PUNT RETURN FRED GUIDICI 650-670-0777 fredguidici64@yahoo.com “TO THE HOUSE” “TO THE HOUSE” EXPECTATIONS 1 BLOCK PER GAME (if any attempted) 15 YARD AVE. PER RETURN 3 TOUCHDOWNS ON BLOCKS OR RETURNS NO SUCCESSFUL FAKE PUNTS 100% SUCCESS ON GADGETS NO TURNOVERS NO PENALTIES! UNDERSTANDING PUNT COVERAGE TIGHT PP "DBL BUMP" LUB LE HITMAN 1 2 LT RUB 3 RG C LG 4 5 RT RE 7 6 8 9 10 RE: VS 2 MEN OUTSIDE GIVES A "YOU" CALL TO THE TACKLE AND BECOMES CONTAIN. RT: BECOMES HITMAN CONTAIN CONTAIN R SPREAD PP RW LW LT LG LH 1 2 3 4 C RG 6 5 RT 7 RH 8 9 10 CONTAIN CONTAIN R UNDERSTANDING PUNT COVERAGE SHIELD LU 1 2 3 RU RG C LG LT LE PP 4 5 6 7 RT 8 RE 9 10 CONTAIN CONTAIN R UNDERSTANDING PUNT COVERAGE PUNT RETURN - WALL LEFT "YELLOW" P . SPREAD 1 2 4 3 5 6 8 7 9 CENTER OR MDM R WE MUST SET THE WALL 5 X 5 DIAGONALLY TO GET OUTSIDE OF THE LANDMARKS OF THE PUNT TEAM. THIS WILL GIVE US A BETTER CHANCE FOR A BIGGER RETURN AND PIN THEIR COVERAGE TEAM INSIDE. 10 PUNT RETURNER RETURNS 1. MIDDLE: • “SET UP” THE COVER TEAM: • SET THE BLOCKS WITH YOUR EYES AND FACIAL EXPRESSIONS • TAKE A FEW STEPS TOWARD THE SIDELINE IF PERMISSABLE OR IF THE BALL CARRIES YOU. • EXPLODE UP THE MIDDLE. “THREAD THE NEEDLE” • BEAT THE 1ST COVERMAN. • MAKE SOMEONE MISS! 2. WALL OR SIDELINE: • “SET UP” THE COVER TEAM: • SET THE BLOCKS WITH YOUR EYES AND FACIAL EXPRESSIONS • TAKE A FEW STEPS TOWARD THE SIDELINE IF PERMISSABLE OR IF THE BALL CARRIES YOU. • BURST TO THE SIDE LOOKING FOR A SEAM NO WIDER THAN 3 TO 4 YARDS FROM THE SIDELINE ALLOWING ROOM FOR CUTBACK. • “THREAD THE NEEDLE” • USE YOUR POINT MAN. • MAKE SOMEONE MISS! TAKE IT TO THE HOUSE! PUNT RETURNER COMMUNICATION LEFT (YELLOW) OR MIDDLE (MENLO) 2 DEEP (TANDEM) P LR "YOU..YOU..YOU.." RR "ME..ME..ME.." "ME & "YOU CALLS ARE MADE BY RETURNER AWAY FROM THE CALL. PUNT RETURNER COMMUNICATION RIGHT (RED) 2 DEEP (TANDEM) P LR "ME..ME..ME.." RR "YOU..YOU..YOU.." "ME & "YOU CALLS ARE MADE BY RETURNER AWAY FROM THE CALL. MIDDLE RETURN (MENLO) SPREAD FORMATION POSITION ALIGNMENT/ASSIGNMENT 1 & 10 ALIGNMENT: INSIDE SHADE ON HITMEN ASSIGNMENT: JAMMER TECHNIQUE, COVER MAN TO MAN ALERT FAKE: GO WITH ANY SHIFTS OR MOTIONS BY THE HITMEN VS OPTION: COVER HITMEN MAN TO MAN 2&9 ALIGNMENT: OUTSIDE SHADE ON WINGS “STEM TO IT” ASSIGNMENT: MIDDLE RETURN TECHINQUE ON WINGS ALERT FAKE: GO WITH ANY SHIFTS OR MOTIONS BY THE WINGS VS OPTION: COVER WINGS MAN TO MAN 3&8 ALIGNMENT: OUTSIDE SHADE ON TACKLES “STEM TO IT” ASSIGNMENT: MIDDLE RETURN TECHINQUE ON TACKLES 4&7 ALIGNMENT: OUTSIDE SHADE ON GUARDS “STEM TO IT” ASSIGNMENT: MIDDLE RETURN TECHINQUE ON GUARDS POSITION ALIGNMENT/ASSIGNMENT 5 ALIGNMENT: OUTSIDE TIP ON CENTER “STEM TO