ESE Module 3-4 Design Principles If you want to start a debate, just ask the question, `What makes a good piece of software?" A harried manager might argue that software that is on time is `good." A programmer who spends all his time writing code would probably talk about the attributes of the programming language used for implementation. But what about a software engineer. How would she answer this question? To formulate a reasonable answer, it's necessary to understand "goodness." In the software engineering context, a `good piece of software" exhibits good quality characteristics. (See ESE Module 7-1 for a detailed discussion of software quality.) But how do we achieve high-quality software? The answer lies in design. Software design lies at the core of the software engineering process, and yet, many software developers don't know much about it. To understand design, you'll have to understand two things: (l) the basic design principles that lead to high-quality (good) software, and (2) the design methods that enable you to implement these principles. In this ESE module, we'll discuss basic design principles that address topics that every software engineer should understand and apply. Design There is something ironic about software design. Everyone realizes that a well-designed computer program will exhibit all the characteristics of high quality: it will conform to customer requirements; it will be correct and reliable; it will be relatively easy to change; it will be modularized in a way that leads to reuse. Most software professionals recognize these facts, not by examining well-designed programs but rather by seeing the sometimes disastrous results of poorly designed ones. Yet, most software professionals do relatively little explicit design: and when they do it, they often focus on one element of design to the exclusion of other, possibly more important, design activities. Readings The following excerpt has been adapted from Software Engineering: A Practitioner's Approach and presents a discussion of the design process and its relationship to software quality. Design is the first step in the development phase for any engineered product or system. It may be defined as: "...the process of applying various techniques and principles for the purpose of defining a device, a process or a system in sufficient detail to permit its physical realization." [1] The designer's goal is to produce a model or represen- tation of an entity that will later be built. The process by which the model is developed combines: intuition and judgment based on experience in building similar entities; a set of principles and/or heuristics that guides the way in which the model evolves; a set of criteria that enables quality to be judged, and a process of iteration that ultimately leads to a final design representation. Computer software design, like engineering design approaches in other disciplines, changes continually as new methods, better analysis and broader understanding evolve. Unlike mechanical or electronic design, software design is at a relatively early stage in its evolution. We have given serious thought to software design (as opposed to programming or writing code) for little more than two decades. Therefore, software design methodology lacks the depth, flexibility and quantitative nature that is normally associated with more classical engineering desi~ disciplines. However, techniques for software design do exist; criteria for design quality are available, and design notation can be applied. Software Design and Software Engineering Software design sits at the technical kernel of the software engineering process and is applied regardless of the development paradigm that is used. Beginning after software requirements have been analyzed and specified, software design is the first of three technical activities-design, code and test-that are required to build and verify the software. Each activity transforms information in a manner that ultimately results in validated computer software. The flow of information during this technical phase of the software engineering process begins with software requirements, manifested by information [the data model], and is followed by the functional and behavioral models. Using one of a number of design methods, the design step produces a data design, an architectural design and a procedural design. The data design? transforms the information domain model created during analysis into the data structures that will be required to implement the software. The architecturaI design defines the relationship among major structural elements of the program. The procedural design transforms structural elements into a procedural description of the software. Source code is generated, and testing is conducted to integrate and validate the software. Design, code and test absorb 75 percent or more of the cost of software engineering (excluding maintenance). It is here that we make decisions that will ultimately affect the success of software implementation, and as important, the ease with which software will be maintained. These decisions are made during software design, making it the pivotal step in the development phase. But why is design so important? The importance of software design can be stated with a single word--quality. Design is the place where quality is fostered in software development. Design provides us with representations of software that can be assessed for quality. 