Fall 12 Adapting the pursuit of knowledge to a changing technological age: .EDU(K-8) Ryan Giviens Thursday, December 6, 2012 Giviens 1 Industrialization has enabled technology to emerge and evolve within society, rapidly advancing civilization into what is now referred to as the digital age. Amidst all of the growth brought on by this new era, younger generations of children have been gifted with the privilege of digital citizenship; just as hands are tools native to the human body, the capacity to use and understand multimedia has become a thought native to the minds of most children. As mentioned before, the U.S. public education system is struggling to prepare its students for the highly competitive job environment that is constrained by knowledge and competency. If existing younger generations possess an innate ability to connect with technology, why have policymakers in public education not yet considered the connection between these two notions? Children are becoming digital citizens and it is the responsibility of educators to turn them into knowledgeable citizens. Quite clearly, a solution exists that utilizes what students already know to influence, enhance, and teach what they must learn; multimedia integration is the answer. While some academic scholars are all for integrating technology, many educators with a large stake in the field of education are against the inclusion of multimedia and pose arguments that challenge its practicality and its place in schools. However some skeptics, with only the best intentions for their students in mind, are able to analyze both sides of the spectrum objectively. Educator Rosita Force understands the potential problems posed by technology, but she simultaneously acknowledges multimedia as “...a few items that distinguish a 21st Century classroom from one stuck in the darkness of the 20th Century (Force, 2010).” Force insinuates that, much like the introduction of modern textbooks cast out the hornbook and calculators replaced ancient abacuses, the existence of multimedia casts a shadow over what is still currently being used by most schools. Unlike others, she reaffirms the positive attributes that technology provides despite her reservations toward an all-out technological takeover. With the proper Giviens 2 thought and approach, materials of a newer age prove just as useful as those of the past. Those against the use of technology and multimedia in the classroom may delight to hear that, yes, technology integration can be detrimental to a child. The presence of any artifact that is not being used properly can hinder a student’s capacity for learning as well as his or her ability to focus. This raises quite the red flag when it comes to multimedia as well as one important question; “what does this mean for the hopes of any technology being routinely introduced across public schools in the United States?” Well, a wide-open world that provides free and open access to thousands of games, millions of songs, and an endless supply of distractions should be considered a flawed educational tool simply by nature. However, one cannot forget that the teachings of humankind have never been inherently flawless either. If the human race can refine a less than perfect, constantly changing, consistently wrong stream of information into what academics call knowledge, one must wonder if the same can be done with multimedia. Even though it may not be ready for educational use from the source, it truly comes down to how it is applied: how it can be refined. If media is to ever successfully find its proper niche within the confines of school walls, it might be a wise idea to figure out how much space it must occupy. Well, media is the first of a kind of utility that transcends the boundaries of a human mind, the limits of concrete resources, and the divides between time and space; it does not necessarily take up physical space so it is not hindered by this usual issue. The concept of space must still be considered but with something so unique and ever changing, the way at which it is looked must also change. Rather than ponder this conundrum with the thought that multimedia and its contents are like any existing tangible tool for teaching, one must think outside the box. The new question becomes, “what kind of abstract space will technology integration require?” How much should educators allow Giviens 3 multimedia to expand the realm of knowledge to the public education system’s aspiring knowledgeable citizens? No universal answer to this paradigm exists, but if education in the U.S. is to ever rival that in every other industrialized country, then every child’s access to the world of learning should be limitless. That being said there is an all-too-commonly empty place for technology in the hands of each and every student within the system. According to Mary Beth Hertz, there are four levels of integration by which technoeducation may be classified and therefore four amounts of ‘space’ that educators can choose to dedicate to their students’ interactions with multimedia (Hertz, 2011). Her multi-tier theory accommodates the teaching views of media enthusiasts, skeptics, and all those in between. Most schools within the U.S. seemingly fall below or between the two primary levels of integration – sparse and basic – in which students are familiarized with a limited number of tools and employ the usage of such instruments in a minimal educative capacity. Considering that a mean significantly less than 20% of all students in this country use computers for school work daily, it is evident that most schools cannot