Stage 4 Unit: Integers Integers Syllabus Content pp 58 NS4.2 Key Ideas Compares, orders and calculates with integers Perform operations with directed numbers Simplify expressions involving grouping symbols and apply order of operations Working Mathematically Outcomes Questioning Asks questions that could be explored using mathematics in relation to Stage 4 content Applying Strategies Analyses a mathematical or reallife situation, solving problems using technology where appropriate Communicating Uses mathematical terminology and notation, algebraic symbols, diagrams, text and tables to communicate mathematical ideas Knowledge and Skills Students learn about recognising the direction and magnitude of an integer placing directed numbers on a number line ordering directed numbers interpreting different meanings (direction or operation) for the + and – signs depending on the context adding and subtracting directed numbers multiplying and dividing directed numbers using grouping symbols as an operator applying order of operations to simplify expressions keying integers into a calculator using the +/– key Using a calculator to perform operations with integers Casino HS Stage 4 unit - integers Reasoning Identifies relationships and the strengths and weaknesses of different strategies and solutions, giving reasons Reflecting Links mathematical ideas and makes connections with, and generalisations about, existing knowledge and understanding in relation to Stage 4 content Working Mathematically Students learn to interpret the use of directed numbers in a real world context eg rise and fall of temperature (Communicating) construct a directed number sentence to represent a real situation (Communicating) apply directed numbers to calculations involving money and temperature (Applying Strategies, Reflecting) use number lines in applications such as time lines and thermometer scales (Applying Strategies, Reflecting) verify, using a calculator or other means, directed number operations eg subtracting a negative number is the same as adding a positive number (Reasoning) question whether it is more appropriate to use mental strategies or a calculator when performing operations with integers (Questioning) Background Information Complex recording formats for directed numbers such as raised signs can be confusing. The following formats are recommended. -2 – 3 = -5 -3 + 6 = 3 -3 + (-4) = -3 – 4 = -7 -2 – (-3) = -2 + 3 = 1 Brahmagupta, an Indian mathematician and astronomer (c 598 – c 665 AD) is noted for the introduction of zero and negative numbers in arithmetic. -3.25 + 6.83 = 3.58 Technology Links Resources Language Casino HS Stage 4 unit - integers Learning experiences and assessment activities Learning Experiences At the end of Stage 3, students are able to order, read and write numbers of any size using place value. They can interpret and express numbers using expanded notation and locate position on the number line (including negative numbers). They select and apply appropriate mental written or calculator strategies for addition, subtraction, multiplication and division of whole numbers and use formal written algorithms (limited in the case of multiplication to two digits and for division to a single-digit divisor). In Stage 4, they begin to extend their knowledge of number properties and relationships. Maths Net 7 Quinlan, Clarke and Abrahams pge 357 A variety of useful and relevant games i) indoor cricket ii) dice games iii) trading cards iv) number line games v) coloured dice Magic squares with integers Casino HS Stage 4 unit - integers Assessment Activities Assessment activity Focus: Directed Numbers Topic: Positive and Negatives Game Individual/group Task: • The game is simple • The Game Board is basically a number line. • I found that this simple game gave the students plenty of practice evaluating things like --2, -+2, +-2 • Positive and negative direction is reinforced. minutes Unit Lloyd Stagg (Viniculum Vol 40(2) pp16) Possible prompts to assist student engagement Suggested Materials Game to be played in pairs Class competition You will need per pair of students • A game board (Instructions below) • A marker or token for each person (pencils or erasers will do) • Two dice • Sticky tape and scissors • 5mm graph paper to make two cubenets to cover each dice (or use small circle stickers.) Outcomes Perform operations with directed numbers Simplify expressions involving grouping symbols and apply order of operations Preparing the dice • One die is covered with the numbers-3, +3, 2, +2, -1, +1 (perhaps on opposite aces) • The other die (or coin) faces are covered equally with + and - signs Constructing the Game Board 1. Use the full width of an A4 landscape page (i.e. a workbook turned side on) 2. Place a ruler across the page and draw a line down both sides of the ruler. 3 Beginning at one edge of the page, mark off the ruled lines every 2cm.(the last one will be narrower) 4. Fill in the numbers from 7 through zero to +7 as shown Playing the game Casino HS Stage 4 unit - integers 1. Pairs take turns to roll both dice 2. The die with faces marked + and - is placed in front [to of] of the die marked-3, +3, -2, +2, -1, +1 so you have, for example [reading the uppermost face of each die]: the left 3. The overall value of both dice is determined (the above example is evaluated as -2) 4. The player who rolled the dice moves his/her marker according to the overall value of their roll. (In the above example it would be left two squares). 5. The winner of a game is the first player to move off the board at either end. 6. A tournament between two players is played on a first-to-win-three games basis. 7. The class can play a round robin. Challenge and Extensions Currently this game is essentially a luck-race (as described in Gough, J. (2001). Learning to Play — Playing to learn: Mathematics Games That Really Teach Mathematics, Mathematical Association of Victoria, Brunswick). The similar one-dimensional race-game Snakes and ladders is he classic luckrace. How could the rules, and perhaps the playing equipment, be changed to make it a proper "game", where players have some (occasional) scope for choice, and where the choices made by one player in his or her turn can possibly affect the available choices of the next player's turn? (Hint: consider Ludo, as a classic race game that is a real "game".) Can you adapt the idea of this game so players move their counters across the 2-D graph board? Criteria for judging quality of performance The student may demonstrate the following: Feedback Students will receive: Casino HS Stage 4 unit - integers Stage _ Unit: __________ (Topic) Syllabus Content pp __ (outcome reference) Key Ideas Working Mathematically Outcomes Questioning Applying Strategies Knowledge and Skills Students learn about Casino HS Stage 4 unit - integers Communicating Reasoning Working Mathematically Students learn to Reflecting Background Information . Technology Links Resources Language Casino HS Stage 4 unit - integers Learning experiences and assessment activities Learning Experiences Casino HS Stage 4 unit - integers Assessment Activities Assessment activity Focus: Topic: Individual/group Task: • minutes Unit Possible prompts to assist student engagement Outcomes Criteria for judging quality of performance The student may demonstrate the following: Feedback Students will receive: Casino HS Stage 4 unit - integers Suggested Materials