scenario1_3

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Outline of Scenario for CPM
Evaluation, Q4/5 BPP09
D. Mott
after discussion with Maj Ed Gentle,
Jitu Patel
v2
Objectives
• evaluate CPM to assist:
– multilevel collaborative planning and replanning
– multinational operation (US/UK)
– interoperability across 3 different systems (IBM,
Honeywell, Boeing)
• explore human aspects of shared understanding:
– rationale
– visualisation
– controlled natural languages
Design principles
• extend previous scenario and evaluation
methodology
– clearing routes in preparation for an attack, supported
by field artillery
• extend to both US and UK units
• add logistics to support field artillery
• simulate an ISTAR revision of information to
trigger replanning
• evaluation conducted in US and UK
simultaneously
General Background
General Terminology
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BDE – Brigade
BG – Battlegroup
BN - Battalion
CSS - Combat Service Support
ES – Equipment Support
FPOL – forward passage of line (ie allow passage
through)
FOM – freedom of movement
IOT – in order to
ISTAR – intelligence, surveillance, target acquisition,
reconnaissance, eg UAV, EW
LOG – logistics
“Tactical Mission Tasks” (US Army
FM 1-02)
• A tactical mission task is the specific activity performed by a unit
while executing a form of tactical operation or form of maneuver. It
may be expressed in terms of either actions by a friendly force or
effects on an enemy force. Tactical mission tasks describe the
results or effects the commander wants to achieve, the what and
why of a mission statement.
• eg: BLOCK , CLEAR, DESTROY , SEIZE
– How model? either of:
• CLEAR is a subtype of objective, and any task that has a CLEAR
objective is (implicitly) a “CLEAR task”; but there are no CLEAR
task entities
• CLEAR is a subtype of task, and this can only be if the associated
objective is (implicitly) related to “CLEARing”.
• FEINT is not a tactical mission task, but is defined in FM 1-02
• Other organisations (DoD, US Marines, etc) may have different
definitions (but still defined in FM 1-02)
Specific Terms (for US Army) and graphics
•
BLOCK: A tactical mission task that denies the enemy
access to an area or prevents his advance in a direction or
along an avenue of approach.
•
CLEAR: A tactical mission task that requires the
commander to remove all enemy forces and eliminate
organized resistance in an assigned area. (FM 3-90)
•
DESTROY: A tactical mission task that physically renders
an enemy force combat-ineffective until it is reconstituted.
•
FEINT: A form of attack used to deceive the enemy as to the
location or time of the actual decisive operation. Forces
conducting a feint seek direct fire contact with the enemy
but avoid decisive engagement. (FM 3-0)
•
SEIZE: A tactical mission task that involves taking
possession of a designated area using overwhelming force.
Key concept definition
• A Mission is a Task with a Purpose (IOT
effect E)
General Hierarchy
BDE HQ
LOG
ES
Medical
Combat Service
Support Units
BG/BN
BG/BN
Combat Units
ISTAR FieldArty Air Def
Combat Support
Units
General structure of an HQ
G1
G2
PERS
FIRES
G4
CSS
INT
G5
PLANS
INFLUENCE
OPS
G3
+ Liason from
peer units
• G5 PLANS: Decide on and synchronise effects to
achieve objectives, including issuing missions/tasks to all
combat and combat support units
• CSS: Develop the logistic plan, including LOG, ES and
medical, to support the G5 plan
• FIRES: Develop the fire plan (including divisional and air
assets allocated) to support the G5 plan.
Scenario
Situation
Use Holistan scenario, using
our std background?
• Enemy: Red forces have invaded country X. They have
now adopted a defensive posture to consolidate territorial
gains
• Friendly: Multinational force has been developed and
authorised to use force to restore territorial integrity of
country X.
