of Motor Action on Emotional Memory memory retrieval. As such, now that we have briefly looked at different conditions that may directly affect our emotional valence and memory retrieval, we can now try to answer our initial question: Can seamless everyday bodily actions affect our retrieval of memories and the emotional state at which they are retrieved? In a related study, the purpose was to conclude whether motor actions that are unrelated to the encoding of emotional memories can still have an effect on their retrieval, consistent with the mental metaphor “positive is up / negative is down” (Casasanto & Dijkstra, 2010). In two experiments, participants were asked to retrieve and report autobiographical memories while moving marbles in upward or downward direction when prompted. The prompts during the first experiment dealt with either positive or negative valence (e.g., tell me about a time when you felt proud or ashamed of yourself) while in the second experiment the participants were given neutral-valence prompts (e.g., tell me something that happened yesterday) (Casasanto & Dijkstra, 2010). For the first experiment, the participants began the telling of memories earlier when the direction of movement and valence were congruent than when they were incongruent (Casasanto & Dijkstra, 2010). The objective of the second experiment was to determine if the simple motor action of moving marbles in an upward or downward direction can alone cause people to think more positive or negative thoughts. Their results showed for the second experiment that when participants moved the marbles downward they recounted more often negative memories and when they moved the marbles upward, they frequently recounted more positive memories (2010). According to the mental metaphor, “positive is up / negative is down” essentially categorizes upward movements as having a positive valence and downward movements having a negative valence. But is it safe to assume that we can categorize all seemingly meaningless actions that are done in an upward direction as having positive valence and all downward actions as having a negative valence? Casasanto & Dijkstra showed in their study that rolling marbles in upward and downward directions have a corresponding positive and negative valence (2010). In section 3, the study I would like to propose is that of the simple task of casually walking in an upward and downward direction and the corresponding positive and negative valence. Before deciding on the task that I would like the participants to perform, I wanted to determine whether the simple act of walking could potentially be classified as “meaningless”, as to not have a direct effect on emotional valence. Recently, a study has shown that physical activity rooted in the realms of everyday life can also display beneficial effects on memory functions (Floel et al., 2010). Thus, actions such as weekly routine exercises can prove beneficial to one’s mental and physical health. More specifically, when analyzing the daily function of walking among older and younger adults, the study showed that memory functions and daily health improved much more significantly among the older generation (Floel et al., 2010). Thus, for the purposes of the following study, by using a sample of younger adults from the ages 18-48, the simple task of walking can be considered a meaningless action. The study will consist of two experiments. Experiment 1 will consist of two sets of 15 positive and negative valence prompts that will ask the participant to remember and recount autobiographical memories while walking on a treadmill in either a declined or inclined position. Experiment 2 will consist of 15 valence-neutral prompts that will ask the participant to remember and recount autobiographical memories while walking on a treadmill in either a declined or inclined position. Both experiments will be timed from the start of each prompt for 20 seconds and will consist of two separate sets of 25 individuals. I predict that walking in an upward or 3 The Effect of Motor Action on Emotional Memory inclined position will in fact trigger a negative valence and walking in downward or declined position will trigger a positive valence. The angles of the incline and decline position will be so slight that it will not have in impact on the energy needed to perform the task, but just slight enough that the participants know they are slanted in one direction or another. The hypothesis here is to determine that people in fact correlate walking on an incline or upward position, even though it essentially makes no noticeable difference in the walking task, will associate the memory from the prompt as having a negative emotional valence and walking on a decline or downward position will have a positive emotional valence associated with the memory (e.g., it's all downhill from here; people most likely enjoy walking downward, as slight as it may be, more so than walking upward). The goal of this study will be to test the validity of the mental metaphor “positive is up / negative is down” and to possibly propose an extension to the metaphor. 