Geometric Theory and mesh construction Vertices Vertices are found on 3D shapes. A vertex is a corner on a shape, you can use the vertex to change the shape and layout of a shape. For example you could turn a vertex into a curve to create a different shape. As you can see on this image all the white dots mark out where the vertices are on the shapes. Vertices link up edges. Edges Edges are found in between vertices. In a standard box shape there would be 12 edges, each edge can be selected individually so you can edit the shape of the box. This is an edge. When selected you can edit it differently depending on what you want to do. Polygons A polygon is a multisided shape. In 3DS Max you can convert a shape to an editable poly, when you do this you are able to select individual polygons which you can edit differently. An example is the extrude button this lets you sink the polygon into the shape or raise it from the shape also you could use inset which make the polygon bigger or smaller. Here is an example, the red section is the selected polygon. Meshes A mesh is found on a 3D shape when pressing F3 and F4, the mesh shows the structure of the shape. After doing this you will be able to do several things to your shape for example use the boolean tool and others. When the mesh is on you can see how many segments you have and also many other things. The white lines on this image is shown when pressing F3 and F4. Known as mesh. 2D – co ordinates 2D co ordinates are the co ordinates which 3DS max works off, it is for 2D shapes and has two axis y and x. In the middle of the two axis there is a meeting point which is known as zero. 3D Co ordinates 3D coordinates is practically the same as 2D other than it has an extra axis which is z. This is for the depth of a shape and is used for when creating a 3D shape in 3DS max.