Chapter 3 Motion in Two Dimensions Most interesting kinematics problems occur in two dimensions (or three, but the extension from 2D to 3D is fairly simple). As it turns out, our 1D equations from chapter 2 are still extraordinarily useful in solving 2D and 3D problems. In this chapter, we will see how this is accomplished. It will require the use of vectors – and in particular, the component notation of vectors. Make sure that you are comfortable with the use of vectors – it’s the most difficult mathematical concept that you will encounter in PC141. PC141 Intersession 2013 Day 5 – May 14 – WBL 3.1-3.2 Slide 1 3.0 Review of Trigonometry A trig “refresher” can be found in Appendix 1D of the text. The most important concepts are shown here, and will be discussed in class. PC141 Intersession 2013 Day 5 – May 14 – WBL 3.1-3.2 Slide 2 3.0 Review of Trigonometry Angles – reference point and units Unless otherwise specified, angles are measured relative to the positive direction of the x-axis. They are positive if they are measured in the counterclockwise direction and negative if they are measured in the clockwise direction. Angles may be measured in degrees or radians (rad). To convert between these units, recall that a full circle is 360° or 2π rad. For example, to convert 40° into radians, write 2π rad 40° × = 0.70 rad 360° When using a calculator, always be aware of whether it is in “degrees” mode or “radians” mode. Advanced scientific computation software (MasteringPhysics, in particular) almost always uses the latter by default. PC141 Intersession 2013 Day 5 – May 14 – WBL 3.1-3.2 Slide 3 3.0 Review of Trigonometry Inverse trig functions The inverse trig functions sin-1 x, cos-1 x, and tan-1 x are not equal to 1/(sin x), 1/(cos x), 1/(tan x), respectively. Rather, this notation indicates that you must invert the operation of the trig function itself; for example, y = sin x implies that x = sin-1 y. The function sin-1 x is called the “arcsine” of x (similarly, we have the “arccosine”, “arctangent”, “arccosecent”, etc.) In the unlikely case that you need to need to use an inverse trig function in MasteringPhysics, the preferred syntax is “acos”, “asin”, etc. PC141 Intersession 2013 Day 5 – May 14 – WBL 3.1-3.2 Slide 4 3.0 Review of Trigonometry Inverse trig functions Note however that there are an infinite number of solutions of the inverse trig functions, two for each 2π rotation around a circle. For instance, sin-1 0.5 has the solutions 30° and 150°. Your calculator will only give you the first of these. Deciding if the calculator’s answer makes sense is one reason why it is strongly suggested that you sketch a diagram that represents the problem you are wishing to solve. Later in this chapter, we will come across this issue in one of the problems that we will solve. PC141 Intersession 2013 Day 5 – May 14 – WBL 3.1-3.2 0.5 30° 150° Slide 5 3.1 Components of Motion In chapter 2, we assumed that objects moved in straight lines (although they could move back and forth along these lines). These lines were labeled as the x- or y-axes (for horizontal and vertical lines, respectively). If an object moves in a straight line that is at an angle to these axes, it’s still a 1D problem…we are free to reorient our axes in any direction we wish. For example, if an object is sliding downhill, it is usually beneficial to orient your axes as shown to the right. PC141 Intersession 2013 Day 5 – May 14 – WBL 3.1-3.2 Slide 6 3.1 Components of Motion However, we are frequently called upon to analyze problems in which an object undergoes curvilinear motion – that is, its trajectory does not follow a straight line. The Angry Birds depicted on the title slide for this chapter is an example. On the other hand, a situation might arise where multiple objects are moving in straight lines that aren’t parallel or perpendicular to each other. In both of these cases, we must describe the motion in more than one dimension. PC141 Intersession 2013 Day 5 – May 14 – WBL 3.1-3.2 Slide 7 3.1 Components of Motion In the figure on the previous slide, the ball is moving in a direction θ with respect to the +x-direction, and with a velocity of magnitude v. It can be thought of as having velocity components in both the x-direction and the y-direction. These are labeled vx and vy, respectively. Since the x-axis and y-axis are perpendicular, simple trigonometry allows us to resolve the velocity vector into its scalar components: π£π₯ = π£ cos π π£π¦ = π£ sin π On the other hand, if we know vx and vy, we can find the magnitude and angle of the velocity using Pythagoras’s theorem and a bit more trigonometry: π£= PC141 Intersession 2013 π£π₯2 + π£π¦2 , π= π£π¦ −1 tan π£π₯ Day 5 – May 14 – WBL 3.1-3.2 Slide 8 3.1 Components of Motion The benefit of using component notation for vectors is that a 2D kinematics problem can be converted into two 1D kinematics problems. These problems are solved individually using the methods of the last chapter, then combined at the end if necessary. For instance, in the case of a constant acceleration a with components ππ₯ = π cos π and ππ¦ = π sin π, we can write 1 π₯ = π₯0 + π£π₯0 π‘ + ππ₯ π‘ 2 2 motion in x π£π₯ = π£π₯0 + ππ₯ π‘ 1 π¦ = π¦0 + π£π¦0 π‘ + ππ¦ π‘ 2 2 motion in y π£π¦ = π£π¦0 + ππ¦ π‘ Here, π£π₯0 and π£π¦0 are the velocity components at t = 0. PC141 Intersession 2013 Day 5 – May 14 – WBL 3.1-3.2 Slide 9 Problem #1: Curvilinear Motion WBL LP 3.3 For an object in curvilinear motion (that is, it’s not traveling in a straight line): PC141 Intersession 2013 A The object’s velocity components are constant B The y-velocity component is necessarily greater than the x-velocity component C There is an acceleration nonparallel to the object’s path D The velocity and acceleration vectors must be at right angles (90°) Day 5 – May 14 – WBL 3.1-3.2 Slide 10 Problem #1: Curvilinear Motion WBL LP 3.3 For an object in curvilinear motion (that is, it’s not traveling in a straight line): A The object’s velocity components are constant B The y-velocity component is necessarily greater than the x-velocity component C There is an acceleration nonparallel to the object’s path D The velocity and acceleration vectors must be at right angles (90°) (extra page…the solution and discussion is rather lengthy) PC141 Intersession 2013 Day 5 – May 14 – WBL 3.1-3.2 Slide 11 Problem #2: Rolling Ball WBL EX 3.9 A ball rolling on a table has a velocity with rectangular components vx = 0.60 m/s and vy = 0.80 m/s. What is the displacement of the ball in an interval of 2.5 s? Solution: In class PC141 Intersession 2013 Day 5 – May 14 – WBL 3.1-3.2 Slide 12 Problem #3: Particle Acceleration WBL EX 3.13 A particle moves at a speed of 3.0 m/s in the +x-direction. Upon reaching the origin, the particle receives a continuous constant acceleration of 0.75 m/s2 in the – y-direction. What is the position of the particle 4.0 s later? Solution: In class PC141 Intersession 2013 Day 5 – May 14 – WBL 3.1-3.2 Slide 13 3.2 Vector Addition and Subtraction We will use boldface and over-arrows (A) to indicate vectors. On pp. 73-74 of the text, the geometrical method of vector addition is explained. This method is sometimes useful for checking the “reasonableness” of your answer to 2D problems. However, it is almost always better to perform vector addition and subtraction using component notation. PC141 Intersession 2013 Day 5 – May 14 – WBL 3.1-3.2 Slide 14 3.2 Vector Addition and Subtraction To perform vector addition and subtraction using component notation, we must introduce the unit vector. A unit vector has a particular direction, but it always has a magnitude of one (in whatever units are appropriate). In our text, it is notated using lower-case boldface and a hat. That is, the unit vector corresponding to A is a. Any vector can then be expressed as the product of its magnitude and its unit vector: A = π΄a. If we define x and y as unit vectors in the x- and y-directions, then any vector C in the xy-plane can be written as C = πΆπ₯ x + πΆπ¦ y. PC141 Intersession 2013 Day 5 – May 14 – WBL 3.1-3.2 Slide 15 3.2 Vector Addition and Subtraction To add vectors using component notation, we simply resolve the vectors into their components and add the components for each axis separately. For example, consider two vectors: F1 = πΉπ₯1 x + πΉπ¦1 y and F2 = πΉπ₯2 x + πΉπ¦2 y. Their sum is F = F1 + F2 . Since each component of F must equal the corresponding component of F1 + F2 , we can write πΉπ₯ = πΉπ₯1 + πΉπ₯2 πΉπ¦ = πΉπ¦1 + πΉπ¦2 PC141 Intersession 2013 Day 5 – May 14 – WBL 3.1-3.2 Slide 16 3.2 Vector Addition and Subtraction Vector subtraction works the same way as scalar subtraction. If you have two scalars, a and b, their difference is a – b = a + (-b) Likewise, the difference of two vectors A and B is A − B = A + −B , where −B is a vector with the same magnitude as B, but with the opposite direction. PC141 Intersession 