3-4.2 ·· Essential Software Engineering Design is the only way that we can accurately translate a customer's requirements into a finished software product or system. Software design serves as the foundation for all software engineering and software maintenance steps that follow. Without design, we risk building an unstable system-one that will fail when small changes are made; one that may be difficult to test; one whose quality cannot be assessed until late in the software engineering process, when time is short and many dollars have already been spent. encourages good design through the application of fundamental design principles, systematic methodology and thorough review. The Design Process Just what is well-designed software? It's often said that software developers know the consequences of welldesigned software when they see them, but they don't understand how to achieve well-designed software in the first place. This is probably unfair but certainly true in some instances. Software design is a process through which requirements are translated into a representation of software. Initially the representation depicts a holistic view of software. Subsequent refinement leads to a design representation that is very close to source code. From a project management point of view, software design is conducted in two steps. Preliminary design is concerned with the transformation of requirements into data and software architecture. Detail design focuses on refinements to the architectural representation that lead to detailed data structure and algorithmic representations for software. Within the context of preliminary and detail design, a number of different design activities occur. In addition to data, architectural and procedural design, many modern applications have a distinct interface design activity. Interface design establishes the layout and interaction mechanisms for human-machine interaction. Design and Software Quality Throughout the design process, the quality of the evolving design is assessed with a series of formaI technical reviews or design walk throughs. [See ESE Module 7-3] To evaluate the quality of a design representation, we must establish criteria for good design. Later, we discuss design quality criteria in some detail. For the time being, we present the following guidelines: 1. A design should exhibit a hierarchical organization that makes intelligent use of control among elements of software. 2. A design should be modular; that is, the software should be logically partitioned into elements that perform specific functions and subfunctions. 3. A design should contain distinct and separable representation of data and procedure. 4. A design should lead to modules (e.g., subroutines or procedures) that exhibit independent functional characteristics. 5. A design should lead to interfaces that reduce the complexity of connections between modules and with the external environment. 6. A design should be derived using a repeatable method that is driven by information obtained during software requirements analysis. The above characteristics of a good design are not achieved by chance. The software engineering design process [1] Taylor, E.S., An Interim Report on Design, MIT, 1959. Exercise 3-11. Software Design 1. To explore this seeming anomaly make a list of at least eight consequences of well-designed software. That is, what are the beneficial results of a well designed program? 2. Now, for the more difficult question. Make a list of the technical characteristics that result in welldesigned software. In other words, if someone placed a source listing, program documentation, and user manual on your desk how would you assess whether the program was well designed? Design Fundamentals When you look at a beautiful building or a sleek sports car you are looking at the aesthetic element of design. Someone has spent the time to represent form in a way that is pleasing to the eye. But design is far more than aesthetics. The building must have an effective floor plan, good lighting, good elevators and adequate communication and utilities services. The sports car must have a powerful yet efficient engine, a highly tuned suspension, tight steering, and all the other attributes that make a good high-performance automobile. To be a truly great design, the building and the sports car must have beauty of form and beauty of function. Design is involved in both. You probably had no trouble visualizing a beautiful building or a beautiful automobile. But what jumps into your mind when we introduce the phrase "beautiful software". It's interesting that we rarely, if ever, use the adjective "beautiful" when discussing computer programs. It may be that the adjective is reserved for Design Principles ·· 3-4.3 those things that have a definite physical manifestation. But it may have more to do with the fact that few people understand the characteristics that result in well-designed (beautiful) software. Readings The following excerpt has been adapted from Software Engineering: A Practitioner's Approach and presents a detailed discussion of basic design principles. A set of fundamental software design concepts has evolved over the past three decades. Although the degree of interest in each concept has varied over the years, each has stood the test of time. Each provides the software designer with a foundation from which more sophisticated design methods can be applied. Each helps the software engineer to answer the following questions: What criteria can be used to partition software into individual components? How is function or data structure detail separated from a conceptual representation of