3. Proposed Experiments Ideally, in order to achieve the expected results without any discrepancies, the following two proposed experiments should as closely mirror the conditions as possible found in a 2010 study by Casasanto & Dijkstra. However, rather than applying the mental metaphor, “positive is up / negative is down” used in the 2010 study by Casasanto & Dijkstra, the valences and movements will be reversed. Positive valence prompts will be used for a decline or downward position and negative valence prompts will be used for an incline or upward position. Experiment 1 Participants The participants will be 24 English-speaking undergraduate students enrolled in the Cognitive Lab for class credit. Materials Figure 2: Incline and decline treadmill with LCD screen for prompting 4 The Effect of Motor Action on Emotional Memory Participants will be placed on a treadmill with a computer screen placed in front (Figure 2). A list consisting of 24 memory prompts will be used, half requiring the participant to recount a memory with positive valence (e.g., Tell me about a time when you felt proud of yourself), and the other half a memory with negative valence (e.g., Tell me about a time when you felt ashamed of yourself) (Casasanto & Dijkstra, 2010). All instructions and prompts will be in English, as well as the memories participants recount. The prompts are provided in Appendix A (2010). Procedure Part 1 of the experiment will have the participants placed on a slight incline or upward position on a treadmill. They will walk on the treadmill for 30 seconds to get themselves in a comfortable walking state. Participants will be prompted with 6 positive valence questions and 6 negative valence questions. Part 2 of the experiment will have the participants placed on a slight decline or downward position on a treadmill. They will walk on the treadmill for 30 seconds to get themselves in a comfortable walking state. Participants will be prompted with 6 positive valence questions and 6 negative valence questions in each position. For each of 24 trials, participants will be instructed to use a metronome to keep track of their time (Casasanto & Dijkstra, 2010). The metronome will be sounded, at 2-s intervals (2010). As soon as the metronome starts, a prompt will appear on the computer screen instructing the participant to tell either a positive-valence or negative-valence memory (2010). Participants will then have 30 seconds to retrieve and recount the memory, while walking on the treadmill at the speed of the metronome. Each set of prompts will contain an equal number of positive and negative memory prompts, pseudo-randomly intermixed (Casasanto & Dijkstra, 2010). For half of the trials, the direction of movement will be congruent with the valence of the memory prompt (downward for positive prompts, upward for negative prompts), and for the other half direction and valence will be incongruent. Walking positions and memories will be recorded with an audio–video camera that will be positioned behind the participant (2010). Afterwards, a trained rater will evaluate the valence of each memory, not knowing which condition the memory will be recounted in. (congruent vs. incongruent). The latency from trial onset to the first word of the participant’s memory will be determined from the audio–video recording, by a coder who will be blind to the valence of the memory that would follow (Casasanto & Dijkstra, 2010). Trials will be removed from further analysis if the response latency is greater than 20 seconds, leaving less than 10 seconds to tell the memory (2010). Experiment 2 Participants The participants will be a new set of 24 English-speaking undergraduate students enrolled in the Cognitive Lab for class credit. Materials Participants will be placed on a treadmill with a computer screen placed in front (Figure 2 – above). A new list consisting of twenty-four memory prompts will be used, all of which are 5 The Effect of Motor Action on Emotional Memory valence-neutral (e.g., Tell me about an event that happened yesterday) (Casasanto & Dijkstra, 2010). All instructions and prompts will be in English, as will be the memories participants recount. The prompts are provided in Appendix B (2010). Procedure As in Experiment 1, Part 1 of the experiment will have the participants placed on a slight incline or upward position on a treadmill. They will walk on the treadmill for 30 seconds to get themselves in a comfortable walking state. Participants will be prompted with 12 valenceneutral questions. Part 2 of the experiment will have the participants placed on a slight decline or downward position on a treadmill. They will walk on the treadmill for 30 seconds to get themselves in a comfortable walking state. Participants will be prompted with 12 new valenceneutral questions. However, participants will not retell memories while walking on the treadmill. Rather, Experiment 2 will be divided into ‘retrieval’ and ‘retelling’ phases (Casasanto & Dijkstra, 2010). During the retrieval phase, participants will walk on the treadmill in either a downward or upward position at the speed of the metronome, while silently reading prompts and retrieving memories (2010). Prompts will appear one at a time in random order for 20 s each, during which time participants will be instructed to think about an appropriate memory (2010). During the retelling phase, participants will see each of the prompts again in the same order, and recount the memories they will have retrieved aloud (2010). The order of upward and downward positions will be counterbalanced across participants. Retrieval and retelling phases alternated (2010). After each block of 12 retrieval prompts, the participant will retell the 12 corresponding memories for a total of 24 memories that will have been retold, half of which will have been retrieved while walking on an incline or upward position and the other half while walking on a decline or downward position. Walking positions and memories will be recorded with a video camera. Afterwards, the participants will rate the valence of each memory: positive, negative, neither (indicating neutral valence), or both (indicating mixed valence) (Casasanto & Dijkstra, 2010). The valence of memories will also be evaluated by a trained rater and if the participant and rater cannot agree on valence ratings, those trials will be removed from further analyses. 