IT” ASSIGNMENT: MIDDLE RETURN TECHINQUE ON CENTER OR PP DEPENDING WHO IS THE MDM. YOU CANNOT HIT THE CENTER WHEN HIS HEAD IS DOWN. HE MUST BE ALLOWED TO COME UP BEFORE HE IS COLLISIONED ALERT FAKE: GO WITH ANY SHIFTS OR MOTIONS BY THE PP. SPY FOR FAKE 6 ALIGNMENT: OUTSIDE TIP ON CENTER “STEM TO IT” ASSIGNMENT: GET VERTICAL UPFIED. DIP & RIP TO THE BLOCK POINT, TAKE THE BALL OFF THE PUNTER’S FOOT. ALERT FAKE: GO WITH ANY SHIFTS OR MOTIONS BY THE PUNTER. SPY FOR FAKE. RETURNER ALIGNMENT: WILL BE DETERMINED BY PUNTING AVERAGE, SCOUTING REPORT, WEATHER CONDITIONS AND PUNTER’S PRE-GAME WARM-UPS. ASSIGNMENT: CATCH THE BALL MOVING UP THE FIELD TAKE A FEW STEPS TO ONE SIDE IF PERMISSIBLE THEN EXPLODE UP THE MIDDLE “THREAD THE NEEDLE” MAKE SOMEONE MISS AND……….. TAKE IT TO THE HOUSE! MIDDLE RETURN (MENLO) TIGHT FORMATION POSITION ALIGNMENT/ASSIGNMENT 1 & 10 ALIGNMENT: OUTSIDE SHADE ON ENDS ASSIGNMENT: JAMMER TECHNIQUE, COVER MAN TO MAN ALERT FAKE: GO WITH ANY SHIFTS OR MOTIONS BY THE ENDS VS OPTION: COVER ENDS MAN TO MAN 2&9 ALIGNMENT: OUTSIDE SHADE ON TACKLES “STEM TO IT” ASSIGNMENT: MIDDLE RETURN TECHINQUE ON TACKLES 3&8 ALIGNMENT: OUTSIDE SHADE ON GUARDS “STEM TO IT” ASSIGNMENT: MIDDLE RETURN TECHINQUE ON GUARDS 4&7 ALIGNMENT: HEAD UP ON UPBACKS “STEM TO IT” ASSIGNMENT: MIDDLE RETURN TECHINQUE ON UPBACKS 5 ALIGNMENT: OUTSIDE TIP ON CENTER”STEM TO IT” ASSIGNMENT: MIDDLE RETURN TECHINQUE ON CENTER. YOU CANNOT HIT THE CENTER WHEN HIS HEAD IS DOWN. HE MUST BE ALLOWED TO COME UP BEFORE HE IS COLLISIONED ALERT FAKE: GO WITH ANY SHIFTS OR MOTIONS BY THE PP. SPY FOR FAKE POSITION 6 RETURNER ALIGNMENT/ASSIGNMENT ALIGNMENT: OUTSIDE TIP ON CENTER“STEM TO IT” ASSIGNMENT: GET VERTICAL UPFIED. DIP & RIP TO THE BLOCK POINT, TAKE THE BALL OFF THE PUNTER’S FOOT. ALERT FAKE: GO WITH ANY SHIFTS OR MOTIONS BY THE PUNTER. SPY FOR FAKE. ALIGNMENT: WILL BE DETERMINED BY PUNTING AVERAGE, SCOUTING REPORT, WEATHER CONDITIONS AND PUNTER’S PRE-GAME WARM-UPS. ASSIGNMENT: CATCH THE BALL MOVING UP THE FIELD TAKE A FEW STEPS TO ONE SIDE IF PERMISSIBLE THEN EXPLODE UP THE MIDDLE “THREAD THE NEEDLE” MAKE SOMEONE MISS AND………..TAKE IT TO THE HOUSE! MIDDLE RETURN (MENLO) SHIELD FORMATION POSITION ALIGNMENT/ASSIGNMENT 1 & 10 ALIGNMENT: HEAD UP ON ENDS. ASSIGNMENT: JAMMER TECHNIQUE. COVER MAN TO MAN. ALERT FAKE! GO WITH ANY SHIFTS OR MOTIONS BY THE ENDS VS OPTION: COVER ENDS MAN TO MAN 2&9 ALIGNMENT: HEAD UP ON TACKLES. “STEM TO IT” ASSIGNMENT: JAMMER TECHNIQUE 3&8 ALIGNMENT: HEAD UP ON GUARDS. “STEM TO IT” ASSIGNMENT: JAMMER TECHNIQUE 4&7 ALIGNMENT: A-GAPS INSIDE OF GUARDS AND OUTSIDE OF UPBACKS. “STEM TO IT” ASSIGNMENT: GET VERTICAL UP FIELD. DIP & RIP THROUGH OUTSIDE