the software? Are there uniform criteria that define the technical quality of a software design? M. A. Jackson once said: "The beginning of wisdom for a computer programmer [software engineer] is to recognize the difference between getting a program to work, and getting it right." [1] Fundamental software design concepts provide the necessary framework for "getting it right." tion is reached when source code is generated. As we move through different levels of abstraction, we work to create procedural and data abstractions. A proceduraI abstraction is a named sequence of instructions that has a specific and limited function. An example of a procedural abstraction would be the word "enter" on a door. "Enter" implies a long sequence of procedural steps (e.g., walk to the door; reach out and grasp knob; turn knob and pull/push door; step away from opening door, etc.). A data abstraction is a named collection of data that describe a data object. An example of a data abstraction would be "paycheck." This data object is actually a collection of many different pieces of information (e.g., payee name, gross pay amount, tax withheld, FICA, pension fund contribution, etc.). Yet, we can refer to all the data by stating the name of the data abstraction. To illustrate software defined by three different levels of procedural abstraction, we consider the following problem: Develop software that will perform all functions associated with a two dimensional drafting system for lowlevel computer-aided design applications. Abstraction I. The software will incorporate a computer graphics interface that will enable visual communication with the draftsperson and a mouse that replaces the drafting board and T-square. All line and curve drawing, all geometric computations, all sectioning and auxiliary views will be performed by the CAD software. ... Drawings will be stored in a drawing file that will contain all geometric, text and supplementary design information. At this level of abstraction, the solution is stated in terms of the problem environment. Abstraction When we consider a modular solution to any problem, many levels of abstraction can be posed. At the highest level of abstraction, a solution is stated in broad terms using the language of the problem environment. At lower levels of abstraction, a more procedural orientation is taken. Problem-oriented terminology is coupled with implementation-oriented terminology in an effort to state a solution. Finally, at the lowest level of abstraction, the solution is stated in a manner that can be directly implemented. Wasserman [2] provides a useful definition: ... the psychological notion of "abstraction" permits one to concentrate on a problem at some level of generalization, without regard to irrelevant low-level details; use of abstraction also permits one to work with concepts and terms that are familiar in the problem environment without having to transform them to an unfamiliar structure.... Each step in the software engineering process is a refinement in the level of abstraction of the software solution. During system engineering, software is allocated as an element of a computer-based system. During software requirements analysis, the software solution is stated in terms "that are familiar in the problem environment." As we move from preliminary to detail design, the level of abstraction is reduced. Finally, the lowest level of abstrac- Abstraction II. CAD software tasks: user interaction task; 2-D drawing creation task; graphics display task; drawing file management task; end. At this level of abstraction, each of the major software tasks associated with the CAD software is noted. Terms have moved away from the problem environment but are still not implementation specific. Abstraction III. procedure: 2-D drawing creation; repeat until <drawing creation task terminates> do while <digitizer interaction occurs> digitizer interface task; determine drawing request case; line: line drawing task; circle: circle drawing task; . . end; 3-4.4 ·· Essential Software Engineering do while <keyboard interaction occurs> keyboard interaction task; process analysis/computation case; view: auxiliary view task; section: cross sectioning task; . . . end; . . . end repetition; end procedure. ally), each of these procedures can be specified without the need to define details of drawing every time the procedure is invoked. Control abstraction is the third form of abstraction used in software design. Like procedural and data abstraction, control abstraction implies a program control mechanism without specifying internal details. An example of a control abstraction is the synchronization semaphore used to coordinate activities in an operating system. Refinement Stepwise refinement is an early top-down design strategy proposed by Niklaus Wirth [3]. The architecture of a program is developed by successively refining levels of proceAt this level of abstraction, a preliminary procedural dural detail. A hierarchy is developed by decomposing a representation exists. Terminology is now software-orient- macroscopic statement of function (a procedural abstraced (e.g., the use of constructs such as do while) and an tion) in a stepwise fashion until programming language implication of modularity begins to surface. statements are reached. An overview of the concept is proThe concepts of stepwise refinement and modularity are vided by Wirth [3]: closely aligned with abstraction. As the software design evolves, each level of modules in program structure repreIn each step (of the refinement), one