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BTEC Sport
Practical Unit:
Basketball
and
Badminton
Aim...
• The aim of this unit is to develop learner
knowledge of the rules, skills and techniques
for one team and one individual sport through
practical application.
Outcomes...
1. Be able to demonstrate a range of skills,
techniques and tactics in selected sports
2. Know the rules, regulations and scoring
systems of selected sports
3. Know the roles and responsibilities of officials
in selected sports
4. Be able to review sports performance.
Basketball
• Skills (passing and receiving, shooting, dribbling, footwork – pivoting,
blocking out and rebounding)
• Tactics (zone defence, fast break, man to man marking – full and half
court)
• Rules (or laws applied by the sports NGB)
• Regulations (players, participants, equipment, H&S, time, officials,
facilities )
• Scoring systems (methods of scoring points/goals, and methods/scoring
needed to win)
• Role of officials - Lead official, trail official (known as game officials). Time
keeper, scorer (known as table officials)
• Responsibilities of referee/officials (appearance, fitness, qualifications,
interpretation and application of the rules, H&S, equipment, use of tech,
communication)
• Review a performance (perform, analyse, review, improve)
Skill/tactic
Teaching coaching points
Dribbling and
footwork
Bounce waist high
Use finger tips to push ball down
Keep head up
Bend knees
Jump stop – bounce ball, catch with 2 hands and land on both feet
1-2 stop – bounce ball catch with both hands and take 2 steps
Pivot – jump stop = either foot, 1-2 stop = back foot
Pivot – nail through big toe, cant move off/over ground, only round like the
hand of a clock from the centre
DOUBLE DRIBBLE RULE
Drill/Practice
Organisation/set up
Paired dribbling
(truck and trailer
and ball out)
1. In pairs, one dribbles, one follows in a given area marked with cones.
Listen for whistle (1 = jump stop, 2 = 1-2 stop) give ball to partner and
swap roles
2. Ball out – everyone with a ball, have to dribble and knock other peoples
ball out – CONTACT RULE! Make area smaller as people drop out.
Skill/tactic
Teaching coaching points
Passing:
Bounce
Over head/javelin
Chest
CHEST
Hands behind ball,
in front of chest
Extend arms and
pass ball with short
sharp movement to
players chest, step
into pass
Drill/Practice
Organisation/set up
Paired work and
3 man weave
In pairs, practice individual passes across court, feeding back on accuracy
and speed of pass, players stand on cones 5m apart.
BOUNCE
Hands behind ball
out in front
Step into pass and
extend arms
towards floor
Aim to bounce 2/3
of way to player
JAVELIN
Ball in one hand
Weight on back
foot
Transfer weight
forward and snap
elbow/wrist
through ball
OVERHEAD
Start with ball at
head height in
both hands
Snap wrists and
fingers
Short and sharp to
same height at
other player
Teams of 3, ball starts in middle, first pass left, follow ball and round to half
way, then pass across right, follow ball and down to the edge of the 3
point line, pass across the half way line man who then runs off to end
line, pass across to man outside 3 point line, who then passes under the
basket to final player coming in.