• Division (with 3 BDEs)
– Intent: DEFEAT red forces
in country X and then
secure the borders of
country X
– Mission: defeat enemy in
Area X in order to restore
territorial integrity of country
Not entirely clear which is the task and which is the objective
Organisation & Participants
DIV XY
FIRES
Field Artillery
placement and
allocation
BG1
BG2 LOG
Ammunition
BG2
Subplan 1
BDE
High level plan
BG3
BDE XY
BDE LOG
Ammunition
BG4
ISTAR
Subplan 2
• Dotted Units provide context only
• Solid Units are participants
Do we need to
define the
nationality of
context units?
ORBAT
BDE Plan
•
MISSION. BLOCK. BDE is to:
i. CLEAR en W of river
ii. DESTROY en in OA PEAR
iii. SEIZE crossings on River
iv. BLOCK en in OA APPLE
IOT set conditions for a Divisional Strike
I have constructed these using the format of the Dragon Sword example provided. I am still not
entirely clear which level of detail goes where. For example I have not put the FEINT here, on the
grounds that it is something that enables the mission and is not directly part of it. Is this correct?
How to we get from the DIV mission/intent to the BDE Mission? It seems part of “Secure Borders
of Country X”, but there is a big jump between this and the BLOCK Mission
DIV XY identifies problem for BDE
DIV sets the
problem, and
has the objective
BDE has the
task (???) and
owns the plan
BDE “accepts” the task and
objective
This is context. There is an open
question as to how much of the
context needs to be included
Presumably in the military, BDE
has no option but to accept. But if
the problem were passed down to
an NGO, acceptance might not
always be given (depending on
influence relations, politics etc)
BDE works out his subgoals
BDE creates tasks
Each Objective has one task, with
that objective.
BDE Mission (input from DIV)
BLOCK IOT set conditions for a Divisional Strike
Is the II the correct
symbol, given we
are talking about
Battlegroups?
BDE Plan (contd)
•
EXECUTION
a. Concept of Ops
Maj Ed said that this should not include
ordering info (which is in the SoM) though
the DS example does so. I have included
minimal ordering info here.
Looks like BG2 and 3 are being told HOW
to do it, rather than just WHAT to do?
1) Intent. I intend to CLEAR the en W of the river whilst
conducting a FEINT to the N, then DEFEAT the en at OA
PEAR and BLOCK the en at OA APPLE.
2) Scheme of Manoeuvre. BG1 will move N to conduct a
FEINT. Then BG2 will move to CLEAR RTE D to the N
River Crossing and will SEIZE the N crossing. At the same
time BG3 will move to CLEAR RTE E to the S River
Crossing and will SEIZE the S crossing. BG4 will then
conduct FPOL through BG2 to pass over the River to
DESTROY the en at OA PEAR. BG2 and BG1 will then
move to BLOCK the en at OA APPLE.
3) Main Effort. SEIZURE of xing sites at OA BANANA and
PEACH lying with BG2 and BG3
4) Endstate. A BLOCK established in OA APPLE
Compare Intent to Mission? Mainly the same but note that the FEINT is not in the Mission, but is in
the SoM, and the SEIZE Crossings is in the Mission but not in the Intent, only the SoM. Is this just a
minor inconsistency? Can we assume the mission = intent?
Intent Schematic
OA PEAR
OA MANGO
CLEAR IOT allow FOM
(BG2&3)
DESTROY IOT
defeat enemy
(BG4)
SEIZE
(BG2&3)
OA APPLE
RTE D
OA BANANA
RTE E
OA PEACH
Given we have limited participants, it will be necessary to ensure that
the high level plan uses only the two BGs? Do we have to enforce
some constraints on the BDE planner?
BLOCK IOT facilitate FPOL of BDE XY (BG1&2)
FEINT IOT deceive enemy
(BG1)
should an
intent area
have more
than one
agent?
bde2
BDE generates problems for BG2/3
Suggested dependencies?
• BLOCK requires en DESTROYed at OA
PEAR
• DESTROY requires FPOL of BG4 through
BG2, and hence (both?) River crossing(s)
SEIZEd and route(s) CLEARed
• SEIZE river crossing requires route
CLEARed
• The CLEAR (and SEIZE and DESTROY?)
requires an initial FEINT.