or several sents a refinement in the level of abstraction of the softinstructions of the given program are decomposed into ware. more detailed instructions. This successive decomposition Data abstraction, like procedural abstraction, enables a or refinement of specifications terminates when all instrucdesigner to represent a data object at varying levels of tions are expressed in terms of any underlying computer or detail and, more importantly, specify a data object in the programming language ... As tasks are refined, so the context of those operations (procedures) that can be data may have to be refined, decomposed, or structured, applied to it. Continuing the CAD software example above, and it is natural to refine the program and the data specifiwe could define a data object called drawing. The data cations in parallel. object drawing connotes certain information with no furEvery refinement step implies some design decisions. ther expansion, when it is considered in the context of the It is important that ... the programmer be aware of the drafting system. The designer, however, might specify underlying criteria (for design decisions) and of the exisdrawing as an abstract data type. That is, the internal details tence of alternative solutions ... of drawing are defined: The process of program refinement proposed by Wirth is TYPE drawing IS STRUCTURE DEFINED analogous to the process of refinement and partitioning number IS STRING LENGTH (12); that is used during requirements analysis. The difference is geometry DEFINED ... in the level of detail that is considered, not the approach. notes IS STRING LENGTH (256) Refinement is actually a process of elaboration. We BOM DEFINED ... begin with a statement of function (or description of inferEND drawing TYPE; mation) that is defined at a high level of abstraction. That is, the statement describes function or information concepIn the design language description above, drawing is tually but provides no information about the internal defined in terms of it constituent parts. In this case, the workings of the function or the internal structure of the data abstraction drawing is itself comprised of other data information. Refinement causes the designer to elaborate abstractions: geometry and BOM (bill of materials). on the original statement, providing more and more detail Once the type drawing (an abstract data type) has as each successive refinement (elaboration) occurs. been defined, we can use it to describe other data objects, without reference to the internal details of drawing. For Modularity example, at another location in the data design, we might The concept of modularity in computer software has been say: espoused for almost four decades. Software architecture blue-print IS INSTANCE OF drawing: embodies modularity; that is, software is divided into sepaor rately named and addressable components, called modschematic IS INSTANCE OF drawing; ules, that are integrated to satisfy problem requirements. It has been stated that "modularity is the single implying that blueprint and schematic take on all characattribute of software that allows a program to be intellectuteristics of drawing as defined above. ally manageable" [4]. Monolithic software (i.e., a large proOnce a data abstraction is defined, a set of operations gram comprising a single module) cannot be easily grasped that may be applied to it is also defined. For example, we by a reader. The number of control paths, span of refermight identify operations such as erase, save, catalog and ence, number of variables and overall complexity would copy for the abstract data type drawing. By definition (liter- Design Principles 3-4.5 make understanding close to impossible. It is important to note that a system may be designed modularly, even if its implementation must be monolithic. There are situations (e.g., real-time software, microprocessor software) in which relatively minimal speed and mem ory overhead introduced by subprograms (i.e., subroutines, procedures) is unacceptable. In such situations software can and should be designed with modularity as an overriding philosophy. Code may be developed in-line. Although the program source code may not look modular at first glance, the philosophy has been maintained, and the program will provide the benefits of a modular system. Software Architecture Software architecture alludes to two important characteristics of a computer program: (1) the hierarchical structure of procedural components (modules) and (2) the structure of data. Software architecture is derived through a partitioning process that relates elements of a software solution to parts of a real world problem implicitly defined during requirements analysis. The evolution of software and data structure begins with a problem definition. Solution occurs when each part of the problem is solved by one or more software elements. Control Hierarchy Control hierarchy, also called program structure, represents the organization (often hierarchical) of program components (modules) and implies a hierarchy of control. It does not represent procedural aspects of software such as sequence of processes, occurrence/order of decisions or repetition of operations. Many different notations are used to represent control hierarchy. The most common is the tree-like diagram shown in Figure 1. In order to facilitate later discussions of structure, we define a few simple measures and terms. Referring to Figure 1, depth and width provide an indication of the number of levels of control and overall span