Mobile & Smart Phone Apps. and its related Market in Japan Masaaki Yoshikawa Director General Osaka Innovation Hub Osaka City Government Japan http://www.innovation-osaka.jp Global Innovation Osaka Topic • • • • Osaka Innovation Hub Japanese Market Profile Trend observed from Financial market Internet Of Things Osaka Innovation Hub • Founded: by Osaka City Gov. • Goal : To Build an Innovation Ecosystem, and to become a gateway to and from the World • Regional Organizer of the Contest (2014) Mono-App. Hackerthon -ICT x Hardware• Gadget Hackerthon, “Mono App. Hackerthon” – Smart Toy by MOFF • Sharp – SmartPhone x TV • Sony – Xperia Wearable • Docomo – Hardware Devices Moff: a company born from the Mono App. Hackerthon Japanese Market Profile Mobile Phone OS Share -Shifting to SmartphonesMobile Phone Contracts: 129.13Million (2012.Dec.)* *Telecommunications Carriers Association (TCA) Mobile Phone OS Share** 80% Declining, but …still large 70% 61.8% 60% 50% Feature Phone 40% Android Apple 30% 24.6% 20% Others 13.2% 10% 0.4% 0% 2012.8 2013.8 **Source: comScore MobiLiens Smartphone Penetration (2013) -International Comparison73% 63% 72% 57% 56% 51% 47% 35% 25% 39% 31% 20% 14% Source: Google Our Mobile Planet Mobile content & the related market in Japan, 2012 - USD 23.5 Bill (Unit: USD Million ) Market Mobile Content Market Mobile Commerce Market Mobile Content related market 2009 5,525 2010 6,465 2011 7,345 Year-onYear 114% 2012 8,510 Year-onYear 116% 9,681 10,085 11,716 116% 14,997 128% 15,206 16,550 19,061 115% 23,507 123% Source: Ministry of Internal Affairs and Communications“ Results of Survey on Actual Status of Industrial Structure of Mobile Contents in 2012” with Mobile Content Forum survey in 2012 Mobile content and commerce market in Japan 23,507 25,000 “Mobile”: Feature Phone and Smartphone 19,061 20,000 15,206 16,550 15,000 Mobile Commerce Market Mobile Content Market 10,000 • • 5,000 0 2009 2010 2011 2012 Commerce Market: Shopping, Services, Transaction Content Market: Paid digital content, i.e. games, music The mobile content market in 2012 -Feature phone & Smartphone: 8.5Bill(Unit: USD Million ) 2009 5,525 *35 5,525 Feature phone market Smartphone market Mobile content market 2010 6,465 *123 6,465 2011 6,539 806 7,345 Year-onYear 101% 655% 114% 2012 4,793 3,717 8,510 Year-onYear 73% 461% 116% Note: * are reference values. Source: Ministry of Internal Affairs and Communications" Results of Survey on Actual Status of Industrial Structure of Mobile Contents in 2012" with Mobile Content Forum Survey Mobile Content Market -Feature phone and Smartphone9,000 8,510 8,000 6,465 7,000 6,000 7,345 5,525 5,000 Smartphone market 4,000 Feature phone market 3,000 2,000 1,000 0 2009 2010 2011 2012 Feature Phone market remarkably declined in 2012, transiting to Smart Phone. Feature Phone/Content Market Segments -Japan has well cultivated markets since i-Mode ( Unit: USD Mill.) Ringtone Chaku-uta Mobile game Decoration mail E-Book Ring-back tone Fortune telling Standby Kisekae Weather/News Traffic information Life information Scocial game Video dedicated Arts and entertaiment Media / Information Others Feature phone market 2009 2010 2011 2012 Year On Year 402 1,201 884 228 500 115 191 226 99 97 241 121 447 112 241 66 354 5,525 335 1,133 822 243 516 130 185 214 117 127 267 170 1,389 162 242 62 351 6,465 287 942 570 213 489 118 180 172 103 140 217 168 2,078 176 242 54 390 6,539 200 554 398 128 320 94 122 108 54 120 160 159 1,888 93 103 37 255 4,793 70% 59% 70% 70% 65% 80% 68% 63% 52% 86% 74% 95% 91% 53% 43% 69% 65% 73% Source: Ministry of Internal Affairs and Communications" Results of Survey on Actual Status of Industrial Structure of Mobile Contents in 2012 " with Mobile Content Forum Survey Smartphone Content market segment ( Unit: USD Million ) 2011 481 325 806 Game and social game Music content market Video and movie Others Smartphone market 2012 2,607 198 262 650 3,717 Year on Year 542% 461% 4,000 3,500 650 3,000 GAME: 70%! 262 198 2,500 2,000 1,500 2,607 1,000 500 Source: Ministry of Internal Affairs and Communications" Results of Survey on Actual Status of Industrial Structure of Mobile Contents in 2012" with Mobile Content Forum Survey 325 0 481 0 2011 Game and social game 2012 Music content market Video and movie Others Killer Applications on SmartPhone • Puzzle & Dragons – Lunched in Feb. 2012 – USD 70MIl/Month (Only this app) – #1 Revenued App in Google Play in the world (Distimo 2013.Sept) • Line © GungHo Online Entertainment, Inc. – Lunched in June, 2011 – Users: 400Mil – #3 Revenued APP in Google Play : LINE Pokopang (Distimo 2013.sept) ©LINE Corpration Number of Paid Apps installed (2013) - Japan Pays Apps more than 2 X - 18 14 7 2 3 3 5 4 6 8 Source: Google Our Mobile Planet 8 4 8 Revenue of Apps. at Google Play in Japan: #1 in the world • “The only major country where Google vies with iOS on equal revenue terms” (App Annie Intelligence) 500 450 400 Google Play revenue in the world: Japan is #1.