TRAVELLING RULE
Skill/tactic
Teaching coaching points
Shooting – set
shot
B – body towards basket
E – eyes fixed on back of basket
E – elbow at 90degrees level to shoulder
F – follow through by flicking wrist for backspin
RULE - 3 second key violation
Drill/Practice
Organisation/set up
Rebound shooting In pairs, A and B, A lines up in front of basket, B to the side, a steps up and
shoots, b rebounds the ball. A joins the rebound line and B hands ball
back to next shooter and joins shooting line
Swap the lines, rebound in front of the basket, shoot from the side
Skill/tactic
Teaching coaching points
Shooting - Lay up
Receive the ball from a pass/dribble into 2 hands
RH - Land on right foot, step onto left and jump off left foot to basket
LH - Land on left foot, step onto right and jump off right foot to basket
In at 45degrees to basket
Shoot ball above head
Kiss onto backboard – top corner of small square
BACK COURT RULE
Drill/Practice
Organisation/set up
Rebound shooting 1 foot off bench, partner rebounds
1 step lay up, partner rebounds
2 step lay up, partner rebounds
Bounce lay up, partner rebounds
Dribble lay up, partner rebounds
3 point line lay up with dribble, partner rebounds
Half way sprint lay up, partner rebounds
Skill/tactic
Teaching coaching points
Rebounding and
blocking
BLOCKING
Get between opponent and
basket as shot is taken
Watch opponent
Pivot into line of player
Keep wide stance
Drill/Practice
Organisation/set up
Rebound catching
Line up in front of basket
First person throws ball up to side of net
Second jumps and in mid air catches the ball and returns to back board,
next person repeats and so on
In games, ensure every ball is challenged for and if ball is won, a free throw
is awarded as an incentive to rebound
TGFU
REBOUNDING
A jump to gather the ball from a missed
shot
Timing is crucial
Watch ball and jump off 2 feet
Lift arms high towards ball
Pull back into you ready to play on
Skill/tactic
Teaching coaching points
Defence – man to
man (full and half
court)
Man-to-man is what it says, one man marks another
You follow your opposite player wherever they go.
Used half court and full court
CLOSE (SMELL CHEWING GUM), 1 HAND HIGH, 1 LOW, BENT KNEES, HEAD
UP
Drill/Practice
Organisation/set up
Zig zag lines
Stay with your partner wherever they go, defender must stay between ball
and basket
Use different forms of defence in game situations
TGFU
Skill/tactic
Teaching coaching points
Zone defence
You guard the man who is in your zone (a specific area of the court which
you mark). If he leaves your zone then you pass him on to somebody else’s
zone.
The three basic types of zone defense:
1-3-1
2-1-2
1-2-2
2-3
High levels of communication needed
Drill/Practice
Organisation/set up
Move with the
ball
Wherever the ball goes, the defence moves with it and sets us accordingly
Use zone defence in a game to defend the basket
TGFU
Skill/tactic
Teaching coaching points
Fast break
Push the ball up court before the defense has a chance to set up
Get the ball to the middle of the court as gives options either side
Use one player who pushes forward towards half way to break away
Drill/Practice
Organisation/set up
TGFU
In games, as soon as basket scored or ball out inside own half, use fast
break to create a chance to the basket.
Referee signals
• These are to communicate the scores and
fouls of the players on the court with the table
officials
RULE
EG
CONSEQUENCE
Travelling
Moving with the ball in 2 hands
Side line ball, opposite team
Double dribble
Ball into 2 hands after dribbling, then Side line ball, opposite team
dribbles again
Defender makes contact when
Side line ball, opposite team
challenging for the ball
Attacker makes contact when moving Side line ball, opposite team
forward with the ball
Contact foul – defender
Contact foul – attacker
Contact foul – whilst in the act of
shooting
3 second key violation
Back court
After the gather, but before release of If basket scored, 1 free throw, if
missed 2 free throws, 3 if a 3 point
a shot
shot
Attacking player is in the key for
Side line ball, opposite team
longer than 3 seconds
Ball is moved back across the half way Side line ball on half way line,
line after it has been brought over
opposite team
Technical foul
When bad/offensive language is used 2 free throws awarded
24 second shot clock
A shot must be made at the attacking Turnover ball
basket within 24 seconds
ball must be brought into opponents Turn over ball
half within 8 seconds
Turnover ball
Ball must be passed in within 5
seconds of play continuing
8 second rule
5 second rule
REGULATION
EXPLANATION
Court
Outside or inside, on a hard surface. Basket placed 10 feet above the court.
Ball
29.5 inches in circumference
Officials
Lead official and trail official (known as game officials).
Time keeper, scorer (known as table officials)
Timings
10 min quarters, 15 min break at half time, 2 min intervals between 1st & 2nd
and 3rd & 4th quarters.
If tied, game continues in 5 min rounds until a team wins.
No contact, listen to the referee at all times, wear correct clothing and footwear,
sideline people to be away from the edge of the court.