2013 Day 5 – May 14 – WBL 3.1-3.2 Slide 17 3.2 Vector Addition and Subtraction For 3D problems, almost everything we’ve learned in two dimensions can still be applied. For example, if an object is moving in three dimensions, its velocity has x-, y-, and zcomponents: v = π£π₯ x + π£π¦ y + π£π§ z. Its magnitude is π£= π£π₯2 + π£π¦2 + π£π§2 (Pythagoras’ equation works just fine in higher dimensions). The concept of angles becomes much more complicated in 3D – it’s ignored in PC141. PC141 Intersession 2013 Day 5 – May 14 – WBL 3.1-3.2 Slide 18 3.2 Vector Addition and Subtraction Three final notes: 1. The process of decomposing 2D and 3D problems into separate 1D problems will be utilized repeatedly during PC141, so I strongly suggest that you get comfortable with it now. 2. We have seen that for 2D problems occurring in a vertical plane, we use x to label the horizontal axis and y to label the vertical axis. When dealing with 3D problems, it is customary to use x and y to represent the two horizontal axes and z to represent the vertical axis. PC141 Intersession 2013 Day 5 – May 14 – WBL 3.1-3.2 Slide 19 3.2 Vector Addition and Subtraction 3. For problems referenced to a map, it is customary for the +x-axis to point east, the +y-axis to point north, and the +z-axis to point upward. The term “northeast” means exactly northeast…that is, at 45 degrees to both x and y (and similarly for “northwest”, etc.). The term “north of east” is a more vague term referring to the first quadrant (where the x- and y-coordinates are both positive) y y “northeast” z x z x “south of east” PC141 Intersession 2013 Day 5 – May 14 – WBL 3.1-3.2 Slide 20 Problem #4: Vector Magnitude & Direction If two vectors A and B are given, such that A + B = 0, what can be said about the magnitude and direction of vectors A and B? A They must have the same magnitude, and can be in any direction B They must have the same magnitude, but must be in the same direction C They can have different magnitudes, but must have the same direction D They must have the same magnitude, and must have the opposite direction PC141 Intersession 2013 Day 5 – May 14 – WBL 3.1-3.2 Slide 21 Problem #5: Doppler Radar WBL EX 3.39 A meteorologist tracks the movement of a thunderstorm with Doppler radar. At 8:00 PM, the storm was 60 miles northeast of her station. At 10:00 PM, the storm is 75 miles north of the station. The general direction of the storm’s velocity is… A South of East B North of West C D North of East PC141 Intersession 2013 South of West Day 5 – May 14 – WBL 3.1-3.2 Slide 22 Problem #5: Doppler Radar WBL EX 3.39 A meteorologist tracks the movement of a thunderstorm with Doppler radar. At 8:00 PM, the storm was 60 miles northeast of her station. At 10:00 PM, the storm is 75 miles north of the station. The general direction of the storm’s velocity is… A South of East B North of West C D North of East South of West (extra page…the solution and discussion is rather lengthy) PC141 Intersession 2013 Day 5 – May 14 – WBL 3.1-3.2 Slide 23 Problem #6: Terrible Golfer A golfer must make just one putt to win the Masters. The hole is 10.0 m away (assume that the green is perfectly flat). The putt is terrible…it’s off by 20° (to the right of the hole) and it travels 14.0 m. If the 2nd putt is to be accurate, how far should it travel? In what direction should it travel, relative to the true alignment of the initial putt? Solution: In class PC141 Intersession 2013 Day 5 – May 14 – WBL 3.1-3.2 Slide 24 Problem #7: Zero-Sum Vectors WBL EX 3.43 Two vectors are shown in the figure, with magnitudes F1 = 100 and F2 = 150. A third vector (not shown) must be found such that the sum of all three vectors is the zero vector. What is this third vector? Solution: In class Note: This concept of “vector balancing” is very important in mechanics, when the vectors are forces. We’ll get to that in Chapter 4. PC141 Intersession 2013 Day 5 – May 14 – WBL 3.1-3.2 Slide 25 Problem #8: Mountain Climber A mountaineer uses a global positioning system (GPS) receiver to measure his displacement from base camp to the summit of Mt. McKinley. The coordinates of the base camp are x = 0 m, y = 0 m, and z = 4300 m, where z represents altitude. The coordinates of the summit are x = 1600 m, y = 4200 m, and z = 6200 m. What is the magnitude of the displacement in going from the base camp to the summit? Solution: In class PC141 Intersession 2013 Day 5 – May 14 – WBL 3.1-3.2 Slide 26