SHOULDER OF UPBACKS. GET TO THE BLOCK POINT. TAKE THE BALL OFF THE PUNTER’S FOOT. ALERT ROLL PUNT TO YOUR SIDE. ALERT FAKE: GO WITH ANY SHIFTS OR MOTIONS BY THE LEFT UPBACK. SPY FOR FAKE POSITION ALIGNMENT/ASSIGNMENT 5 ALIGNMENT: A-GAP BETWEEN LEFT UPBACK AND PP. “STEM TO IT” ASSIGNMENT: GET VERTICAL UP FIELD. DIP & RIP THROUGH PP & UPBACK. GET TO THE BLOCK POINT. TAKE THE BALL OFF THE PUNTER’S FOOT. ALERT ROLL PUNT TO YOUR SIDE. ALERT FAKE: GO WITH ANY SHIFTS OR MOTIONS BY THE PP. SPY FOR FAKE 6 ALIGNMENT: HEAD UP ON CENTER “STEM TO IT” ASSIGNMENT: MIDDLE RETURN TECHINQUE ON CENTER. YOU CANNOT HIT THE CENTER WHEN HIS HEAD IS DOWN. HE MUST BE ALLOWED TO COME UP BEFORE HE IS COLLISIONED ALERT FAKE: GO WITH ANY SHIFTS OR MOTIONS BY THE PUNTER. SPY FOR FAKE. 7 ALIGNMENT: A-GAPS INSIDE OF RIGHT UPBACK AND CENTER “STEM TO IT” ASSIGNMENT: GET VERTICAL UP FIELD. DIP & RIP THROUGH OUTSIDE SHOULDER OF UPBACKS. GET TO THE BLOCK POINT. TAKE THE BALL OFF THE PUNTER’S FOOT. ALERT ROLL PUNT TO YOUR SIDE. ALERT FAKE: GO WITH ANY SHIFTS OR MOTIONS BY THE RIGHT UPBACK. SPY FOR FAKE. RETURNER ALIGNMENT: WILL BE DETERMINED BY PUNTING AVERAGE, SCOUTING REPORT, WEATHER CONDITIONS AND PUNTER’S PRE-GAME WARM-UPS. ASSIGNMENT: CATCH THE BALL MOVING UP THE FIELD TAKE A FEW STEPS TO ONE SIDE IF PERMISSIBLE THEN EXPLODE UP THE MIDDLE “THREAD THE NEEDLE” MAKE SOMEONE MISS AND……….. TAKE IT TO THE HOUSE! MIDDLE RETURN "MENLO" P . SPREAD PP LW LH RW LT LG 3 4 2 1 RH C RG RT 5 6 7 9 8 10 P . TIGHT PP LUB LE LT LG 1 2 3 RUB C 4 RG RT 5 6 7 8 9 RE 10 P . LU PP LE LT LG 1 2 3 SHIELD RU C 4 1, 2, 3, 6, 8, 9, & 10: ALIGN IN 2 PT STANCE 5 6 7 RG RT RE 8 9 10 COACHING POINTS FOR JAMMERS “GET TO THE CUT-OFF” A. ALIGNMENT: 1. CROWD THE L.O.S. (CREDIT CARD) 2. KEEP SHOULDERS SQUARE TO THE L.O.S. 3. SPLIT THE HITMAN’S CROTCH WITH YOUR OUTSIDE FOOT. 4. ALIGN ON HIS INSIDE HALF. B. STANCE: 1. “POSITIVE SHIN ANGLES” – HEALS UNDER ARMPITS, TOES OUT AND ON THE INSIDE HALVES OF YOUR FEET. 2. KEEP SHOULDERS AT A 45 DEGREE ANGLE. 3. HANDS SHOULD BE TIGHT TO THE BODY AT A 90 DEGREE ANGLE CHEST HIGH AND FINGERS ALWAYS MOVING. 4. EYES SHOULD BE ALWAYS FOCUSED ON THE BELT OF THE HITMAN. C. RELEASE: “STAY EVEN OR JUST BEHIND HIM” 1. ON AN OUTSIDE RELEASE BY THE HITMAN. 2. PUNCH AND RETREAT WITH YOUR OUTSIDE HAND AND COME BACK TO HIS TRICEP WITH HIS INSIDE ARM. 3. AIM FOR THE FRONT PART OF THE SHOULDER BUT YOU WILL GET THE TRICEP 4. SNAP YOUR EYES TO HIS FEET. 5. GET YOUR ELBOW LOCKED OUT AND KEEP IT TIGHT. 