Sample BG3 Mission
•
MISSION. ADVANCE. BG3 is to:
i. CLEAR RTE E
ii. Establish route across river in OA PEACH
IOT facilitate FPOL of BG4 through BG3.
Should we include the SEIZE
here?
bg3_0
Sample BG4 Mission
•
MISSION. DESTROY. BG4 is to:
i. DESTROY en in OA PEAR
IOT DEFEAT en.
This includes many implied
tasks, such as FPOL through
BG2
SUGGESTED REPLAN
• ISTAR detects new enemy in path of BG2
• Change missions so that BG2 DESTROYs en and BG3
takes over the SEIZE of both crossings
DESTROY
SEIZE (BG3)
RTE D
(BG2)
OA BANANA
CLEAR (BG3)
RTE E
OA PEACH
Logistics
• Possible relevant resources:
– Ammunition
– Fuel
– Spare parts, eg tank engines
Some general considerations
• Type and quantity of ammunition depends on:
– the nature of the enemy (at the target area and also
when travelling to the target area)
– nature of task:
• DESTROY, will be quick, tank shells used
• BLOCK, defensive, longer duration, infantry will use antitank
rockets, bullets.
• Quantity of fuel depends on:
– distance travelled to get to the area
• Will need to consider what is going to happen
after the task has been completed
BDE level logistics
• The total anticipated expenditure of
resource across the entire BDE is
calculated, broken down into a table of
requirements per subunit (eg BGs)
• The current resource availability status of
each unit is determined
• The actual requirements can be calculated
from this information
BG level logistics
• Run by Company Quartermaster Sergeant
(CQMS)
• They use land rovers and fuel trucks for
transport
• CQMS works out the requirements for
each CoY
• Pick up stores at supply windows
Relation between BDE and BG
logistics
•
•
BG will use own stores and BDE LOG will aim to supply BG LOG with
resources to top up stores
BDE plans for distribution points, with “windows of supply” available to each
BG at specific locations and with specific open and close times
Distribution points will always be in friendly controlled areas
•
Log pull
•
– BG can request stocks from BDE on basis of actual need
•
Log push
– BDE assigns stocks to BG on basis of estimated need
•
Mixture of both:
– BDE assigns stocks to BG, and BG can then request more if not sufficient
– This is the most likely case in this scenario
BDE LOG considerations in scenario
• BG1 is used for two tasks in two distant locations, and will require
resupply of fuel and ammunition between FEINT and BLOCK
• BG3 will require resupply of fuel and ammunition between CLEAR
and SEIZE
Is this right? and what
about BG2 and 4?
• At start of operation, BDE might establish distribution point to left of
map area
• Then later when territory taken, establish distribution point nearer to
BLOCK area.
• NB in reality this might require an extra bridge across the river to
avoid conflict between use of bridge by LOG and the BGs
• Alternatively, the BDE logistic assets could be regrouped to lend the
BDE fuel trucks to travel with the BGs.
Evaluation
Suggested Steps for Evaluation
1. BDE, BDE LOG and FIRES construct plan and orders
for BG2 and BG3, taking account of requirement for
Field Artillery (FIRES, using ArtyPro) and Ammunition
(LOG, using new “AmmoPro”)
2. BG2 (with BG2 LOG) and BG3 receive orders and plan
independently, taking account of requirement for Field
Artillery (BG2 and BG3) and Ammunition (BG2 LOG).
There may need to be some renegotiation for
resources?
3. BG2 and BG3 return plan to BDE where it is merged.
Other conflicts may be detected here?
4. ISTAR triggers a new sighting of enemy and BDE must
replan the use of BG2 and BG3. Assume Ammo and FA
fixed so no replanning of these?
ORBAT
• BattleGroup here will be formed around an
armoured regiment
– do we need a specific battlegroup entity?
• what is the orbat?
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