Water and Global Responsibility STEM Unit LP23_Understanding Humanitarian Design Lesson Plan 23: Understanding Humanitarian Design Overview Understanding Humanitarian Design includes multiple lessons that are best explained as one large lesson to see the flow and logic between critical stages in student learning. In this lesson students design and evaluate appropriate technologies that can help meet basic needs. The assistance of engineers in this module is invaluable. Determine if there are engineering students, retired engineers, parents or volunteers in your community who might help. If possible, arrange for these individuals to mentor the student groups. Background Knowledge: Prior to this module students should complete the lessons in modules 1 and 2. If this is not possible, minimally, they should do the lesson on Basic Needs. Students should also have a basic understanding of the following concepts: Current humanitarian disasters such as the earthquake in Haiti or the Tsunami in Japan, and how these events influence children and their families. Introduction to UN Millienium goals (http://www.un.org/millenniumgoals/) Introduction to NGOs and the function they play in our world (e.g. www.cawst.org; www.lutw.org; http://15belowproject.org/) Time Required: Ten hours stretched over two to four weeks Grade Level: Grades 5 and 6 Subject Area: Language Arts, Science, Social Studies Key Words: Basic Needs, Developing Countries, Engineering, Design, Prototype Alberta Curriculum Links: see curriculum link table 1 Water and Global Responsibility STEM Unit LP23_Understanding Humanitarian Design Lesson Plan 23: Understanding Humanitarian Design 10 hrs over 2 to 4 weeks Learning Expectations 1. Describe the principles guiding project design for social good. 2. Explain the steps in the design process. 3. Discuss how the good thinking of individuals can make a difference in the world. Materials Internet access Computers Scissors, glue, cardboard, string Chicken wire and papier mache Paint and brushes Miscellaneous construction materials, depending on group projects Small hand tools (jig saw) Preparation Determine if there are engineering students, retired engineers or volunteers in your community who might help with this project. If possible, arrange for these individuals to mentor the student groups. Introduction 1.5 hrs 1. Remind students of the lesson that they completed on Basic Needs. 2. Using concept maps, discuss the difference between NEEDS and WANTS a. Group activity – concept map of basic human needs b. Group activity – concept map of our individual wants c. Group activity – discussion of the difference between needs and wants 3. Discussion – what happens when a natural disaster occurs and how a disaster might impact our basic human needs. This website provides important background information: http://www.nasponline.org/resources/crisis_safety/naturaldisaster_teams_ho. aspx) 4. Discussion – what can we do as citizens of the earth to help those impacted by natural disasters (e.g. what are the forms of aid that we can offer, etc.)? Topic 1 – Problem Finding 1hr 2 Water and Global Responsibility STEM Unit LP23_Understanding Humanitarian Design 1. Introduce the engineering design cycle as a way of solving a problem. There are many resources on the design cycle (e.g. http://wertel.blogspot.com/2010/07/turn-your-design-process-upsidedown.html). a. Review the previous NGO examples (www.cawst.org; www.lutw.org; http://15belowproject.org/) b. Discuss the actual design elements of the projects at these sites. What are problems they are attempting to solve? 2. Introduce students to an existing natural disaster in the news or use the 2010 Haitian earthquake or 2011 Japanese earthquake and tsunami. Ask students to imagine what the students their age in these contexts might need to make their lives easier. 3. Place the students in groups of 3 - 4 and explain to them that they will be developing an actual prototype of an item that could help a child their age in that context to meet their basic needs. 4. Ask the students to research the natural disaster and the setting and try to determine what might be needed. For example, might the children there need clean water, or a way to carry water, or a dry shelter? These might be examples of problems their prototypes might solve. Topic 2 – Determining the Problem to Solve 1hr 1. Based on Topic 1, groups must determine 1 problem to solve (food, water, shelter, clothing) and pose a solution. 2. Groups will pitch their solutions to a committee (e.g. teacher, parents, etc.). Pitch must include actual item to be designed, materials required, problem the item solves, initial sketch of the item. 3. Pitches should be completed within Topic 2, but additional time must be given for the actual pitches to be given to the committee and for feedback to be incorporated into the design. Topic 3 – Working on the Prototypes 4 hrs 1. Students will continue to work in their groups, developing their scale version, working prototypes. They should be encouraged to use recycled, found materials. They must be reminded that the prototypes should be simple, appropriate technologies that can be built in country, using available materials. Support for ideas might come from http://villageearth.org/appropriate-technology/appropriate-technology-library 2. If possible, arrange for volunteer engineers, parents, students from Faculties of Engineering to help groups with their project designs / prototypes. 3. Introduce the design criteria you will use to evaluate the project designs. Remind students the prototypes don’t have to actually work; they are merely models of their designs. Criteria should include the following: 3 Water and Global Responsibility STEM Unit LP23_Understanding Humanitarian Design Affordability Locally available materials Reusable or sustainable Solid / durable / not fragile Easy to clean Ease of use Simplicity of design Topic 4 – Design Celebration 2 hrs 1. Students should reflect on their prototypes determining how they have met the design criteria and created a solution to an actual problem facing children after a natural disaster. 