Design It! World History I Goal: Students will identify, classify, and analyze the characteristic and effects of Ancient Era civilizations. Role: You are playing a game called “Ancient Civilizations” on your home computer. Audience: You - try to get the high score for the game and impress all of your friends! Situation: In order for you to get the high score, you must build the “perfect” ancient civilization by mixing and matching the best characteristics of the ancient civilizations we studied this unit and explain your answer. Description: You are lucky enough to own the first edition of a new computer simulation game called “Ancient Civilizations.” To get the high score for them game, you must successfully do three things: 1. Determine all six characteristics and all four effects of all civilizations (Do not cover something twice) 2. Select the best example of each characteristic and effect from a list of Ancient Era civilizations, and 3. Justify your selection using a short answer feature that is part of the game (short analysis paragraph). Some characteristics and effects of civilization may be supported by an example one or more Ancient Civilizations, so pick your best answer and support it with your analysis. But beware! Some civilizations do not score points because they either (1) do not show the characteristic or effect or (2) are really weak answers. The game designer would love for you to use your notes on Ancient Civilizations to play the game. You can also use the following terms to help you get the high score and win the game! Characteristic and Effects Settlement in a proper geographic setting organized government development of urban society (via writings) organized religion division of labor and class structure system of writing growth of settlements into city-states, kingdoms and empires creation of a system of laws growth of artisans, scribes and tradesmen (pick one), International trade creation of defined roles for rulers, priests, nobles, merchants, and slaves (pick one) Civilizations Mesopotamia Egypt Hebrew Persian Phoenician Some (but not all) Examples Mesopotamia Fertile Crescent Nile River Valley Middle East Canaan Hammurabi Pharaohs Centralized government Imperial Bureaucracy Epic of Gilgamesh Book of the Dead The Torah Ziggurats Judaism Polytheistic (Egypt) worship Zoroastrianism Mesopotamian class system Egyptian class system Hebrew class system Persian class system Cuneiform Hieroglyphics Phonetic Alphabet Babylonia city-state Old, Middle and New Kingdom Persian Empire Code of Hammurabi The Ten Commandments Artisans Scribes Tradesmen Lower and Upper Nile River Valley Phoenician trade routes and settlements Great Royal Road Hammurabi the Prince Abraham the Prophet Ramses the First (Pharaoh) Darius the Great (Emperor) Moses (as a Hebrew slave) Grading Rubric for general writing assignments Criterion Responsiveness 4 -- Advanced Responds directly to the assignment question 3 – Above Average Responds to the majority of the assignment question 2 – Proficient Responds to a portion of the assignment question 1 -- Emerging Does not respond to the assignment question Knowledge/ Application Key course concepts and terms are used correctly as well as exceptionally applied throughout the answer Key course concepts and terms are used and applied sufficiently throughout the answer Key course concepts and terms are used incorrectly or seldom applied correctly throughout the answer Key course concepts and terms are not used and/or applied correctly throughout the answer Evidence and Examples Multiple pieces of evidence and/or examples back up the points made in all responses One piece of evidence or one example backs up the points made in all responses Evidence and/or examples are given but not for every response Analysis Clear evidence of analysis beyond a recitation of course content with a discussion of broader implications and relationships between one or more course topics are directly and explicitly addressed Some analysis and discussion of broader topic implications and some discussion of relationships between one or more course topics is evident Little analysis or discussion of broader topic implications and/or relationship between one or more course topics is evident Little to no evidence and/or examples are used to back up assertions in responses No discussion of broader topic implications and/or relationships between one or more course topics are evident 16 = 100 15 = 97 14 = 94 13 = 91 12 = 88 11 = 85 10 = 82 9 = 79 Uniform Scoring convention 8 = 76 4 = 64 7 = 73 No submission = no score 6 = 70 5 = 67 EXAMPLE: For “settlement in a proper geographical setting” I could select from New York Harbor, the Sahara Desert or an Island in the middle of the South Pacific Ocean. I select the Sahara Desert and justify my selection because it is in the middle of several trading routes. I would say that the other selections are too hard to defend (New York being on the water by the ocean) or are in the middle of nowhere (the Pacific Island). This would receive a 76 because this selection is obviously not the best example of a proper geographical setting (New York Harbor is the correct answer). Also, only one example were given and there was no analysis of the answer (why is the location in the middle of a trading route good?), but the structure of the analysis is clear and attempts to respond directly to the assignment. Name _________________________________________ Date ___________ Level One: Characteristic or Effect: Selected Ancient Civilization Selected example from civilization Analysis: Level Two: Characteristic or Effect: Selected Ancient Civilization Selected example from civilization Analysis: Level Three: Characteristic or Effect: Selected Ancient Civilization Selected example from civilization Analysis: Level Four: Characteristic or Effect: Selected Ancient Civilization Selected example from civilization Analysis: Level Five: Characteristic or Effect: Selected Ancient Civilization Selected example from civilization Analysis: Level Six: Characteristic or Effect: Selected Ancient Civilization Selected example from civilization Analysis: Level Seven: Characteristic or Effect: Selected Ancient Civilization Selected example from civilization Analysis: Level Eight: Characteristic or Effect: Selected Ancient Civilization Selected example from civilization Analysis: Level Nine: Characteristic or Effect: Selected Ancient Civilization Selected example from civilization Analysis: Level Ten: Characteristic or Effect: Selected Ancient Civilization Selected example from civilization Analysis: