AMHERST STEELE Implementing the Inside Zone Running Game “The problem with many of us is simply this…. we like this, we like that…. we go to clinics, we talk to coaches…. Ultimately, though, we fail to recognize that successful offenses are ‘packaged.’ I don’t care if you run wishbone, the wing-t, or the I. YOU MUST HAVE A SYSTEM. Ask yourself this question: DO I HAVE A SYSTEM… OR JUST A COLLECTION OF PLAYS?” Jerry Hanlon, Former Offensive Line Coach The University of Michigan Presentation Goals: 1. Share how we went from a collection of plays to a system and the results of our efforts. 2. Communicate what we believe to be the keys to a successful zone run game. 3. Identify and illustrate the fundamentals of the inside zone for each position. 4. Review our teaching progression and installation plan. 5. Show video cuts illustrating our variations of the play. The Zone Play • • • • • • 105 carries for 738 yards 20% of our offense attempts in 2004 7.0 yards per carry 63% efficient (+4) yards Zero Lost Yardage Plays 6 TD’s How we switched to the Zone Running Game • Discovered we had a problem against odd fronts 2003 Run Efficiency vs. Even Fronts opponent(8-3) 71% opponent(1-9) 67% opponent(4-6) 62% opponent(3-7) 62% opponent(6-4) 58% 2003 Run Efficiency vs. Odd Fronts opponent(0-10) 53% opponent(7-4) 50% opponent(7-3) 44% opponent(2-8) 38% opponent(15-0) 33% How we switched to the Zone Running Game • Discovered we had a problem against odd fronts • Went back and studied ourselves versus the top tier of the conference 2000-2003 Opponent Study 2000-2003 • • • • • • Record 1-7 versus opponents studied 40% run efficient 3.44 yards per carry Only 8 total +12 yard runs in 8 games 32 different run calls used Could not identify a “base offense” from what was called How we switched to the Zone Running Game • Discovered we had a problem against odd fronts • Went back and studied ourselves versus the top tier of the conference 2000-2003 • Started with some questions Conclusions about our run game(‘03): • We have become scheme heavy while sacrificing being fundamentally sound • Our schemes do not provide us with a sequence of problems for a defense. • There is not a logical progression for us. When one scheme does not work we just try something else. • We cannot effectively practice all of the schemes we have. Conclusions about our run game(‘03): • Our man scheme blocking causes our lineman to become tentative if the defense presents a new look or movement. • We must simplify our offense by cutting down our schemes, but make it appear more complicated to the defense by presenting more looks(formations, shifts, motion). • What we have been using has not allowed us success against the top tier of our conference. How we switched to the Zone Running Game • Discovered we had a problem against odd fronts • Went back and studied ourselves versus the top tier of the conference 2000-2003 • Started with some questions • Decided what our philosophy would be 2004 Offense • 1. Attitude - We will attack with a punishing running game that destroys the defensive line. • 2. We will use spread formations to open up the run & pass. • 3. We will use a base offense week after week. • 4. We will adjust with formations, not by adding new plays. • 5. We will take advantage of our abilities with personnel packages How we switched to the Zone Running Game • Discovered we had a problem against odd fronts • Went back and studied ourselves versus the top tier of the conference 2000-2003 • Started with some questions • Decided what our philosophy would be • Decided to change to zone • Researched the zone run game Why we use zone run • Can be run versus any defensive alignment. • Minimizes effectiveness of a defense that moves by slanting and angling. • Allows emphasis on the aggressive and intense execution of fundamentals and techniques. • Allows us to block the line of scrimmage, deny penetration, and secure movement by using doubleteam combination schemes. Distorts and displaces the defensive front. Why we use zone run • Can be used in a variety of personnel groups: • Tight End/Split End • Two Back-Two Receiver/Two Back-Three Receiver • One Back • Shotgun Spread • Allows for personnel match-ups in game plan. Why we use zone run • Run game allows toughness to permeate the team. • High percentage passing game can be built off the run. • Provides split end and tight end attack. Do not need separate schemes for tight side or split side. Why we use zone run • Simple scheme-allows players to be aggressive. • Many different looks by using the same scheme allows for many repetitions for linemen and backs. • Do not have to be overpowering to have success. • Limits the blitz. • Wears down the opponent. Basic Philosophy of the play: • Deny penetration and take care of level one. • Ideally we will block the DL into the LB. • Worst Case scenario is a stalemate. The primary objectives of the play are: • To secure movement along the line of scrimmage while accounting for blitzes, stunts, slants, and stems. • To create running lanes for the running back by distorting and displacing the defense. • To block zone to call allowing for a double team along the line of scrimmage. • To force the defense to guess where the ball is going to be run, while forcing them to be wrong. INSIDE ZONE FUNDAMENTALS & TECHNIQUES Our Teaching Progression • Gap responsibility Gap Responsibility TE T G C Play Direction G T TE Our Teaching Progression • Gap responsibility • Defensive Technique Identification Defensive Technique Identification 2 3 2 2 1 3 1 3 1 = inside technique 2=head up technique 3 = outside technique 0 1 L 2 R1 2 2 3 1 3 1 3 Center has 0 head up, Right & Left Our Teaching Progression • Gap responsibility • Defensive Technique Identification • Landmarks & Technique against different alignments DL Outside Technique (3) 12 Step at 45 degrees with The outside foot at the DL’s outside #. Most likely he is outside Gap responsible, so we Want a hat on his outside #. Play Direction DL Head Up Technique(2) 12 Step is straight ahead with the Outside foot at the outside #. The DL has a 2-way go, but the OL is outside gap responsible. If he comes outside the OL will Still have outside leverage. If he goes inside, it is not the OL’s Gap responsibility. He will punch & go to level 2. Play Direction DL Inside Technique (1) (Uncovered Pry Technique) 12 Play Direction Come off the ball with the Inside foot to the outside # Landmark. Do not allow Penetration. One hand punch until help From the inside gets there. This DL technique rarely Will come across to the Outside gap, so OL will Be working up to level 2. Our Teaching Progression • Gap responsibility • Defensive Technique Identification • Landmarks & Technique against different alignments • Combinations Frontside Combo Calls • Call by the Guard for the Center to combo with him. Made if there is a 2 or 1. • Call by the Tackle for the Guard to combo with him. Only vs. 50 (2 or 3) • Call by the Tight End for the Tackle to combo with him. Vs. 2 or 3. Backside Combo Calls • Call between C & BSG to give BSG help on the shade(1 technique) • Call between BSG & BST • Call between BST & BSTE (if there is a TE backside only) Combo Calls QuickTime™ and a TIFF (LZW) decompressor are needed to see this picture. “Tackle” Play Direction “Center” “Tackle” Combo Calls QuickTime™ and a TIFF (LZW) decompressor are needed to see this picture. “Tackle” Play Direction “Center” “Tackle” Combo Calls QuickTime™ and a TIFF (LZW) decompressor are needed to see this picture. “Guard” Play Direction “Guard” “Tackle” Combo Blocks 12 Landmark inside hip Landmark outside # Combo Blocks 12 Landmark inside hip Landmark outside # Backside Scoop Technique Punch to buy time & Get off to gap responsibility 12 Scoop & get head In front to prevent Penetration. Play Direction Uncovered Backside Tackle (No Call from BSG) = Sift Tech. Step with near foot to Stop penetration, then Block most dangerous Man in your area DE moves away from play. LB becomes most dangerous. Play Direction Uncovered Backside Tackle (No Call from BSG) = Sift Tech. Step with near foot to Stop penetration, then Block most dangerous Man in your area DE slants to play. DE becomes most dangerous. Play Direction TB Coaching Points • No parameters except on down & distance situations(know how much you need) • 1st step is open and 2nd is at landmark. Get Shoulders pointed to sideline. Make the LB’s move. • Where the back goes after that is up to him. If you need to be coached a lot,you are not a TB! (YOU MUST HAVE VISION!) • Goal is 3.5 yards minimum every play. TB Reads Read the outside hip of the first Covered lineman playside. React to what he does. In this example Cut inside. TB Reads Jump Cut Drill TB Footwork Drill Purpose: Teach the back to Make a quick lateral move (simulate cut behind OL) and Then burst. Can vary direction after lateral Move. Coach can stand at top Of drill and point, or have a Player simulate an LB. Other Variations are to add yards after Contact moves. Inside Zone Press the Line Drill Qu i c k Ti m e ™ a n d a TIF F (L Z W) d e c o m p re s s o r a re n e e d e d t o s e e th i s p i c tu re . Inside Zone Press the Line Drill Qu i c k Ti m e ™ a n d a TIF F (L Z W) d e c o m p re s s o r a re n e e d e d t o s e e th i s p i c tu re . QB Coaching Points • Open at 5 O’clock (7 O’clock to the left). • QB’s job is to get the ball to the TB as deep as possible. • QB is always the adjuster . QB Footwork/technique: • • • • • • • Open at 5 Extend the ball Give Gather Depth Step(5-1/2 to 6 yards deep) Naked Block the DE(get eyes around and be able to tell what he is doing on every play.) Gun QB Read Drill QB reads shoulders of DE Shoulders upfield, end across-give to TB Gun QB Read Drill QB reads shoulders of DE Shoulders turn, end down line-pull and keep Receiver Blocking • Playside - Block Man On. Drive him out of bounds. 2 safety look block near safety. • Backside - Block Near Safety. • Maintain blocks until whistle. • WR Blocks turn a big gain into a TD. • Backside block is just as important; play may cut back. Installation of Play • 1. Introduce in meeting. • 2. Drill techniques for play • 3. 1st Group Run & Team periods we will go against a head up technique that tries to come straight across. OL will not come off of double team yet. They will attempt to drive DL into LB. Installation of the Play • 4. 1st group & team period it will be the TB’s job to beat the LB’s. OL will not come off of combo. TB must press the line, move the LB and make his read/cut. He should rip through the hip socket of any LB attacking him. We tell the pad holders to give the TB a shot. • 5. Now we teach a head-up that moves. One OL will now take the block over and the other step off to level 2 LB. We still want them working the block up to level 2 and stepping off when the LB is to them. We want 4 hands on the DL and 4 eyes on the LB. We will put cones out to indicate when they should step off to LB. • 6. 2nd Day of Group and Team we will have the DL move & we will step off to LB’s. Inside Zone Plays in Our Offense • • • • TB Zone to TE. FB blocks backside edge TB Zone to TE. FB iso blocks FSLB TB Zone to SE. FB blocks overhang FB Zone to TE(can run to SE if OLB is removed by alignment) • QB Zone from gun with FB lead block 44/45 Zone Assignment Coaching Point Coaching Point Covered: Make PST on abef 1 ore technique TE(Y) Covered: Makecall callto to PST “Pry” on a“Pry” 1 technique going to before Assignment Coaching Point Uncovered: w ork your track to level 2level 2. PST call overrides your call. TE