( Data Source:Distimo) 470 350 Other 300 250 US 200 Korea 150 Japan 100100 50 0 2012.Sept. 2013.sept Japan becomes the #1 revenue market for Smartphone in 2013. App.Store & Google Play (Combined) Monthly Indexed Revenue 400 Indexed Revenue 350 300 250 JAPAN USA 200 Korea UK 150 100 50 0 Oct.2012 Oct.2013 Source: App Annie Intelligence The mobile commerce market (2012) ( Unit: USD Million ) 2009 4,284 3,891 1,542 9,717 Shopping Services Transaction Total 2010 4,392 4,109 1,584 10,085 2011 5,839 4,249 1,628 11,716 2012 Year on 6,878 6,281 1,838 14,997 Year 118% 148% 113% 128% 16,000 14,000 12,000 10,000 Transaction 8,000 Services 6,000 Shopping 4,000 2,000 0 2009 2010 2011 2012 Source: Ministry of Internal Affairs and Communications" Results of Survey on Actual Status of Industrial Structure of Mobile Contents in 2012" with Mobile Content Forum Survey Advertising Market - Internet (UNIT: USD Million) Total Amount of AD. Mass media (TV, Radio, News Paper, Magazine) Satellite related Internet Promotional media 2,011 57,098 2,012 58,913 2,013 59,662 27,018 891 8,062 21,127 27,796 1,013 8,680 21,424 27,825 1,110 9,281 21,446 Advertisement per category (2013) Mass media (TV,Radio, News Paper, Magazine) 36% 47% Satellite related Internet Promotional media 15% 2% Source: Dentsu ; Feb.20, 2014, http://dentsu-ho.com/articles/789 Smartphone Advertising Market -Forecast(Unit: USD Million) SmartPhone AD. Market 2011 2012 2013 2014* 2015* 2016* 249 856 1,652 2,304 2,758 3,056 3,056 2,758 2,304 1,652 856 249 2011 2012 2013 2014* 2015* 2016* *Forecasted Source: Cyber Agents based on Seed Planning data Trend observed from the Financial Market • • • • • Fin. Tech Commerce Edu. Tech Social & Crowd & Curation Hardware (Internet Of Thing) Source: Sun Bridge Global Ventures Inc., A member of Super Producers of Osaka Innovation Hub Fin.Tech • Personal Accounting – Money Forward : Funded $5M • B2B Accounting – Accounting Free : Funded $10.7M • Square-like payment gadget – Coiney: Funded $8M Source: Sun Bridge Global Ventures Inc., A member of Super Producers of Osaka Innovation Hub Commerce • Shopify-like online shop platform – Stores: Acquired by StartToday $6M – BASE: Funded $2M • Delivery Mall – Gochi-Kuru: Funded $10M • Second-Hand C2C EC – Sumally: Funded $1.5M – Mercari:Funded $14.5M Source: Sun Bridge Global Ventures Inc., A member of Super Producers of Osaka Innovation Hub Edu.Tech • Online tutoring – RareJob: funded $3.3M • Massive open online course (Mooc) – Schoo web-campus: funded $1.5M • Game/app education – Quipper : funded $5M Source: Sun Bridge Global Ventures Inc., A member of Super Producers of Osaka Innovation Hub Social & Crowd & Curation • News App – SmartNews: Funded $4.2M – Gunosy: Funded $12M – Antenna: Funded $20M • Yelp-like social rating – Retty: Funded $3.3 • Crowd sourcing – CrowdWoks: Funded $11M – Gengo: Funded $12M • Event – PeaTix: Funded $3M Source: Sun Bridge Global Ventures Inc., A member of Super Producers of Osaka Innovation Hub Hardware (Internet of Thing) • Wearable – Moff: raised $79k on – Ring: raised $890k on Source: Sun Bridge Global Ventures Inc., A member of Super Producers of Osaka Innovation Hub Internet of Thing - Business Pitch Contest• HackOsaka 2014 – Key note speakers: • Eric Migicovsky, Pebble Technology CEO, (USA) • Matt Webb, BERG CEO (UK) – International Pitch Contests: • From Taiwan, Singapore, Indonesia, Australia, UK, .. HackOsaka 2015 : February 10th, 2015 WELCOME to Pitch your Smartphone Apps.. Conclusion • The Mobile content market is USD 8.5 Bill. Its related market, Mobile commerce market is USD 15 BilL. (Acc.to Mobile Content Forum Survey) • Some portion of the Advertisement market on Internet and Promotional media (USD 30 Bill.) should be additionally considered to the Mobile content market. • The Japanese mobile content market is one of biggest in the world, and has been commercially well cultivated since the “i-mode” created the market in 1999. • According to Anny App Intelligence, Japanese revenued market on Smartphone has become #1 in the world in 2013. Conclusion (2) • The transition to Smartphone from Feature phone has been remarkably taking place since 2012. • Trends in Japan for Mobile apps are, we see from the financial market, , 5 categories: 1)Fin.Tech, 2)Commerce, 3)Edu.Tech, 4)Social & Crowd & Curation, 5)Hardware (Internet of Thing) • Osaka Innovation Hub will hold a International Pitch Contest, called “HackOsaka” in 2015; Registrations on Smartphone Apps, including IOT( Internet of Things) are to be welcomed!