6. CUP THE TRICEP WITH YOUR HAND. 7. IF HE LEANS OR GETS INTO YOU, RELOCK YOU ELBOW. D. FINISH: “STICK TO HIM LIKE GLUE” 1. WHEN HE TURNS, YOU TURN AND PUNCH, KEEPING YOUR HEAD AND SHOULDERS BACK. 2. MIRROR HIM DOWN THE FIELD, SHUFFLE OR GLIDE YOUR FEET. NEVER CROSS THEM OVER 3. WHEN HE TRIES TO BREAK ACROSS YOUR FACE. SHOOT AND LOCK OUT YOUR PLAYSIDE ARM. 4. SNAP YOUR EYES TO HIS FEET AND “SCRAPE PAINT” USING YOUR INSIDE ARM. 5. KEEP A TIGHT ELBOW AND HAND OPEN. HOLD HIS PRESSURE WITH YOUR HEAD ACROSS. 6. MAKE SURE YOU ARE IN POSITION. DO NOT TOUCH ANY PART OF HIS BACK. 7. IF YOU THINK YOU MAY “CLIP”, PULL OFF. SIMPLY GET IN POSITION AND….FINISH HIM. TO THE HOUSE! GET IT DONE! IT IS YOU VERSUS HIM, A CLASH OF WILLS. TAKE PRIDE IN KNOWNG THAT YOUR MAN WILL NEVER MAKE THE PLAY! COACHING POINTS FOR PUNT RETURN (MIDDLE RETURN MAN SCHEME BLOCKING) “TIME EQUALS YARDS” • MAKE IT LOOK LIKE A PUNT BLOCK. BE IN AN ATTACK MODE! • “TIME EQUALS YARDS” THE LONGER WE FORCE OPPONENTS TO STAY IN THE PROTECTION MODE, THE MORE CUSHION OUR RETURN MAN GAINS. WE GAIN FIELD POSITION FOR EACH TENTH OF A SECOND WE FORCE THE PROTECTION TO BLOCK. A. ALIGNMENT: 1. CROWD THE L.O.S. (CREDIT CARD) WITH YOUR INSIDE DOWN HAND ALWAYS IN FRONT OF YOUR HEAD. (THIS WILL PREVENT YOU FROM BEING OFFSIDES). 2. ALIGN WITH YOUR INSIDE HAND DOWN TO THE BALL SIDE (LEFT SIDE = RIGHT HAND DOWN LEFT ARM UP, RIGHT SIDE = LEFT HAND DOWN, RIGHT ARM UP. 3. ALWAYS LOOK THE SAME WHETHER WE GO FOR A BLOCK OR ANY RETURN. 4. POSSIBLE “STEM” (MOVING AROUND BEFORE IS SNAPPED, TO CONFUSE PROTECTION SCHEME. THIS WILL BE CALLED ON THE SIDELINE BY COACH OR DONE BY GAME PLAN). B. STANCE: 1. TILTED SLIGHTLY INWARD, NARROW WITH BUTT UP AND ALL OF YOUR WEIGHT FORWARD. INSIDE DOWN HAND IS CUPPED. OFF HAND IS BACK AND UP. 2. HEAL TO TOE RELATIONSHIP WITH THE OUTSIDE FOOT BEING UP. THIS IS NOT A TRADITIONAL FOOTBALL STANCE! 3. ALWAYS LOOK THE SAME WHETHER WE GO FOR A BLOCK OR ANY RETURN. C. KEYS & READS: 1. STUDY THE SNAPPER PRIOR TO THE SNAP: A. DOES HE HITCH? B. DOES HE FLEX HIS HANDS? 2. STUDY THE PERSONEL PROTECTOR – A. WHAT ARE HIS INDICATORS BEFORE THE BALL IS SNAPPED? B. LISTEN AND KNOW THE CADENCE. C. WHICH WAY IS HE TELLING THE CENTER TO BLOCK? D. LISTEN FOR AUDIBLES…. Etc. 3. STUDY THE MEN IN FRONT OF YOU: A. READ THEIR EYES AND BODY LANGUAGE. 4. WE MOVE ONLY ON THE SNAP OF THE BALL! A. DO NOT JUMP AT ANY SUDDEN MOVEMENT OR MOTION BY ANYONE ON THE FRONT LINE OR WINGS. 5. FOCAL POINT: BACK TIP OF THE BALL. 6. CROWD, KEY AND GET A JUMP ON THE BALL. D. TAKE OFF: “HAVE A ROCKET UP YOUR ASS”! 1. EXPLODE OUT OF YOUR STANCE LOW. 2. CHEST OVER THIGHS 3. PUMP YOUR ARMS LIKE A SPRINTER E. ATTACK / HAND PLACEMENT: “LIFT HIM OUT OF HIS SHOES” 1. 2. 3. 