The use of deception and emotions in bargaining Eric van Dijk Moscow, September 1-3, 2010 How to bargain Self-interest vs. fairness Deception Power Emotions Findings that inspired these studies 1. The use of emotions in bargaining 2. The use of deception in bargaining 1. emotions Interpersonal effects of emotions in bargaining (Van Kleef et al., 2004) Opponent’s emotions “Reciprocal emotions” Own emotions Interpersonal effects of emotions in bargaining Opponent’s emotions Own behavior low demands Reason: High limits of the angry opponent 2. deception Ultimatum bargaining (Güth’s game) Allocator Makes an offer Recipient Rejects or Accepts Both 0 As offered Main findings after many many studies • Willingness to make high offers • Importance of fairness • Equality Why do they act fair? (Kagel, Kim, & Moser, 1996) 100 chips 30 cts for allocator, 10 cts for recipient Common knowledge 25-75 Only the allocator knows 50-50 The Delta Game (Suleiman, 1996) Allocator Makes an offer Recipient Rejects or Accepts Offer * delta 0 < delta < 1 As offered Findings delta game • Offers go down as delta increases • (but see e.g. Handgraaf, van Dijk, Wilke, Vermunt, & De Dreu, JPSP, 2008) So now on the use of emotions and deception... Van Dijk, Van Kleef, Steinel, & Van Beest (2008, JPSP) So you’re angry? Well, let me tell you something... Experiment 1 • Ultimatum game • Participants all allocator (N = 106) • 100 chips: 10 cents to allocator; 5 cents to recipient Manipulations • Info: • Emotion recipient: Symmetric vs asymmetric Happy vs. Angry (based on prior info) • Main dependent measures - Exchange of info: 5 cts (lie) or 10 cts (honest)? - Offers Table 1. Deception in the Asymmetric Info condition ________________________________________________ Emotion recipient Angry Happy ________________________________________________ Deceive 17 9 Not Deceive 9 17 ________________________________________________ Table 2. Offers ________________________________________________ Emotion recipient Angry Happy ________________________________________________ Symmetric 62.04 57.57 Asymmetric 49.96 56.50 _______________________________________________ Table 3. Perceived recipient’s limits (How many chips needed to accept?) (= after info exchange) ________________________________________________ Emotion recipient Angry Happy ________________________________________________ Symmetric 63.71 53.96 Asymmetric 49.73 53.08 ________________________________________________ So when anger meets deception... Deception Lower limits Less fear of rejection Lower offers Experiment 2: Power and the consequences of rejection (Van Dijk et al., 2008, JPSP) So you’re angry, and you may reject? Big deal! Experiment 2 • Delta game • Participants all allocator (N = 103) • 100 chips Manipulations • Delta: • Emotion recipient: 0 vs. 0.9 happy vs. angry Table 4. Offers ________________________________________________ Emotion recipient Angry Happy ________________________________________________ Delta = 0 47.52 47.67 Delta = 0.9 32.56 45.21 ________________________________________________ Table 5. How likely that recipient will accept? ________________________________________________ Emotion recipient Angry Happy ________________________________________________ Delta = 0 5.26 5.81 Delta = 0.9 3.48 5.38 ________________________________________________ So when anger meets power... Low consequences of rejection Less fear for rejection (why care about limits) Lower offers Anger vs disappointment (I) So you’re (not angry but) disappointed? Lelieveld, van Dijk, Van Beest, & Van Kleef (in prep.) Anger versus disappointment • Communicating anger is a risky strategy: - Potential for high benefits; risk of backfiring - What about disappointment? Experiment 3 • Delta game • Participants all allocator (N = 101) • 100 chips Manipulations • Delta: • Emotion recipient: 0 vs. 0.9 angry vs. disappointed Table 6. Offers ________________________________________________ Emotion recipient Angry Disappointed ________________________________________________ Delta = 0 47.35 47.47 Delta = 0.9 33.33 44.38 ________________________________________________ Perceived limits recipient (How many chips needed to accept?) Only main effect of emotion Angry: M = 43.31 Disappointed: M = 36.42 Table 7. trying to help ________________________________________________ Emotion recipient Angry Disappointed ________________________________________________ Delta = 0 3.24 3.24 Delta = 0.9 2.44 4.63 ________________________________________________ Anger vs disappointment (II) So you’re disappointed? Well, who do your represent? Lelieveld, van Dijk, Van Beest, & Van Kleef (2010a) Anger versus disappointment • Disappointment may elicit guilt - And to some extent weakness • So what if we are group representatives? Experiment 4 • Ultimatum game • Participants all allocator (N = 78) • 100 chips; 10 cents for allocator; 5 cents for recipient Manipulations • Representative: • Emotion recipient: Representatives vs Individuals Angry vs. Disappointed Table 6. Offers ________________________________________________ Emotion recipient Angry Disappointed ________________________________________________ Individuals 54.58 58.20 Representatives 55.84 50.90 ________________________________________________ Table 7. Guilt ________________________________________________ Emotion recipient Angry Disappointed ________________________________________________ Individuals 2.74 5.15 Representatives 2.63 3.00 ________________________________________________ Table 8. Perceived weakness ________________________________________________ Emotion recipient Angry Disappointed ________________________________________________ Individuals 2.84 4.95 Representatives 3.26 4.80 ________________________________________________ = only main effect Emotion recipient Anger vs disappointment (III): lying about your emotions... I am ehhh… Van Dijk & Van Beest (2010, in prep.) Experiment 5 • • • • Ultimatum game Participants all recipient (N = 87) 100 chips All are offered a (tentative) 80-20 split Experiment 5 Dependent measures • How angry/disappointed are you? (0-100) _____________________________________ Experiment 5 Dependent measures • How angry/disappointed are you? (0-100) _____________________________________ Table 9. How angry/disappointed? ___________________________________________________ “real” communicated ____________________________________________________ Anger 39.72 37.61 Disappointment 59.62 74.00 ________________________________________________ Experiment 6: So what about power? • • • • Lambda game Participants all recipient (N = 87) 100 chips All are offered a (tentative) 80-20 split Manipulation • Lambda: 0.1 vs. 0.9 Table 10. How angry? ___________________________________________________ “real anger” communicated anger ____________________________________________________ Lambda = 0.9 45.10 39.08 51.90 56.57 (weak position) Lambda = 0.1 (strong position) ________________________________________________ Table 11. How disappointed? ___________________________________________________ “real anger” communicated anger ____________________________________________________ Lambda = 0.9 56.20 69.25 59.65 68.40 (weak position) Lambda = 0.1 (strong position) ________________________________________________ General conclusions Self-interest vs. fairness Deception Power Emotions