H&S
Players
Squad of 12, 5 on court at any time, unlimited substitutions
Clothing
Basketball vests or jerseys
Scoring
• Field goal 2 points if within 3 point line, 3
points if outside 3 point line
• Free throw, 1 point
• If game is drawn at full time, 5 minutes
periods will be played until a team wins
GREEN – 2 POINT
RED 2 POINT
FREE THROW - 1 POINT PER
SHOT
Roles of the Officials
Game officials
• Lead official – at the baseline of the attacking
play, main official
• Trail official – level with the free throw line along
the side line
Table officials
• Time keeper – keep account of the timings of the
game
• Scorer – keeps a running record of the game
known as the score
Responsibilities of the Officials
RESPONSIBILITY
EXPLANATION
Appearance
Smart dress, wear black bottoms, white and black striped shirt and Non marking
court shoes
Fitness
A good level of fitness is required in order to keep up with the speed of the
game
Qualifications
Referees need to have obtained the most up to date and appropriate
qualifications
Interpretation and
application of the rules
Be able to know, interpret and apply the rules of the game with accuracy and
precision.
H&S
Ensure the safety of themselves, players, other officials and spectators is
paramount
Equipment
Ensure the equipment used is safe and appropriate to the game being played
Communication
Ensure effective communication, through speech, signals and use of a whistle,
between players, other officials and other relevant persons to the game.
Review of a performance
What to look for:
- Number of passes completed
- How many interceptions made
- Number of turnovers conceded
- Total number of successful shots (1 point, 2
point, 3 point goals scored)
- Total number of unsuccessful shots
- Number of fouls committed
- What else...your ideas please...
Analyse the Performance
Compile a check list of what you have observed on the previous slide
e.g.
•
•
•
•
•
•
•
•
•
•
•
•
•
•
•
Did the team use a variety of passes?
YES
/
NO
If so, which ones?
_________________
Was dribbling executed effectively and under control
YES
/
NO
by the team?
Was the correct shooting technique executed by players?
YES
/
NO
Number of successful 3 point shots?
______
Number of successful 2 point shots?
______
Number of successful 1 point shots/free throws?
______
Did the team loose possession of the ball?
YES
/
NO
If yes, how many times?
______
Were rules applied correctly throughout the match?
YES
/
NO
Number of violations occurred?
______
Was respect shown to the referee/umpire at all times?
YES /
NO
Did players communicate effectively for the ball?
YES
/
NO
Did the team work together in order to develop the play? YES
/
NO
Did players show knowledge of health and safety?
YES
/
NO
Review the performance
• Note down:
Areas of strength
Areas for improvement
This comes from the analysis part - what the
team did well and what the team need to
improve.
Improvement Process
This is the “how to improve” part.
• Set short term goals e.g. Use a wider variety of
passes to move the ball. This can be put into
practise immediately
• Set long term goals e.g. Improve aerobic
fitness. This is a specific thing to work on over
a period of time in order to improve fitness for
games
Potential things to work on/improve
• Individual skills – shooting/dribbling/rebounding
• Tactics and teamwork - fast break, boxing in,
creating space for the ball
• Devise training programmes to aid improvement
over a course of sessions/weeks
• Use of technology - video recording of games, use
of data analysis
• Courses - to improve own knowledge of game
• Where to seek help and advice – NGB or coaches
BTEC FIRST
Practical Sport: Badminton
Skill/tactic
Teaching coaching points
Grip
Forehand
Backhand
Racket in non playing hand
Shake hands with racket
hold as if doing forehand
Thumb/index finger V
turn racket so V moves left
Handle rests loosely in hand place thumb against back side of grip
Shorten grip to control
Racket rests loosely in fingers
accuracy
Drill/Practice
Organisation/set up
In pairs check
each others grip
Check partners grip
Partner serves shuttle to either side then player has to return over the
net using the correct shot – focus on correct grip –
forehand/backhand
WEEK 1
Footwork
On balls of feet - ready to move and meet shuttle
Movement types - shuffle, step, lunge, glide, skip
Bend knees, feet shoulder width apart, head over hips over feet, ready to move
from centre court
Normal step, 1/ step, extension of non/racket leg to shuttle
Cone calling
Set out a number of cones round centre of the court - number or colour them
On command, player has to lunge/strike to the cone from the centre and get back to
the centre of the court
Return to ready position and await next call
Work on quick foot work - short and sharp movements for speed and use over long
periods of time to increase fitness
WEEK 2
Serving (High)
Hit the cones/
land the shuttle
Use cones to mark area on court andpractice serving the shuttle using a
specific serve. Aim to land the shuttle with accuracy, concentrate on flight of
shuttle.
