Matt Smith Design Philosophy Assignment Graduate Design Seminar Spring 2014 My philosophy: Design Takes Practice It is my opinion that a theoretical contemporary design practice is the most important part of the wider field of graphic design. As designers, we often have no choice but to pursue commercial, paying, commissions. Pursuing such paid work can be described as a design profession, or a design business. Business notwithstanding, however, the most important design being done today (again, this is just my opinion), is supported by a corresponding, parallel, and alternative, critical practice. Designers working on regular, ongoing, speculative, and largely self-initiated work are necessary for informing a field previously defined almost exclusively by commercially-derived commissions. Strictly commercial, client-oriented work is necessary but insufficient for defining the field. Designers, in my opinion, must also operate as cultural generalists. Why? Because commercial design work is increasingly limited to little more than support staff for employers and clients. In commercial (paid) design work, it is increasingly rare that we are expected or encouraged to function as independent, collaborating contributors to the process of product development, design, production, distribution, and communication. As Stuart Bailey puts it in the Design Dictionary: Through a complex of factors characteristic of late capitalism, many of the more strategic aspects of graphic design are undertaken by those working in “middlemanagement” positions, typically within public relations or marketing Matt Smith departments. Under these conditions, those working under the title graphic designer fulfill only the production (typesetting, page makeup, programming) at the tail-end of this system. On the other hand, in line with the ubiquitous fragmentation of postindustrial society into ever smaller coteries, there exists an international scene of graphic designers who typically make work independent of the traditional external commission, in self-directed or collaborative projects with colleagues in neighboring disciplines. Such work is typically marked by its experimental and personal nature, generally well-documented, and circulated in a wide range of media (source: “Graphic Design,” in Design Dictionary: Perspectives on Design Terminology, 2008, Board of International Research in Design, Basel: Birkhäuser, pp. 198–99). What is a contemporary design practice? Whether it is pursued from inside or outside the university, a contemporary design practice can be understood as critical, or post-creative. Art and design students taught according to the academic system most prevalent prior to World War I, were encouraged to develop their talent through technique in a specific discipline. Later, at the Bauhaus, artists and designers were trained to apply creativity (or inventiveness) to a particular medium. Academic talent and modernist creativity, however, have both undergone crises of faith. By the 1960s, many artists and designers no longer believed in either the academic model embodied by Sir Joshua Reynolds, or the Bauhaus model represented by Walter Gropius. Located somewhere between (or against) both academic tradition and modernist creativity, today’s most familiar model for art and design is the development of an artistic practice. The terminology used here is derived from Julia Kristeva’s description of a “signifying practice, where Matt Smith practice is taken as meaning the acceptance of a symbolic law together with the transgression of that law for the purpose of renovating it.” A design practice is generally understood as the ability to produce work that simultaneously embodies and expresses a knowledge of history and the current structure of the field. As Howard Singerman puts it: “consciousness of the field is what is now taught as [design].” Similarly, Pierre Bourdieu: “In the present stage of the [design] field, there is now no room for naivety. Never has the very structure of the field been present so practically in every act of production.” What happened to creativity? Creativity is gone. It’s been co-opted. “Creativity” and “innovation” as ideas have migrated from the fields of art and design to become terms of art for business, management, marketing, and public relations. Since the 1960s, as historian and cultural critic Thomas Frank has shown, what passes for “creativity” is produced by the very faction it’s supposed to be rebelling against: boring, safe, established expertise and conventional wisdom (see “TED Talks are Lying To You,” Salon.com, October 13, 2013; and The Conquest of Cool: Business Culture, Counterculture, and the Rise of Hip Consumerism, Chicago: University of Chicago Press, 1997). A designer’s designer One potential outcome of a post-creative design practice can be described as becoming a designer’s designer. Such a design practitioner can be compared to a Matt Smith “musician’s musician,” or an “artist’s artist.” If a designer’s goal is to be commercially “successful,” he or she will make familiar, conventional, and less challenging work that will sell to as many customers and clients as possible. Similarly, if a designer’s goal is to work within a highly specialized, strictly scholarly field, he or she will need to write a lot, while designing less. However, if a designer’s goal is to do both, chances are that other working designers and practitioners will recognize, identify with, and appreciate the increasingly rare combination of theory, criticism, and historical reference with formal production. Too often commercially “successful” designers are unaware of what’s happening at the critical edges of the discipline, much less why it’s happening. The strictly theoretical “academic” designer, on the other hand, often risks being aware of what’s happening on the critical margins of the field, but only at secondhand, according to what Simon Critchley has called “philosofugal” categories (applying ideas derived from outside the actual work, rather than allowing for ideas to emerge from doing the thing). A designer’s designer, however, occupies a space between design theory and commercial practice—a space I have been describing here as design practice. Graphic design in the academy Author and educator Howard Singerman points out that artists, writers, and designers in the university are not retreating from the “real world.” We don’t need to make school resemble the “real world” (with simulated business situations, projects, and classroom assignments), because the university and its practices are already “woven into the economic, social, and signifying structures Matt Smith of the ‘real’ world.” The university is a site in the world. Graphic design done in the university, in other words, is done in a real world, but what kind of world is it? The parameters of what we might call theoretical, speculative, critical, or academic design are distinct from corporate, business, and other “professional” practices. A “university design” environment has its own histories, practices, and specialized, professional knowledge and skill sets. For the purposes of my own personal design philosophy, university design settings properly so-called are roughly comparable to self-initiated, critical, and contemporary (historically informed, and situated) design practices. Education means helping student designers find their way into their own practice. The goal is to help them imagine something that can be implemented now and later, not just later. We have to listen to them as they figure out what will “work.” Education is not about officially sanctioning excellence, hazing new pledges, or merely schooling and credentialing. Andragocical design education The term “andragogy,” when opposed to the more familiar “pedagogy,” describes an educational environment that emphasizes self-directed independent learning with teachers in the role of facilitators. The hugely influential graphic design educator Karel Martens describes his Matt Smith experience with non-pedagogical eduction: “From my own experience as a student, I learned that teachers, such as Adam Roskam and Henk Peters, who stand beside you, and not above, were the most inspiring people. They gave me their trust and were very concerned with what I was doing.” And Norman Potter: “It is too much to say outright that design can be ‘taught.’ As with any other creative activity, it is a way of doing things that can only be grown into, perhaps—but not necessarily—in the context of a formal design education.” “Ivan Illich reminds us that it is easy to confuse schooling with education.”