TERRAN Terran Changes: Warhound is back in the game, but with a 10 damage Haywire Missile All Battlecruisers have 750+ HP Assault Infantry stim has been nerfed to 40 HP per use (Excluding snipers) FACTION NAME: Focus Marine, [Assault Infantry] (A.I. upgrade), Reaper (this faction’s reaper specialty), [Psionic Infiltrator] (1st ability; 2nd ability; Cloak; Nuke), No/Medic (Medic specialty) [Harassment Vehicle] (H.V. upgrade), [Heavy Support] (Abilities), Siege/Tank, Widow Mine (this faction’s WM specialty), Warhound Viking, Banshee, [Aerial Caster] (Auto Turret; 2nd ability; 3rd ability), [Dropship] (specialty), [BC] (specialty) Aerial unit specialty Special Building: DOMINION: Transformation Focus Marine, Marauder (can gain a slowing attack), Reaper (Can switch between anti-light and anti-building modes), Gestalt (Psi Burst, a straight line of anti-bio damage; Overload, which causes a mech unit to release a wave of energy that damages nearby mech units and itself; Cloak; Nuke), No Medic Battle/Hellion (can gain +5 damage vs light units), ARES (Anti-Armor/Anti-Air mode), Siege/Tank, Widow Mine (can burrow faster and can switch back to walking mode), Warhound Viking, Banshee, Raven (Auto Turret; PDD; Seeker Missile), Medivac (Heal), Loki (Repair mode lands the Loki while repairing it, Capital mode is its flying attacking form) Vikings gain bonus HP in the air and Damage on the ground Special Building: Neural Resocializer, a long-range mind control United Earth Directorate: AoE and Survivability Focus Marine, Hammer (can gain an knockback chance), Reaper (they can deploy G-4 Clusterbombs), Ghost (Snipe; EMP; Cloak; Nuke), Medic (heals faster) Predator (Bio-Steel passive, which heals at 2HP per sec, and can gain their trademark electro-shock), Thor (w/ Shock Cannons and Immortality Protocol), Siege/Tank, Widow Mine (larger blast radius and has more HP), Warhound Viking, Banshee, Halo (will find model) (Auto-Turret; Suppression Drone, which attacks the target area and stuns enemies there while dealing damage; Nano-Repair, a mech heal), Ark (A Battlecruiser that has 1000 HP and 500 Shields) Banshees passively have Shockwave Missiles Special Building: Sentry Gun, a cheap 1x1 defensive building Kel-Morian Combine: Economy and Economy Disruption Focus Marine, Ripper (can gain a critical strike chance), Reaper (attacking buildings gives them minerals), Revenant (Panic, which causes bio units in the AoE to run around for a period of time; Scramble, which causes the target mech unit to temporarily turn hostile to all units; Cloak; Nuke), Medic (longer heal range) Vulture (a very fast unit that can load infantry, and when it has infantry inside, it can attack units in front of it while on the move; can gain an upgrade that allows it to attack without having to load infantry), Mine Droid (Mine Droid isn’t an attacking unit, but it plants itself into the ground and spawns Harvesters, which can harvest minerals), Siege/Tank, Widow Mine (Widow Mines are cheaper), Warhound Viking, Banshee, Nomad (Auto-Turret; Abduct, which kills a worker; Mineral Solvent, which gives the target Mineral Field additional minerals), Hercules (can carry 24 units, has 400 HP, deploys troops rapidly, and saves all units inside when killed), Behemoth (gains minerals when it kills, and can spend minerals to unleash a volley of missiles) Banshees deal extra damage vs workers Special Building: Command Center Processors, an addon of the Command Center. It is really two buildings: a Mineral or Vespene Processor. Every time you get 20/10 minerals/gas, the Mineral/Vespene Processor gets 1 energy. When it has 10, it releases all energy to give you +100 minerals/gas. Raynor’s Raiders: Mobility and Area Denial Focus Marine, Sniper (long-range but weak attacker that can gain extra speed), Reaper (Passive speed bonus), Spectre (Mindblast, an AoE bio-stun and damage; Lockdown; Cloak; Nuke), Medic (faster) Diamondback (fires while on the move and deals AoE damage with a primary target slow, but can gain an AoE slow), Goliath (you MUST know what this is), Siege/Tank, Widow Mine (larger blast trigger and faster), Warhound Viking, Banshee, Science Vessel (Auto Turret; Quake Drone, which emits an aura that drives enemies away; Energy Barrier, which reflects projectiles and makes enemies attack it), Shade (a permanently cloaked Dropship), Minotaur (a really fast Battlecruiser)