Add a player – aim to catch the shuttle, if catches it they get a point, if you
beat them you get one
WEEK 2
Serving (Low)
Low serve – forehand
Relax body and bend knees slightly
Lead with your non-racket leg and place your racket leg behind
Bring your racket back to your waist level then start your forward swing
Hold the shuttle by the feathers and bring it closer to meet the racket instead
of dropping it in front
Contact the shuttle at a higher point but still below your waist line
Push the shuttle with the racket face and try to make the shuttle skim the
tape of the net
Hit the cones/
land the shuttle
Use cones to mark area on court andpractice serving the shuttle using a
specific serve. Aim to land the shuttle with accuracy, concentrate on flight of
shuttle.
Add a player – aim to catch the shuttle, if catches it they get a point, if you
beat them you get one
WEEK 2
Serving (Low)
Low serve – backhand
Stand in a comfortable and balanced position with racket hand in front
Lead with racket leg and place non-racket leg behind, feet point towards you
r
opponent
Carry out a short back swing then bring the racket forward
Hold the shuttle at waist level
Push the shuttle with the racket face and try to make the shuttle skim the
tape of the net
Try to shorten the grip for a better control of the racket
Hit the cones/
land the shuttle
Use cones to mark area on court andpractice serving the shuttle using a
specific serve. Aim to land the shuttle with accuracy, concentrate on flight of
shuttle.
Add a player – aim to catch the shuttle, if catches it they get a point, if you
beat them you get one
Clear (over
head)
Turn body sideways to net with non-racket shoulder facing net.
Shift weight onto rear foot.
Bend elbow and lock your wrist preparing to swing forward.
Raise non-racket hand and point at the shuttle to improve timing and
balance.
Contact the shuttle as high as possible in front of body throwing your racket
high and forward through the air.
Straighten elbow as you hit the shuttle.
Let wrist unlock with a whip action as you hit the shuttle.
Follow through racket and shifting weight from your rear to front foot.
Move back to your ready
Step and
strike
Partner serves shuttle to mid court
Step to under shuttle, strike and clear
Return to base position ready to moveagain
Drop shot slow and fast
Serve and
drop
Adopt the forehand grip.
Turn body sideways with non-racket shoulder facing the net.
Shift weight on to your rear foot.
Bend elbow and lock wrist preparing to swing forward.
Raise non-racket hand and point at shuttle
Contact the shuttle as high as possible out in front of your body.
Straighten your elbow as you hit the shuttle.
Slice or tap the shuttle as you hit it, reducing the speed of the racket
head.
The angle of the racket face will determine the direction of your shot.
Follow through with your racket and shift your weight from your rear
foot to your front foot.
Partner serves shuttle to mid court
Step to under shuttle, strike and drop just over the net
Return to base position ready to move again
Smash
Serve and
smash
Stand sideways to the net, non-racket shoulder facing the net.
Weight on to your rear foot.
Bend your elbow and lock your wrist
Raise non-racket hand and point at the shuttle to improve timing and
balance.
Contact shuttle as high as possible in front of body using a strong
throwing action
Straighten elbow as you hit the shuttle.
Snap wrist giving extra power and angle down towards court.
Follow through with racket shifting weight from rear to front foot.
Move back to your ready position.