4. PUNCH WHEN YOU CAN “SMELL HIS BREATHE” OR STEP ON HIS TOES. SHOOT YOUR HANDS TO THE BREAST PLATE WITH THUMBS UP, HEAD UP, EYES ON HIS THROAT, SQUEEZE AND GRAB CLOTH. KEEP KNEES BENT, ARCHED BACK WITH YOUR HANDS ABOVE YOUR EYES WITH FEET OUT, KNEES IN (POSITIVE SHIN ANGLES). 5. 100% OF YOUR HIPS SQUARE IN RELATION TO HIS. (SPLIT HIM DOWN THE MIDDLE) 6. DRIVE HIS ASS BACK INTO TO THE PUNTER’S FOOT. 7. SHUFFLE YOUR FEET (DANCE) TO MAINTAIN A “100%” POSITION WITH PSA. NEVER CROSSOVER. 8. MAKE IT DIFFICULT FOR HIM TO RELEASE. “STICK TO HIM LIKE GLUE” F. RELEASE: “TAKE HIM WHERE WANTS TO GO, FARTHER THAN HE WANTS TO GO” 1. LET HIM RELEASE ANY WAY HE WANTS (INSIDE OR OUTSIDE). 2. ALWAYS OPEN TO HIM AFTER RELEASE. 3. WHEN HE TRIES TO BREAK ACROSS YOUR FACE. SHOOT AND LOCK OUT YOUR PLAYSIDE ARM AND SNAP YOUR EYES TO HIS FEET. G. SHADOW: 1. IF HE COMES TO YOU IMMEDIATELY: “SCRAPE PAINT” A. USING YOUR INSIDE ARM KEEP A TIGHT ELBOW AND HAND OPEN. B. HOLD HIS PRESSURE WITH YOUR HEAD ACROSS. C. STAY SLIGHTLY BEHIND HIM. D. MAKE SURE YOU ARE IN POSITION TO NOT TOUCH ANY PART OF HIS BACK. 2. IF HE IS IN ARMS LENGTH: “CUP THE TRICEP” A. CUP THE BACK OF HIS TRICEP. HOLD HIS PRESSURE BUT STAY SLIGHTLY BEHIND HIM. 3. IF HE WIDENS IMMEDIATELY: “CUSHION” 2-YARD WIDE BY 1-YARD BEHIND THE COVERMAN. NEVER BE EVEN! A. READ HIS FEET – HE GOES WHERE HIS FEET GO. B. MIRROR HIS ROUTE DOWN THE FIELD KEEPING YOUR “CUSHION”. C. WHEN HIS FEET START TO TURN OR COME TO BALANCE. YOU START TO CLOSE. FIND A 5TH GEAR. D. OPPOSITE SHOULDER BLOCK – WHEN YOU ARE 2 STEPS AWAY, 1. GATHER WITH POSITIVE SHIN ANGLES 2. YELL “HEY” TO GET HIS ATTENTION. 3. PENDELUM PUNCH: HEAD IN FRONT AND EYES UP. SQUEEZE AND GRAB. 4. LOOK THRU YOUR THUMBS (FRAME IT UP) 5. POUND THE FEET “DON’T LEAVE YOUR BUTT BEHIND” ELBOWS AND ASSHOLES! IF YOU LOSE HIM DOWN THE FIELD……… GET TO THE CUT-OFF! H. FINISH: 1. KEEP YOUR HANDS INSIDE AND STAY BETWEEN HIM AND THE RETURNER. 2. MIRROR HIM DOWN THE FIELD, WHEN HE TURNS AND RUNS, YOU TURN AND RUN. 3. WHEN HE TRIES TO BREAK ACROSS YOUR FACE. SHOOT AND LOCK OUT YOUR PLAYSIDE ARM. 4. SNAP YOUR EYES TO HIS FEET AND “SCRAPE PAINT” USING YOUR INSIDE ARM. 5. KEEP A TIGHT ELBOW AND HAND OPEN. HOLD HIS PRESSURE WITH YOUR HEAD ACROSS. 6. MAKE SURE YOU ARE IN POSITION. DO NOT TOUCH ANY PART OF HIS BACK. IF YOU THINK YOU MAY “CLIP”, PULL OFF. SIMPLY GET IN POSITION AND….FINISH HIM. TO THE HOUSE! GET IT DONE! IT IS YOU VERSUS HIM, “A CLASH OF WILLS” TAKE PRIDE IN KNOWING THAT YOUR MAN WILL NEVER MAKE THE PLAY! PUNT RETURN - WALL LEFT "YELLOW" P . SPREAD 1 2 4 3 5 6 CENTER OR MDM R 8 7 9 10 PUNT RETURN - WALL LEFT "YELLOW" 2 DEEP P . SPREAD 1 2 3 5 6 9 8 4 CENTER OR MDM R R 10 PUNT RETURN - WALL LEFT "YELLOW" P TIGHT . 2 1 4 3 5 6 CENTER OR MDM R 8 7 10 9 PUNT RETURN - WALL LEFT "YELLOW" 2 DEEP P TIGHT . 