3D Display Technology TYWu 3D Display Technology • Seeing in Depth – Not only X and Y axis, but also Z – Stereoscopic Image • Technologies – Eyeglass – Eyeglassless Spatial Division • Head Mounted Displays (HMD) – http://www.i-glassesstore.com/ Polarization Division • Polarization – Linear polarization Polarization Division • Polarization LCD – JVC Passive Xpol system – Linear polarization • http://www.youtube.com/watch?v=rbx3K1xBxV U&feature=related Polarization Division • Polarization (Linear) LCD – iZ3D Polarization Division • Polarization (Linear) LCD – http://viml.nchc.org.t w/blog/paper_info.ph p?CLASS_ID=1&SUB _ID=1&PAPER_ID=14 5 Polarization Division • Linear polarization – Any effort to tilt the head sideways would result in the polarization failing, ghosting, and both eyes seeing both images. – Circular polarization has alleviated this problem. Polarization Division • Polarization – Circularly Polarization • If light is composed of two plane waves of equal amplitude by differing in phase by 90° Polarization Division • Polarization – Circularly Polarization Polarization Division • Polarization – Circularly Polarization Polarization Division • Polarization LCD – Images are displayed from top to bottom with alternative lines assigned to left and right eyes. – Resolution Penalty Polarization Division • Polarization LCD – Advantage • • • • Full-color display Flicker-free Polarizing glasses (passive) are cheap Youtube – http://www.youtube.com/watch?v=rZgNpzqIIaw&NR= 1 – http://www.youtube.com/watch?v=Sdv0J57_ U5g Polarization Division • Two Projectors Wavelength Division • Standard LCD – Red/Blue method – Japan’s BS11 satellite channel • Side-by-Side – Method adopted by Arisawa – Line-by-Line – Advantage Glasses (passive) are very cheap Wavelength Division • Illustration 1 Wavelength Division • Illustration 2 – Input: Side by Side Wavelength Division • Standard LCD – Example • http://www.youtube.com/watch?v=dHG2IWV1caE& feature=related Wavelength Division • Anaglyph techniques – Color separation technique – Use two complementary colors to display the left and right views respectively – Use red and green (blue) glasses to observe it – Adv.: simplicity and economical Wavelength Division • Anaglyph Technique Wavelength Division • Anaglyph Technique Wavelength Division • 如果您沒有紅藍立體眼鏡,歡迎您附回郵 索取。回郵請寄 : • 台北縣三重市光復路一段88-11號8樓 馬路科技顧問股份有限公司 辛金星先生收 • http://www.iz3d.com.tw/news_into.php?id= MTc3 Time Division • 120 Hz LCD – Glasses are very expensive – Shutter Glasses (Active Glasses) Time Division • 120 Hz LCD/Projector – Glasses • NVIDIA "Geoforce" Graphics card + Projector itself needs to be NVIDIA certified • The glasses work by communicating with an external USB controller/IR (Infrared) emitter. Time Division • 120 Hz LCD – 3D Wired Shutter Glasses (Cheap) – http://www.youtube.com/watch?v=mM9NnN9Cebc Time Division • DLP 3D Ready Projector • http://www.dlp.com/projector/dlp-innovations/dlplink.aspx Time Division • 利用DMD (Digital Micromirror Device)反應 速度高達16~25μs (40~62.5 KHz)的特性,在 左右視角畫面之間插入 2ms的灰階訊號(Gray Scale Signals)畫面,快門 式眼鏡內建Sensor偵側畫 面灰階訊號藉以切換左右 眼 • DLP-Link 優點:(1)無需 同步訊號發射器; (2)投影 機端無附加硬體成本,業 者導入速度快 Autostereoscopic Display (Eyeglassless) • Without Glasses – Philips 42" 3DWOW Eyeglassless • Parallax Barrier • Lenticular Lenslets Eyeglassless • Techniques – http://www.mrl.nyu.edu/~perlin/demos/autostereo.htm l#autoshutter Troubles • 人眼雖對焦在3D銀幕上,但凝視不同距離 的3D影像內容,兩眼內聚夾角會改變,違 反對焦與內聚同步改變的自然現象。 – 經訓練能適應這種不自然的觀看環境,但跟2D 影像相比,兩眼內聚夾角如隨3D內容不斷改變, 容易使控制眼球的肌肉疲勞。 • 立體視覺就像色盲一樣,不是人人都能感 受得到,約有百分之四人沒有立體視覺, 一成五的人立體視覺異常,這些人都不適 合觀看3D影像。 Troubles • Illustration Focus Distance Focus Distance Screen Natural Environment 3D Video Tools • Stphmkre – http://stereo.jpn.org/eng/stphmkr/ – File/Open Left/Right Images… – File/Open Stereo Image… • Stereo/ColorAnaglyph • Etc. Tools • Image (side by side) Tools • Result Tools • 3D Maker – Filter/3D Glasses – File/Open Picture – Set X and Y Offsets – Mark the area by mouse – Convert Tools • Illustration Tools • 3D Video Player – Stereoscopic Player – http://www.iz3d.com.tw/support_1.php References • http://www.iz3d.com.tw/ • http://viml.nchc.org.tw/blog/paper_info.php?CLASS_ID=1&SUB_ID= 1&PAPER_ID=145 • http://www.nvidia.com/object/product_GeForce_3D_VisionBundle_u s.html • http://viml.nchc.org.tw/blog/paper_info.php?CLASS_ID=1&SUB_ID= 1&PAPER_ID=142 • http://andrew.csie.ncyu.edu.tw/pdf3/050504.pdf • http://www.fpd.edu.tw/entry/content!newsView.htm?id=302 • http://www.taifook.com/data/taiwan/pdf/2010031654022_02_new.pdf • http://www.3d-forums.com/autostereoscopic-displays-t1.html