Partner serves shuttle high over the net
Player steps into position and smashes shuttle, aiming to
hit cone on floor away from player
Net play - lift
Adopt correct grip (fore/back hand) for shot
Extend/put racket up when you go for the shot.
The point of impact shall be well out in front and as high as
possible with racket leg leading in a lunge position.
Swing racket upwards as the shuttle drops in the hitting area.
Unlock your wrist as you contact shuttle, producing a whip action.
Follow through with racket in the direction of the shuttle's
trajectory.
Push with both legs and move back to base position.
Partner work
Partner A serves shuttle just over the net
Partner B lunges in, plays shot and then returns to ready position to go
again
Repeat 6 times then swap
Net play - kill
Adopt correct grip (fore/back hand) for shot
Keep racket in front of body.
Lunge forward aggressively with racket leg.
Extend racket arm and keep the racket high to ensure the shuttle
is hit as early as possible over the net.
Use wrist with little or no racket arm movement to tap shuttle down
Lunge movement/parallel racket face will cause shuttle to tumble
over net.
Push back to your base position ensuring racket is still up
Partner work
Partner A serves shuttle just over the net
Partner B lunges in, plays shot and then returns to ready position to go
again
Repeat 6 times then swap
Serving tactics
TGFU
High Serve (forehand) moves opponent as far back in court as possible, thus
opening up their court.
Low Serve (fore/backhand) gets opponen
t to lift the shuttle and puts them
under pressure. Used in singles if your opponent's attack is too strong.
Using a game situation, start the game with a specific serve getting your
opponent into a weaker position on court from the start.
This will give the advantage to the serving player in order to score the point
from the serve.
Movement
pressure
TGFU
Force opponent to cover distance rapidly and
change direction creating situations where they
will reach the shuttle late and have difficulty
playing an effective shot. Once they play a weak
shot, you have the choice between pushing them
even farther out of position, or attempting to win
the rally immediately.
You play a clear. Your opponent is forced to move into the
rearcourt.
Your opponent plays a drop shot.
You play a net shot. Your opponent is forced to move into
the forecourt.
You play a smash or drive
Hitting to the
corners
By playing shots to the corners, you maximise the
distance your opponent must cover. This is a matter
of simple geometry, ie they have to move over a
further distance in order to play a returning shot.
TGFU
You can choose to play a lift towards the middle line, or
towards a corner. Calculate the distances, from the centre
of the court to the back line:
3.35 m if you lift to the middle
4.23 m if you lift to a corner
So the distance to the corner is 26% farther than the
distance to the middle line, giving your opponent more
distance in to cover.
Rules - Singles
A game starts with a coin toss. Whoever wins the toss gets to decide whether they would serve or
receive first OR what side of the court they want to be on. The side losing the toss shall then
exercise the remaining choice.
At no time during the game should the player touch the net, with his racquet or body.
The shuttlecock should not be carried on or come to rest on the racquet.
A player should not reach over the net to hit the shuttlecock.
A serve must carry cross court (diagonally) to be valid.
During the serve, a player should not touch any of the lines of the court, until the server strikes
the shuttlecock. During the serve the shuttlecock should always be hit from below the
waist.
A point is added to a player's score as and when he wins a rally.
A player wins a rally when he strikes the shuttlecock and it touches the floor of the opponent's
side of the court or when the opponent commits a fault. The most common type of fault is
when a player fails to hit the shuttlecock over the net or it lands outside the boundary of
the court.
Each side can strike the shuttlecock only once before it passes over the net. Once hit, a player
can't strike the shuttlecock in a new movement or shot.
The shuttlecock hitting the ceiling is counted as a fault.
Regulations
Court (playing surface)
Singles court 17 ft. x 44 ft. (skinny and long) The net shall be 5 ft. high at the center
Equipment
Shuttles - made of a rounded cork base covered with either leather or plastic, with 16 overlapping goose feathers
embedded into the cork. Modern racquets are made of ultra-strong titanium, which gives the racquet strength, but
makes it extremely lightweight.
Officials
There are 4 officials in badminton, they are the Referee, Umpire, Service judge and Line judge. They all have
specific jobs and responsibilities in the game.