of control, respectively. Fan-out is a measure of the number of modules that are directly controlled by another module. Fan-in indicates how many modules directly control a given module. The control relationship among modules is expressed in the following way: a module that controls another module is said to be superordinate to it, and conversely, a module controlled by another is said to be subordinate to the controller. For example, referring to Figure 1, module M is superordinate to modules a, b and c. Module h is subordinate to module e and is ultimately subordinate to module M. Width-oriented relationships (e.g., between modules d and e) although possible to express in practice, need not be defined with explicit terminology. The control hierarchy also represents two subtly different characteristics of the software architecture: visibility and connectivity. Visibility indicates the set of program components that may be invoked or used as data by a given component, even when this is accomplished indirectly. For example, a module in an object-oriented system may have access to a wide array of data objects that it has inherited, but may only make use of a small number of these data objects. All of the objects are visible to the module. Connectivity indicates the set of components that are directly invoked or used as data by a given component. For example, a module that directly causes another module to begin execution is connected to it. [In ESE Component 5, we explore the concept of inheritance for object-oriented software. A program component can inherit control logic and/or data from another component without explicit reference in the source code. Components of this sort would be visible, but not directly connected. A structure chart (ESE Module 3-5) indicates connectivity.] Data Structure Data structure is a representation of the logical relationship among individual elements of data. Because the structure of information will invariably affect the final procedural design, data structure is as important as program structure to the representation of software architecture. Data structure dictates the organization, methods of access, degree of associativity and processing alternatives for information. The organization and complexity of a data structure are limited only by the ingenuity of the designer. There are, however, a limited number of classic data structures that form the building blocks for more sophisticated structures. Software Procedure Program structure defines control hierarchy without regard to the sequence of processing and decisions. Software procedure focuses on the processing details of each module individually. Procedure must provide a precise specification of processing, including sequence of events, exact decision points, repetitive operations and even data organization/structure. There is, of course, a relationship between structure and procedure. Processing indicated for each module must include a reference to ail modules subordinate to the module being described. That is, a procedural representation of software is layered. 3-4.6 ·· Essential Software Engineering Information Hiding Cohesion The concept of modularity leads every software designer to a fundamental question: "How do we decompose a software solution to obtain the best set of modules?" The principle of information hiding [5] suggests that modules be "characterized by design decisions that (each) hides from all others." In other words, modules should be specified and designed so that information (procedure and data) contained within a module are inaccessible to other modules that have no need for such information. Hiding implies that effective modularity can be achieved by defining a set of independent modules that communicate with one another only that information necessary to achieve software function. Abstraction helps to define the procedural (or informational) entities that comprise the software. Hiding defines and enforces access constraints to both procedural detail within a module, and any local data structure used by the module. The use of information hiding as a design criteria for modular systems provides greatest benefits when modifications are required during testing and later, during software maintenance. Because most data and procedure are hidden from other parts of the software, inadvertent errors introduced during modification are less likely to propagate to other locations within the software. Cohesion is a natural extension of the information hiding concept. A cohesive module performs a single task within a software procedure, requiring little interaction with procedures being performed in other parts of a program. Stated simply, a cohesive module should (ideally) do just one thing. A module that performs a set of tasks that relate to each other loosely, if at all, is termed coincidentally cohesive. A module that performs tasks that are related logically (e.g., a module that produces all output regardless of type) is logically cohesive. When a module contains tasks that are related by the fact that all must be executed with the same span of time, the module exhibits temporal cohesion. As an example of low cohesion, consider a module that performs error processing for an engineering analysis package. The module is called when computed data exceed prespecified bounds. It perform the following tasks: (1) computes supplementary data based on original computed data; (2) produces an error report (with graphical content) on the user's workstation; (3) performs follow-up calculations requested