Uncovered: work your track to level 2 going to level 2.Point Assignment Coaching Covered: Make Make a call to toPSG and to Point level 2 if call. Assignment PST call overrides your PST Covered: a call PSG Pry and wPry ork Coaching to levelwork 2 if uncovered Make call to TE Center Call from PST-aim for hip of DL, Uncovered: Listen for TE call and no call made. Inside call f rom PSG Assignment Coaching Point Uncovered: Listen for call uncovered and no call made. PST Covered: overrides your call. a call to BSG PSG call-aim fortech. hip of DL, Can Uncovered:Make Listen for PST call onof aDL1 Before PSG Covered: Inside call from PSG overrides Call fromCan TE-aimPry for hip Make a call tocall BST C call-aim for hip of DL, Can pry Assignment Coaching Point Uncovered: Listen from PSG Pry on a shade tech. before C Covered: moving PSG Covered: Makefor call to Center Call fromyour PST-aim for hip of DL, CanTE-aim call. Call from for hip Uncovered: for PST call 1on tech. ore moving ListenListen for Center call Pry on a Moving a bef 3 tech. before moving to BSG Uncovered: to level 2 of fDL Covered: Make Make a call to toTE if you have Sift: track C Covered: a call BSG PSG call-aim or get hip ofon DL,your Can Pry on and block level 2. Uncovered: from PSG a shade tech. Coaching before moving Point Assignment TE. NoListen TE for youcallare on your most dangerous. BSG call-aim BST a backside BSG Covered: Make a call to BST C call-aim for hip of DL, Can pry on a 3 own. Uncovered: Sift, listen for for hip of DL Uncovered: Listen ore moving. Block backside edge offforofCenter BST.call tech. bef Listen for BST callPoint if in Assignment Coaching BST callCovered: Make a “Tom” call if you Sif t: get on your track and block most BSG slot position. have a backside TE. No TE you are ondangerous. FB your ow n. Uncovered: Sif t, listen f or BSG call-aim forpatient hip of DL and let blocks develop. Open-crossover-plant. Get on track at Be Assignment Coaching Point “George” call landmark(outside hip of 1st If the LB’s press, push helmet to TB your FB Block backside edge of f of BST. Listen f or BST call if in slot position. As s ignm e nt X/Z Stalk on playside/Cross on and Double safety look-block safety covered OL). ContinueField on path covered lineman’s outside leg. HB Open-crossover-plant. Get on track atBe patient and let blocks develop. If backside. “feel” the rest. Chase leg if no color shows. your landmark(outside hip of 1st the LB’s press, puch the helmet to covered covered OL). Continue on path and lineman’s outside leg. Chase the leg if Assignment Coaching Point Cut if LB’s get “feel” the rest. no color show s. back Cut back if LB’s get over top. over top. QB Open to 5 o’clock. Gather,Field getondepthDouble saf Eye up the backside DE. Z Stalk on playside/Cross ety look-block safety backside. and naked fake after hand-off. He is your man. X QB Stalk on playside/Cross Field on Double saf ety look-block safety backside. Open to 5 o’clock. Gather, get depth Eye up the backside DE. He is your and naked f ake af ter hand-of f. man. 44 Zone vs. 5-2 Pro Ace vs. 5-2 FS SS B C E T B N T E C X F "g uar d" "g uar d" H Z 44 Zone vs. 4-4 FS C B B E B T T center tackle F H B E C 44 Zone vs. 4-3 Of f Pro vs. 4-3 FS SS B C B B C E T T tackle g uard F H E 45 Zone Lead vs. 5-2 Pro Ace vs. 5-2 FS SS B C E T B N T E C X F g uard g uard H TE Z 45 Zone Lead vs. 4-3 Of f Pro vs. 4-3 FS SS B C B B C E T T Center F H E 45 Zone Lead vs. 4-4 FS Pro vs. 4-4 C B B E B T T Center F H B E Tackle C RESULTS - Run Efficiency Improved in Almost Every Game 2003 71%L 67%W 62%W 62%W 58%W 53%W 50%L 44%W 38%W 33%L 2004 67%W 86%W 68%W 56%W 60%W 78%W 58%W 55%W 73%W 47%L Improvement -4% +19% +6% -6% +2% +25% +8% +11% +35% +14% Avg. 10 Games +11.0% per game Keith Grabowski School (440)988-4433 keith_grabowski@amherst.k12.oh.us Mini-camp: June 2-4 Camp: July 25-28