Holt Physics Chapter 2 Section 1 Coordinate System—location of the +y of the variable, defines of direction of travel Usually, object is placed at origin at beginning Object shown as dot of travel; thus, x0 and t0 are 0. +x -x -y Δ—Greek letter , denotes a in a quantity, always final - initial Scalar—value that has (speed=30 mph, mass=12 kg). Vector—value that has and is a scalar quantity (velocity = 30 mph East). Denoted by bold font or arrow over variable. (v = 30 m/s East or v 30m / s East ) On graph, represented by an arrow showing direction and magnitude (length of arrow). 𝑣⃑ Displacement— Symbol: 𝑥⃑ Unit: Distance— quantity that defines both the and between two positions. in a specified direction quantity that is the length of the path traveled. Flash animation difference between Symbol: x Unit: Velocity— of a graph of quantity denoting in distance during a time interval. Magnitude is the slope versus time. Unit is in a specified direction Symbol: 𝑣⃑ Unit: m/s in a given direction Average Velocity— quantity that tells how fast an object is moving. Unit is in a specified direction. 𝑥1 − 𝑥0 𝑣⃑ = 𝑡1 − 𝑡0 Average Speed—quantity denoting the distance traveled divided by the time interval. Unit is Instantaneous Velocity— instant. Unit is quantity denoting the displacement divided by the time at any particular Displacement-Velocity Relationship—displacement can be calculated if the is known. Unit is and the 𝑥 ⃑⃑⃑⃑1 = ⃑⃑⃑⃑⃑ 𝑥0 + 𝑣⃑𝑡 Rearranging, ⃑⃑⃑⃑ 𝑥1 = 𝑣⃑𝑡 + ⃑⃑⃑⃑⃑ 𝑥0 Recognize this is equation for a straight line: y = mx + b x1 𝑥⃑, m slope = t1 t, s Complete Practice A on p 44, #1, 3, & 5 The four starred equations on reference sheets are all you need to solve any motion problem: ∆𝑥 𝑥−𝑥 Definition of velocity: 𝑣 = ∆𝑡 = 𝑡−𝑡 0 ; 𝑥 = 𝑥0 + 𝑣𝑡 ∆𝑣 0 Definition of acceleration: 𝑎= Displacement equation: Velocity squared equation: 𝑥 = 𝑥0 + 𝑣0 𝑡 + 2 𝑎𝑡 2 (use when you have or need time) 𝑣 2 = 𝑣02 + 2𝑎(𝑥 − 𝑥0 ) (use when you don’t have time) ∆𝑡 = 𝑣−𝑣0 𝑡−𝑡0 ; 𝑣 = 𝑣0 + 𝑎𝑡 1 Section 2: Objectives: 1. Describe motion in terms of changing velocity. 2. Compare graphical representations of accelerated and nonaccelerated motions. 3. Apply kinematic equations to calculate distance, time, or velocity under conditions of constant acceleration. Acceleration— quantity that is the rate of of a graph of velocity versus time. Symbol: 𝑎⃑ Unit: m/s2 in a specified direction Average Acceleration— 𝑎= ⃑⃑ ∆𝑣 ∆𝑡 = with respect to . Magnitude is the quantity denoting the change in average velocity per unit time ⃑⃑⃑⃑⃑−𝑣 𝑣 1 ⃑⃑⃑⃑⃑ 0 𝑡1 −𝑡0 a1 𝑣 m/s Slope _, ↑, acceleration _ slope = acceleration a0 t0 t1 t, s ______= 0, velocity , acceleration = __ Slope __ 0, velocity ↓, acceleration ____ Displacement depends on initial , and 1 𝑥 = 𝑥0 + 𝑣0 𝑡 + 𝑎𝑡 2 2 1 If object starts at origin, x0=0, and a is constant, 𝑥 = 𝑥0 + 𝑣0 𝑡 + 2 𝑎𝑡 2 0 . Practice Problems C, p 53, #1 & 3 Practice Problems D, p 55, #1 & 3 Practice Problems E, p 58, #1, 3, & 5 Section 3 Falling Objects Free fall: object falls with acceleration due to gravity only cause of motion g ≡ acceleration due to gravity, 9.81 m/s2 Practice Problems F, p 64, #1 & 3