4. Expected Results Experiment 1 If my hypothesis is correct, the participants should begin to retell memories faster during schema-congruent movements (i.e., upward movements for negative memories and downward for positive memories) than during schema-incongruent movements. The direction of the incline should influence how efficiently participants produce their memories, consistent with predictions of the proposed metaphor theory “positive is down / negative is up”. However, for this first experiment, it will most likely not be clear as to what extent the congruity effect can arise due to the process of recounting stories aloud as opposed to retrieving them from memory (Casasanto & Dijkstra, 2010). Therefore, Experiment 2 will be needed to determine whether motor action influences how people talk about emotional memories, or simply how they think about them (2010). In the 6 The Effect of Motor Action on Emotional Memory second experiment, retrieval and retelling will have been separated into different phases of the experiment. Participants will have been instructed to walk up or down only during the silent retrieval phase. The goal of Experiment 2 will be to test for a causal influence of motor actions on the valence of memories (Casasanto & Dijkstra, 2010). That is, can walking on a decline or downward position cause people to think more positive thoughts? Experiment 2 Hopefully, the results of the second experiment will show the predicted interaction between motor action and emotional memory, with movement direction (upward, downward) and valence (positive, negative) (Casasanto & Dijkstra, 2010). Comparisons will most likely show that, given the neutral-valence prompts, participants will produce positive memories more often after walking in a downward position and negative memories after walking in an upward position. For example, when the participant will be prompted to recount something that happened in high school, participants should be more likely to recollect an experience like winning an award after walking in a downward position, but failing a test after walking in upward position. Appendix A Positive- and negative-valence prompts used to elicit memories in Experiment 1 (Casasanto & Dijkstra, 2010). Tell me about (positive valence): . . .a time you ate something delicious. . . .a time when you received a lot of money. . . .a time when you won a game or competition. . . .a time when someone gave you a compliment. . . .a time when you had a lot of fun. . . .a time you fell in love with someone. . . .an important event you experienced. . . .a time when you received a very nice present. . . .an event that made you really proud. . . .a time when you felt really cool. . . .an exciting event you experienced. . . .a time you accomplished something important. Tell me about (negative valence): . . .a time when something took something valuable from you. . . .a time when you felt really sick. . . .a time when you had to do something against your will. . . .a time when you hurt yourself badly. . . .an event during which you reprimanded someone. . . .a time when you were ashamed of yourself. . . .a frustrating event that you experienced. . . .a time you lost something. . . .a sad event that you experienced. . . .a time when you were very disappointed in yourself. 7 The Effect of Motor Action on Emotional Memory . . .a scary event that you experienced. . . .an event that disgusted you. Appendix B Neutral-valence prompts used to elicit memories in Experiment 2 (Casasanto & Dijkstra, 2010). Tell me about: . . .a time when you received an unexpected phone call. . . .a time when something remarkable happened. . . .a time when you received a different grade for a test than you expected. . . .a time when someone came to visit you. . . .a time when you visited someone. . . .a time when you went on a trip. . . .something that happened in elementary school. . . .something that happened in high school. . . .something that happened yesterday. . . .something that happened last Summer. . . .something that happened before you were school aged. . . .something that happened while you were playing sports. . . .something that happened while you were on a train. . . .something that happened while you were playing outside. . . .something that happened while you were talking to someone. . . .something that happened in your house. . . .an event that involved you and a friend. . . .an event that involved you and a family member. . . .an event that happened in the evening. . . .an event that happened early in the morning. . . .an event when you were at your neighbor’s. . . .an event that happened when it was snowing. . . .an event that had to do with water. . . .an event that had to do with an animal. 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Acta Psychologica 127, 516-531. 9