1 TPACK TOOLKIT Objective # 2: Understand and apply basic concepts associated with technological, pedagogical and content knowledge (TPACK) In this portion of the session the participants will gain an understanding of the basic concepts associated with the technological, pedagogical and content knowledge involved in effectively teaching and learning using technology. The ultimate expected outcome of this portion of the session is to engage with some models and reflect as practitioners. After having acquired an understanding of what TPACK is and why using the TPACK framework can help make the teacher’s job easier participants will explore and experience exactly how TPACK can help build capacity for planning and implementing instruction and learning. Finally, participants will use digital tools to support the use of TPACK when delivering instruction TPACK: Its Purpose and Definition Mishra & Koehler (2006) assert that that the successful teacher is one who can draw from content, pedagogy and technology, forming a technological pedagogical content knowledge (TPACK) framework. In essence, effective teaching with technology requires TPACK, or an ability to integrate content, pedagogy and technology flexibly during the act of teaching. 2 TPACK: The Scenario Model In this activity, you will use the TPACK lens to deconstruct the instructional activities represented in a teaching scenario. Participants will: Deconstruct teaching scenarios through the TPACK lens. Brainstorm possible changes for pedagogical approaches and/or technology choices to better SUPPORT student learning in the scenario. I. Let's Read! Please read the scenario below. Use the TPACK lens (see picture on right for further guidance) to look for: Evidence of the intersection of content and technological knowledge (i.e., How are Web 2.0 tools being leveraged within the curriculum?) Evidence of the intersection of technological and pedagogical knowledge (i.e., Is student centered learning the result of leveraging technology a part of the lesson?) Evidence of the intersection of pedagogical and content knowledge (i.e., Is the teacher demonstrating a deep understanding of learning theory and content knowledge?) Evidence of the intersection of pedagogical, technological, and content knowledge (i.e., Is the teacher a facilitator in the lesson while students develop become content/data/media creators?) The Scenario: Poetry Café! In an 8th grade Language Arts classroom, the teacher is a huge fan of the Beat Movement in American Poetry. To celebrate the period, the teacher has set up the following assignment: Students are to write a poem, and then use free, online podcasting software to create an audio file. The requirements of the podcast (audio file) are the following: o Must use an intro piece of music to precede the poetry. o Must include three or four sound effects. o Must include a closing piece of music to follow the narration. Students will then play their podcasts in the classroom, while bringing in cookies and juice. Lights will be dimmed and students are encouraged to play the part by wearing black turtlenecks and berets. Students will listen to each other’s work and applaud and snap their fingers in appreciation. ~ Littleton Public Schools (2010). The TPaCK game. 3 II. Deconstruct TPACK: The Scenario Model Participants discuss their thoughts about the lesson scenario with their colleagues. Using an online setting participants share answers with their group to the guiding questions provided, by using Stixy. (Create a Hot Link to the Stixy website that will be developed). Participants in the groups use the individual note pads on the Stixy board to share two comments that share your reflections on the activity. o Session I: create a link to a Stixy Board for this session o Session II: create a link to a Stixy Board for this session TPACK: The Game Model In this portion of the session, participants will be participating in a TPACK game. Participants will: Understand and apply basic concepts associated with technological, pedagogical and content knowledge (TPACK). I. Ready! Here is an overview of the TPACK game: 1. At your table you will find 3 containers with slips of paper already filled in. In one container (labeled "C"), the slips of paper list different basic content area (SS, SCI, ENG I, MA, etc). In the second container (labeled "T"), the slips of paper list different technologies (blogs, wikis, docs, etc). In the third container (labled "P"), the slips of paper list pedagogical strategies (collaborative learning, PBL, differentiation). 2. We invite you to add you own SPECIFIC technologies (e.g., Moodle) that you have at their district or school and/or pedagogical approaches adopted your school level (Marzano, TQM. etc) to the appropriate labeled containers using the markers and blank slips of paper available on your table. 3. In the first round, each table would draw from 2 containers and brainstorm ways to fill in the third, missing item that would be an EFFECTIVE approach to support student learning. 4. In a second round, participants draw from all 3 containers and brainstorm a lesson with all 3 TPACK components. 5. We invite you to record your “successful” ideas in your TPACK Game Recording Space on the wiki page with your table number listed below. 4 II. Set! The presenters will demonstrate how to play both versions of the TPACK game. III. Go! At your table, after adding any personalized slips of paper to the appropriate containers, please begin the first round of the TPACK game. I will be around to provide support. I will also let you know when to start round 2 of the TPACK game. Phase I In the first round, each table would draw from 2 containers and brainstorm ways to fill in the third, missing item that would be an EFFECTIVE approach to support student learning. Repeat this round as many times as you can in the time allowed. Phase II In a second round, participants draw from all 3 containers and brainstorm a lesson with all 3 TPACK components. Repeat this round as many times as you can in the time allowed. III. Finish Line! Review highlights of your group’s thinking as the TPACK Game was played. IV. Reflection Part I - Voice Your Thoughts about TPACK using Voki. Provide at least three statements that reflect upon the intersection of the pedagogical, technological, and content knowledge. o Click HERE for Voki Tutorial Page create a link to a Voki website for this session. Then create a page for participants to upload their Voki links. 5 References Littleton Public Schools (2010). The TPaCK game. Retrieved from http://www.littletonpublicschools.net/DISTRICTINFORMATION/GetInvolved/LPSBlogs/tabid/656/EntryId /375/The-TPaCK-Game.aspx Permission for use granted by Dr. Dan Mass, Chief Information Officer, Littleton Public Schools. Mishra, P., & Koehler, M. J. (2006). Technological pedagogical content knowledge: A framework for teacher knowledge. Teachers College Record, 108(6), 1017-1054. doi:10.1111/j.14679620.2006.00684.x Resources What is TPACK?pdf http://nclti2012ci.ncdpi.wikispaces.net/file/view/What%20is%20TPACK%3F.pdf/303414990/What%20is %20TPACK%3F.pdf