2 1 3 5 6 10 9 8 4 CENTER OR MDM R R COACHING POINTS FOR PUNT RETURN (WALL SCHEME BLOCKING) “BRING THE WALL TO THE BALL!” MAKE IT LOOK LIKE A PUNT BLOCK. BE IN AN ATTACK MODE! “TIME EQUALS YARDS” THE LONGER WE FORCE OPPONENTS TO STAY IN THE PROTECTION MODE, THE MORE CUSHION OUR RETURN MAN GAINS. WE GAIN FIELD POSITION FOR EACH TENTH OF A SECOND WE FORCE THE PROTECTION TO BLOCK. A. ALIGNMENT: 1. CROWD THE L.O.S. (CREDIT CARD) WITH YOUR INSIDE DOWN HAND ALWAYS IN FRONT OF YOUR HEAD. (THIS WILL PREVENT YOU FROM BEING OFFSIDES). 2. ALIGN WITH YOUR INSIDE HAND DOWN TO THE BALL SIDE (LEFT SIDE = RIGHT HAND DOWN LEFT ARM UP, RIGHT SIDE = LEFT HAND DOWN, RIGHT ARM UP. 3. ALWAYS LOOK THE SAME WHETHER WE GO FOR A BLOCK OR ANY RETURN. 4. POSSIBLE “STEM” (MOVING AROUND BEFORE IS SNAPPED, TO CONFUSE PROTECTION SCHEME. THIS WILL BE CALLED ON THE SIDELINE BY COACH OR DONE BY GAME PLAN). B. STANCE: 1. TILTED SLIGHTLY INWARD, NARROW WITH BUTT UP AND ALL OF YOUR WEIGHT FORWARD. INSIDE DOWN HAND IS CUPPED. OFF HAND IS BACK AND UP. 2. HEAL TO TOE RELATIONSHIP WITH THE OUTSIDE FOOT BEING UP. THIS IS NOT A TRADITIONAL FOOTBALL STANCE! 3. ALWAYS LOOK THE SAME WHETHER WE GO FOR A BLOCK OR ANY RETURN. C. KEYS & READS: 1. STUDY THE SNAPPER PRIOR TO THE SNAP: A. DOES HE HITCH? B. DOES HE FLEX HIS HANDS? 2. STUDY THE PERSONEL PROTECTOR – A. WHAT ARE HIS INDICATORS BEFORE THE BALL IS SNAPPED? B. LISTEN AND KNOW THE CADENCE. C. WHICH WAY IS HE TELLING THE CENTER TO BLOCK? D. LISTEN FOR AUDIBLES…. Etc. 3. STUDY THE MEN IN FRONT OF YOU: A. READ THEIR EYES AND BODY LANGUAGE. 4. WE MOVE ONLY ON THE SNAP OF THE BALL! A. DO NOT JUMP AT ANY SUDDEN MOVEMENT OR MOTION BY ANYONE ON THE FRONT LINE OR WINGS. 5. FOCAL POINT: BACK TIP OF THE BALL. 6. CROWD, KEY AND GET A JUMP ON THE BALL. D. TAKE OFF: “HAVE A ROCKET UP YOUR ASS”! 1. EXPLODE OUT OF YOUR STANCE LOW. 2. CHEST OVER THIGHS 3. PUMP YOUR ARMS LIKE A SPRINTER E. RELEASE / LANDMARK DROP OFF CONSECTIVELY AND HEAD TO YOUR LANDMARK. 1ST MAN - POINT MAN – SET WALL OFF THE RETURNER 2ND MAN – 5 YARDS DIAGONALLY OFF 1ST MAN 3RD MAN – 5 YARDS DIAGONALLY OFF 2ND MAN 4TH MAN - 5 YARDS DIAGONALLY OFF 3RD MAN 5th MAN – 5 YARDS DIAGONALLY OFF 4TH MAN “PATIENCE IS A VIRTUE” KEEP THE INTEGRITY OF THE WALL – THE COVERMEN WILL COME TO YOU SNAP YOUR EYES ON THE FEET THE MOST DANGEROUS MAN (MDM) THAT ATTEMPTS TO CROSS YOUR FACE TOWARD THE RETURNER. PROCEED TO DRIFT UPFIELD TOWARD THE GOAL LINE. OPPOSITE SHOULDER BLOCK – WHEN YOU ARE 2 STEPS AWAY, 1. GATHER WITH POSITIVE SHIN ANGLES 2. YELL “HEY” TO GET HIS ATTENTION. 