2. Invite parents and community to an open house / science fair where students can share their prototypes and explain a. How they have designed their projects. b. How the projects answer / address a problem concerning access to basic needs in the aftermath of a natural disaster. c. Make sure parents / guests have copies of the design criteria so they can engage the students in deeper conversations about their work. Review 1 hr 1. Ask students to reflect on the design process and the ability of individuals to address problems facing people in the world today. 2. Review the concept of aid and the types of organizations (e.g. NGOs, governmental agencies, etc.) that help during times of need. 3. Remind students that through creative problem solving, they can be empowered to make a difference in their world. 4 Water and Global Responsibility STEM Unit LP23_Understanding Humanitarian Design Humanitarian Design Assignment Your small group is responsible for creating a prototype of an invention that will help a child your age, in the region we’ve studied, to meet one of their basic needs. A prototype is like a 3D model; it doesn’t need to work, but it should give people a clear idea of the size, look and feel of your invention. Follow the steps below to complete your assignment. 1. Decide what problem that your invention will solve. What basic need will it help someone to meet? 2. Develop an idea for an invention that will help to solve this problem. Your invention must meet the following design criteria: Affordability: it needs to be inexpensive so the people in the country you are creating it for can afford to buy it. Locally available materials: all materials used to make the invention should be easy to find in the country you’re creating it for. Reusable or sustainable: your invention shouldn’t add to garbage. It should be reusable and last for a long time. Solid / durable / not fragile: you invention needs to stand up to lots of wear and tear without breaking. Easy to clean: make your invention easy to clean so people will continue to use it. Ease of use: if you’re invention is easy to use then the people will be more likely to use it. Simplicity of design: The simpler your design the better, so that others can replicate it and benefit from the solution. 3. Develop a pitch. Before you start building a prototype of your invention, you need to convince others that you have a good idea. Your pitch should include the following: A description of the invention you will design. A list of the materials that you will require to build a prototype. An initial sketch of the invention. 4. Practice your pitch. You will need to sell your idea to a committee of parents, volunteers, or teachers, so be ready to explain and defend your idea. 5. Pitch your idea. The teacher will tell you the date and time when you will present your idea. Be sure you are ready. 5 Water and Global Responsibility STEM Unit LP23_Understanding Humanitarian Design 6. If your idea was approved by the committee, go to the next step. If not, you will need to adjust your idea based on the feedback and show it to your teacher before proceeding. 7. Start building the prototype of your invention. This is a 3 D representation of your idea. It doesn’t need to work, but should give others a sense of the size, look and feel of your invention. Remember that your inventions will be seen by your parents, so prepare a high quality prototype, and be sure to consider all the design criteria. 8. Evaluate your invention. Use the rubric on the next page to evaluate your invention and decide how well you incorporated the seven design criteria. You may also be asked to evaluation inventions from other groups. 6 Water and Global Responsibility STEM Unit LP23_Understanding Humanitarian Design Humanitarian Design Rubric Criteria 10 8 6 >4 Affordability Your invention is very affordable for all people. Your invention is affordable to the majority of people. Your invention is affordable to some of the population (at least 50 %). Your invention is only affordable for the rich. Locally available materials All materials for your invention can be found locally. Most materials for your invention can be found locally. Between 50 to 60% of the materials for your invention can be found locally. Very few of the materials for your invention can be found locally. Reusable or sustainable Your invention will benefit the environment. Your invention will cause no harm to the environment. Your invention would cause big environmental problems. Solid / durable / not fragile Your invention will stand the test of time and not fall apart. Your invention will last a very long time although some parts may need replacing with lots of use. Your invention will have only a few negative effects on the environment. Some parts of your invention are durable but others will fall apart quickly. Easy to clean One of the students in kindergarten could clean this with no problem. Most children your age or older would have no problem cleaning this. The invention seems like it would be impossible to clean well. Ease of use Someone could figure out how to use the invention easily with no instructions. With simple instructions this would be easy to operate. Simplicity of design The design is extremely simple and easily replicated. The design is simple. There are a few tough parts to get to but, most of the invention could be cleaned easily. There are a few complex elements, but with simple training people would understand how to use it. Some parts of the design are complex. Your invention will fall apart and break easily. Someone would need an engineering degree to know how to use this. The design is very complicated. 7