by the user; (4) updates a database; (5) enables menu selection for subsequent processing. Although the preceding tasks are loosely related, each is an independent functional entity that might best be performed as a separate module. Combining the functions into a single module can only serve to increase the likelihood of error propagation when a modification is made to one of the processing tasks noted above. Moderate levels of cohesion are relatively close to one another in the degree of module independence. When processing elements of a module are related and must be executed in a specific order, procedural cohesion exists. When all processing elements concentrate on one area of a data structure, communicational cohesion is present. High cohesion is characterized by a module that performs one distinct procedural task. The following excerpt from Stevens et al [6] provides a set of simple guidelines for establishing the degree of cohesion (called 'binding' in this reference): Effective Modular Design The design fundamentals described in the preceding section all serve to precipitate modular designs. In fact, modularity has become an accepted approach in all engineering disciplines. A modular design reduces complexity; facilitates change (a critical aspect of software maintainability), and results in easier implementation by encouraging parallel development of different parts of a system. Functional Independence The concept of functional independence is a direct outgrowth of modularity and the concepts of abstraction and information hiding. Functional independence is achieved by developing modules with single-minded function and an aversion to excessive interaction with other modules. Stated another way, we want to design software so that each module addresses a specific subfunction of requirements and has a simple interface when viewed from other parts of the program structure. It is fair to ask why independence is important. Software with effective modularity, i.e., independent modules, is easier to develop because function may be compartmentalized and interfaces are simplified. (Consider ramifications when development is conducted by a team.) Independent modules are easier to maintain (and test) because: secondary effects caused by design/code modification are limited; error propagation is reduced; reusable modules are possible. To summarize, functional independence is a key to good design, and design is the key to software quality. Independence is measured using two qualitative criteria: cohesion and coupling. Cohesion is a measure of the relative functional strength of a module. Coupling is a measure of the relative interdependence among modules. A useful technique in determining whether a module is functionally bound is writing a sentence describing the function (purpose) of the module, and then examining the sentence. The following tests can be made: 1. If the sentence has to be a compound sentence, contains a comma, or contains more than one verb, the module is probably performing more than one function; therefore, it probably has sequential or communicational binding. 2. If the sentence contains words relating to time, such as "first", "next", "then", "after", "when", "start", etc., then the module probably has sequential or temporal binding. 3. If the predicate of the sentence doesn't contain a single specific object following the verb, the module is probably logically bound. For example, Edit All Data has logical binding: Edit Source Statement has functional binding. 4. Words such as "initialize", "clean-up", etc., imply temporal binding. Design Principles ·· 3-4.7 Functionally bound modules can always be described by way of their elements using a compound sentence. But if the above language is unavoidable while still completely describing the module's function, then the module is probably not functionally bound. [1] Jackson, M.A., Principles of Program Design, Academic Press, 1975. [2] Wasserman, A., "Information Systems Design Methodology," in Software Design Techniques, 4th edition, IEEE Computer Society Press, 1983, p. 43. As we have already noted, it is unnecessary to determine the precise level of cohesion. Rather it is important to strive for high cohesion and recognize low cohesion, so that software design can be modified to achieve greater functional independence. [3] Wirth, N. "Program Development by Stepwise Refinement," CACM, vol. 14, no. 4, 1971, pp. 221-227. Coupling [5] Parnas,D., "On the Criteria to be Used in Decomposing Systems into Modules," CACM, vol. 14, no.l, April, 1972, pp. 221-227. Coupling is a measure of interconnection among modules in a software structure. Coupling depends on the interface complexity between modules, the point at which entry or reference is made to a module, and what data passes across the interface. In software design, we strive for lowest possible coupling. Simple connectivity among modules results in software that is easier to understand and less prone to a "ripple effect" [6] caused when errors occur at one location and propagate through a system. As long as a simple argument list is present between two modules that communicate with one another (i.e., simple data are passed; a one-to-one correspondence of items exists), low coupling (data coupling) is exhibited in this portion of structure. A variation of data coupling, called stamp coupling, is found when a portion of a data structure (rather than simple arguments) is passed via a module interface. At moderate levels, coupling is characterized by passage of control between