3. PENDELUM PUNCH: HEAD IN FRONT AND EYES UP. SQUEEZE AND GRAB. 4. LOOK THRU YOUR THUMBS (FRAME IT UP) 5. POUND THE FEET “DON’T LEAVE YOUR BUTT BEHIND” ELBOWS AND ASSHOLES! F. FINISH: 1. KEEP YOUR HANDS INSIDE AND STAY BETWEEN HIM AND THE RETURNER. 2. MIRROR HIM DOWN THE FIELD, WHEN HE TURNS AND RUNS, YOU TURN AND RUN. 3. WHEN HE TRIES TO BREAK ACROSS YOUR FACE. SHOOT AND LOCK OUT YOUR PLAYSIDE ARM. 4. SNAP YOUR EYES TO HIS FEET AND “SCRAPE PAINT” USING YOUR INSIDE ARM. 5. KEEP A TIGHT ELBOW AND HAND OPEN. HOLD HIS PRESSURE WITH YOUR HEAD ACROSS. 6. MAKE SURE YOU ARE IN POSITION. DO NOT TOUCH ANY PART OF HIS BACK. IF YOU THINK YOU MAY “CLIP”, PULL OFF. SIMPLY GET IN POSITION AND….FINISH HIM. TO THE HOUSE! GET IT DONE! IT IS YOU VERSUS HIM, “A CLASH OF WILLS” TAKE PRIDE IN KNOWING THAT YOUR MAN WILL NEVER MAKE THE PLAY PUNT RETURN DRILLS PUNT RETURN CIRCUIT Block Point Volleyball - - - - - - - - Px Lean & See Ball Hit Hands - Press vs. Kick Step Press vs. Zone Step Press/Steel Rod - - - - - - - - - Read Leverage R -------- Leverage Drill Steel Rod - --- ---- QB/Jugs x Volleyball Lean & See Ball Hit Hands - --- - P - Press vs. Zone Step Press vs. Kick Step PUNT RETURN DRILLS PUNT BLOCK ROCKET DRILLS C 1. STANCE 2. GET-OFFS 3. BLOCK POINT (one or two at a time) 4. VS BAGS x x 1 2 3 4 1. RUN THRU BLOCK POINT C (one side at a time) x 3 1 2 1 2 3 4 C x 4 TRACK DRILL (one or two at a time) (may add bags or bodies) V V V X 1 x 2 3 4 x WIGGLE DRILL - Beat 2 Blockers V V V V V 5 (vs tite) X V V 5 (vs wide) (may add bags or bodies) 2. SCOOP & SCORE (man from other side) PUNT BLOCK DRILLS BURST, BEND & BLOCK CAMERA 9 yards BLOCK POINT 3 yards BAG x x BLOCK POINT BAG BALL BAG BALL BAG 9 yards 3 yards V V RIGHT SIDE LEFT SIDE CP: HEAL TO TOE STANCE ASS UP WEIGHT FORWARD INSIDE LEG BACK OUTSIDE ARM UP GET OFF ON BALL MOVEMENT RIP THRU AND BEND TO BLOCK POINT SIMULATE PUNT BLOCK AT CONE 1. STANCE 2. GET-OFFS 3. BEND TO BLOCK POINT MAY ADD PUNTER OR COACH ON KNEE AT BLOCK POINT PUNT BLOCK DRILLS BEAT THE WING CAMERA P WING 6 yards WING BALL 2 LEFT SIDE 10 yards BLOCK POINT 6 yards 9 RIGHT SIDE 1. STANCE CP: HEAL TO TOE STANCE ASS UP 2. GET-OFFS WEIGHT FORWARD 3. BEND TO BLOCK POINT INSIDE LEG BACK OUTSIDE ARM UP GET OFF ON BALL MOVEMENT RIP THRU AND BEND TO BLOCK POINT OR COME UNDER HIM TO BLOCK POINT SIMULATE PUNT BLOCK AT CONE MAY ADD PUNTER OR COACH ON KNEE AT BLOCK POINT PUNT RETURN DRILLS ROCKET DRILLS 1. GET OFFS VS AIR fig. A 2. GET OFFS VS SHIELDS (HAND PLACEMENT) fig. B V 2 YARDS B B X V X X fig. A X USE STICKS FOR BALL MOVEMENT fig. B CAMERA c.p EYE THE BACK TIP OF THE BALL HEAD & EYES UP THROW THE KNIVES (100)- HANDS INSIDE - FRAME IT UP STICK TO HIM LIKE GLUE POUND THE KNEES AND DRIVE HIM BACK