even come close to Hertz’s definition of comfortable integration in which students regularly utilize a variety of tools in several different ways (Online MBA, 2010). Although she stresses the importance of striving for seamless integration, that is incorporating technology into an everyday routine, the public education system is far from meeting her standards. There exists an abundance of benefits to a well-executed system of multimedia integration, beginning with a significant increase in potential for innovation and creativity. As ‘What Would the Internet Do’ suggests, an unfortunate model of consumerism has carried on throughout the ages, even after the introduction of technology (WWTID, 2012). Multimedia, bridging almost every gap between producer and consumer, has enabled markets to dramatically Giviens 4 expand, allowing currency’s control over society to continue. Educators such as Mary Beth Hertz suggest that current policy has applied this phenomenon to the academic world throughout the evolution of the American education. Similarly, it is arguable that buying into multimedia as an instrument for learning would only further encourage this cycle of buy and sell. Is this all children are being taught when they are exposed to something newer and more expensive every day? No; Hertz adds that beside the consumer model of technology, students are exposed to creativity, critical thinking, problem solving, communication skills, and mathematics all in its application (Hertz, 2012). With emphasis placed on these skills, children who are allowed to actively engage their digital citizenship in an academic environment will be set for success. Certain experiences with technology in the classroom lead many educators to believe that multimedia may also help in the process of language learning and expression. Amanda Litvinov presents for qualitative research of a class that utilizes a Smart Board to conduct activities in a Chinese dialect. The experts in the language act as primary instructors for the children, then allowing the students to interact through a hands-on piece of technology reinforces the material (Litvinov, 2008). Although over time the method of listen and repeat might render good results, engaging the children in a multi-sensory fashion through the use of multimedia allows them to learn in more than one way at a faster pace. Lisa Guernsey, a parent and journalism scholar, might also agree with this reasoning in her section on adolescent language learning in Into the Minds of Babes. Just as using technology to support the lessons taught by humans, Guernsey implies that certain forms of multimedia may provide an adequate home language education with proper reinforcement by parents (Guernsey, 2007). This reciprocal relationship between interpersonally communicating knowledge and teaching it via media provides proof that children are not only connected to the technology that they wield but they can learn with it as well. Giviens 5 The proper tools can be useful in the hands of any skilled handy person as long as he or she possesses the proper knowledge on how to work with them. A carpenter would not try to push in a nail with the backside of a hammer and a scholar would not attempt to handle a pencil with his or her feet; no, it is with the learned knowledge of which instrument to use in which application that any human being would handle a task. Media outlets have become instruments as familiar to children as a hammer is to a carpenter or a pencil is to a scholar. The sooner that educators, policymakers, and all those involved can understand this analogy and how it parallels children and their understanding of technology, the better the U.S. public education system can provide its students with a high-quality, 21st century education. Perhaps this understanding may trigger the realization that tablets may very well someday be the next textbook and notebook, Smart Boards the next blackboard, and live video feed the next face-to-face interaction. Children are now only digital citizens and the time has come to adapt their learning environment to them and make them knowledgeable. Giviens 6 Works Cited Can technology replace consumerism in the 21st Century? (2012, April 25). What Would The Internet Do?. Retrieved December 3, 2012, from http://www.wwtid.com/2012/04/25/cantechnology-replace-consumerism-in-the-21st-century/ Force, R. (2010, August). Do Smartboards Make Smart Students? National Education Association: Great Public Schools for Every Student. Retrieved November 26, 2012, from http://www.nea.org/home/40355.htm Guernsey, L. (2007). Into the Minds of Babes. New York: Basic Books. Hertz, M. B. (2012, February 14). Program or Be Programmed. Edutopia: K-12 Education & Learning Innovations with Proven Strategies that Work. Retrieved November 28, 2012, from http://www.edutopia.org/blog/program-or-be-programmed-mary-beth-hertz Hertz, M. B. (2011, March 16). What Does "Technology Integration" Mean? Edutopia: K-12 Education & Learning Retrieved November 28, Innovations 2012, from with Proven Strategies that Work. http://www.edutopia.org/blog/meaning-tech- integration-elementary-mary-beth-hertz Litvinov, A. (2008, October). Finding Our Way With Words. National Education Association: Great Public Schools for Every Student. Retrieved November 28, 2012, from http://www.nea.org/home/10973.htm Online MBA (2010, October 13). Surprising Statistics for Technology in Modern Day Classrooms. Life in the Fast Lane. Retrieved November 26, 2012, http://www.lifeinthefastlane.ca/surprising-statistics-for-technology-in-modern-dayclassrooms/weird-science from