modules. Control coupling is very common in most software designs. In its simplest form, control is passed via a "flag" on which decisions are made in a subordinate or superordinate module. Relatively high levels of coupling occur when modules are tied to an environment external to software. For example, I/O couples a module to specific devices, formats and communication protocols. External coupling is essential, but it should be limited to a small number of modules within a structure. High coupling also occurs when a number of modules reference a global data area. The highest degree of coupling, content coupling, occurs when one module makes use of data or control information maintained within the boundary of another module. Secondarily, content coupling occurs when branches are made into the middle of a module. This mode of coupling can and should be avoided. The coupling modes discussed above occur because of design decisions made when structure is developed. Variants of external coupling, however, may be introduced during coding. For example, compiler coupling ties source code to specific (and often nonstandard) attributes of a compiler; operating system (OS) coupling ties design and resultant code to operating system hooks that can create havoc when OS changes occur. [4] Myers, G., Composite Structured Design, Van NostrandReinhold, 1978. [6] Stevens, W.G., et al, "Structured Design," IBM Systems Journal, vol. 13, no. 51974, pp.115-139. r Exercise 3-12, Assessing Design Fundamentals In this exercise, we attempt to accomplish two things: (l) to develop a design rating checklist, and (2) to apply it to a computer program. 1. Working with your colleagues, develop a checklist that will enable you to rate each of the design fundamentals discussed in the video: use of abstraction. hiding, coupling, cohesion, use of structured programming, etc. The format of the checklist will be a scale of 1 (poor grade) to 5 (best grade). For example, the technique described by Stevens (in the above reading) might be a useful way to establish grades for cohesion. 2. Select a computer program from your library and examine between 5 and 10 modules at the source code or design level. 3. Grade each module using the design rating checklist that you've developed. 3-4.8 ·· Essential Software Engineering Post-Test, Module 3-4 This post-test has been designed to help you assess the degree to which you've absorbed the information presented in this ESE module. Design Principles 1. To develop a stable software design, the first area of design focus should be: a. algorithms b. data c. program structure d. interfaces 2. Software design makes use of which of the following elements of the analysis model: a. data model b. functional model c. behavioral model d. all of the above e. none of the above 7. The primary benefit of information hiding is: a. to improve the code b. to shorten the program c. to reduce unintended side effects d. all of the above 8. When you design, the size of a module should be dictated by: a. limitation on number of lines of code b. its internal characteristics c. the size of the module interface d. the number of modules in the system 9. Two costs must be considered when selecting the right number of modules for an application (select from this list): a. module development cost b. tools cost c. integration cost d. communication cost e. personnel cost f. measurement cost 3. Most people believe that design should be performed explicitly. This means that: a. specific design models are created b. there is explicit reference to code c. explicit requirements are implemented d. all of the above e. none of the above 10. Cohesion indicates: a. the degree to which data structures are contiguous across a system b. the degree to which a module has been refined in a stepwise fashion c. the degree to which a module performs a single, well-defined function d. none of the above 4. A data abstraction called STACK is to be implemented. It's reasonable to believe that corresponding procedural abstractions would exist. These would likely be: a. push and pop b. open and close c. create and delete d. push and pull 11. To make the transfer of information across a large system as simple as possible, a designer specifies a large global data area that is accessible by all modules. How will this affect the coupling of the system? a. it will improve coupling b. it will result in high coupling c. it will result in low coupling d. it will have no effect on coupling 5. 12. Design metrics can be used to measure which of the following software design characteristics a. procedural complexity b. architecture/structure c. integration complexity d. all of the above e. none of the above Stepwise refinement is a design approach that: a. develops more detail with each iteration b. develops less detail with each iteration c. results in smaller computer programs d. results in better data structures 6. Information hiding: a. encodes all data within a module b. constrains access to the internal details of a data structures or a module c. is used only for data base design d. is used only for procedural design Copyright 1995 R.S. Pressman & Associates, Inc. No part of this material may be electronically copied, transmitted, or posted without the express written permission of R.S. Pressman & Associates, Inc. These materials have been posted on the Local Web Server of the Department of Computer Science with permission of R.S. Pressman & Associates, Inc. and are for use only by students registered for DCS/235 at Queen Mary and Westfield College.