INTO THE PUNTER PUNT RETURN DRILLS PIN DRILL V V V V 2 YARDS B X X USE STICKS FOR BALL MOVEMENT COACH CAMERA PIN DRILL 1. GET OFFS VS SHIELDS ON BALL MOVEMENT 2. GIVE DIRECTION TO PUNT TEAM c.p. KEEP THE COVERMAN IN THE PIN FOR AS LONG AS HE CAN. SHUFFLE WITH HIM. WHEN HE BREAKS FREE: LOCK OUT THE ESCAPE SIDE ARM SNAP EYES TO HIS FEET PUNT RETURN DRILLS SHADOW DRILL TRICEP & SCRAPE PAINT CAMERA V V X X BC BC COACH GIVE DIRECTION TO COVERMEN FIRST START IN THE PIN WHEN HE BREAKS FREE LOCK OUT THE ESCAPE SIDE ARM SNAP EYES ON HIS FEET IF HE COMES TO YOU - SCRAPE PAINT: INSIDE ARM AT 90 DEGREES WITH HAND OPEN HOLD HIS PRESSURE STAY EVEN OR SLIGHTLY BEHIND HIM STAY BETWEEN HIM AND THE RETURNER IF HE GOES AWAY FROM YOU - TRICEP CUP THE BACK OF HIS TRICEP HOLD HIS PRESSURE STAY EVEN OR SLIGHTLY BEHIND HIM STAY BETWEEN HIM AND THE RETURNER PUNT RETURN DRILLS FINISH DRILL BC BC V V X X RIGHT SIDE LEFT SIDE CAMERA 1. FIRST START WITH HAND ON HIS TRICEP EYES ON THE FEET TURN WHEN HE TURNS PUNCH SHUFFLE WITH HIM LOCK OUT ESCAPE SIDE ARM SNAP EYES ON HIS FEET INSIDE ARM AT 90 DEGREES WITH HAND OPEN HOLD HIS PRESSURE STAY BETWEEN HIM AND THE RETURNER 2. SECOND START SCRAPING PAINT EYES ON THE FEET TURN WHEN HE TURNS PUNCH SHUFFLE WITH HIM LOCK OUT ESCAPE SIDE ARM SNAP EYES ON HIS FEET INSIDE ARM AT 90 DEGREES WITH HAND OPEN HOLD HIS PRESSURE STAY BETWEEN HIM AND THE RETURNER PUNT RETURN DRILLS GET TO THE CUT-OFF BC BC T T B B FACE TO ASS OPPOSITE SIDE SCRAPE PAINT T B T B SCREEN OUT 1. RUN PATH BETWEEN CP & RETURNER. 2. STICK BUTT OUT 3. CUT OFF CP FROM RETURNER. 3 V PR MIRROR 1. 2. 3. 4. 5. HANDS BEHIND BACK. KEEP EYES ON CHEST #'S. SHOOT HANDS INSIDE. RESET HANDS WIDEN FEET,SINK HIPS & STAY LOW. POINT MAN BC V 15 yards 1 T PM PUNT RETURN DRILLS WALL DRILL 1. PRE-SET WALL OFF THE POINT MAN (PM) VS AIR 2. PRE-SET WALL OFF THE POINT MAN (PM) VS DEFENDERS 3. GET OFF THE BALL & SET WALL OFF THE PM VS DEFENDERS 1 FIG 1. 2 3 4 PM FIG 3. R C FIG 2. V V x V V 1 2 3 4 V 1 V V 1 2 V V 3 V 4 2 V 3 V PM 4 R PM R PUNT RETURN JAMMER DRILLS (#1 & #10) VS SPREAD PUNT HITMEN PROGRESSION MIRROR DRILL 1. HANDS BEHIND BACK. 2. KEEP EYES ON CHEST #'S. 3. SHOOT HANDS INSIDE. 4. RESET HANDS 5. WIDEN FEET,SINK HIPS & STAY LOW. SCREEN OUT DRILL 1. RUN PATH BETWEEN CP & RETURNER. 2. STICK BUTT OUT 3. CUT OFF CP FROM RETURNER. V V 1 1 PR 1 10 V V O XX V 10 1 V V V 1 V 10 V 1 V V V SHADOW DRILL 1. NUDGE THE TRICEP AND WIDEN. 2. FINISH - WHEN HE SETTLES * MAY USE SCREEN OUT TECHNIQUE V 10 O XX VICE DRILL A. INSIDE RELEASE B. OUTSIDE RELEASE SPACE DRILL A. B. C. D. EYES ON CHEST #'S. SHOOT HANDS INSIDE. RESET HANDS WIDEN FEET, SINK HIPS & STAY LOW. V V 1 V 10 10