Game format
Singles or double
H&S
Warm up and cool down correctly to avoid injury, ensure equipment is safe and in correct working order before use,
ensure playing surface is free from litter or damage, take regular breaks when playing for long periods of time,
ensure correct clothing and footwear is worn by players
Clothing
No jeans, no black-soled shoes, and no baseball caps or hats of any kind. Clean non marking court trainers, shorts
and a plain non marked shirt are preferred.
Breaks
When one side reaches 11 points, both players get a 60 second break.
Both sides get a 2-minute break between first and second games, and another 2-minute break between second and
third game.
Scoring system
• The side that first scored 21 points shall win.
• The side winning a rally shall add 1 point to
its score.
• If the score becomes 20-20, the side which
gains a two point lead first, shall win that
game.
• If the score becomes 29-29, the side that
scores the 30th point shall win that game.
• The side winning a game serves first in the
next game.
Roles of the official
Line Judge
Service judge
Umpire
Referee
Referee
Referee
Is in total charge of the event and has the
final say on any matter and may be called
onto court by an Umpire to resolve an
issue. Referee cannot change a decision
already made by the Umpire, Service
Judge or Line Judge.
Referee
Calls the decisions –points / lets
Keeps the score
Checks the equipment
Enforces fair play
Dress appropriately
Update knowledge
Produce a match report
Timekeeper for intervals
Umpire
Umpire
Keeps the score of the game, calls faults
and is on hand to assist with any issues
during the game. They also act as service
judges ad report any issues to the match
referee.
Umpire
Calls illegal serves
Dress appropriately
Update knowledge of the
rules of service
Use appropriate hand signals
Service Judge
Service Judge
Call if the shuttle
lands out
Use appropriate
hand signals
Dress appropriately
Service judge
Another umpire who is trained to identify
illegal serves. The service judge watches
all the servers and calls “fault” upon seeing
an illegal serve.
Line Judge
Line judge
A line judge is there to watch a particular
line during a match and indicate whether
the shuttle landed IN or Out at the end of
a rally.
Line Judge
Deal with player
behaviour
Deal with team
officials
Suspend play in
required situations
Remain neutral
Responsibilities of the
officials…research and explain each
of these points
Communication
Appearance
Health & Safety
Fitness
Interpretation and application
of the rules
Qualifications
Equipment
Skill Analysis – back hand serve (Low)
Look at these 2 pictures of a low backhand serve…
Use your coaching points from week 2 and compare them…
Firstly on their own (V the coaching points for their technique),
then compare them together…
Which one is technically better?
Which one has a better head position?
Which one has a better foot position?
Which one is more stable and ready to hit the shuttle?
Which one has the correct grip?
Think of your own questions to ask…
Game analysis
Watch this game…
Use your coaching diary to list the skills, technique’s and tactics the
players use…concentrate on 1 player ONLY
What shots do they play?
How do they serve?
Do they adhere to the regulations correctly?
Do they apply the correct rules?
How many faults does the player commit?
What data can you obtain? E.g. points scored
How will you record this information? Tick list, smile faces sheet,
data table?
Think of your own questions to ask…
Identification of
Strengths and weaknesses
• Having observed the game…
• You now need to make a list of the strengths
of the performer and weaknesses of the
performer…
• It is the weaknesses which you will work on in
order to improve the players performance
What and How to improve upon
weaknesses
• Skills – serving, clearing, net shots, back court
shots, footwork
• Tactics and teamwork –hitting to corners, using a
clear to open space and smash,
• Devise training programmes to aid improvement
over a course of sessions/weeks
• Use of technology - video recording of games,
use of data analysis
• Courses - to improve own knowledge of game
• Where to seek help and advice – NGB or coaches
Improvement Process
This is the “how to improve” part.
• Set short term goals e.g. Work on footwork,
be on the balls of your feet more and return to
ready position after you have played your shot
• Set long term goals e.g. Improve aerobic
fitness. This is a specific thing to work on over
a period of time in order to improve fitness for
games
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