Basics of Game Theory

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BASICS OF GAME
THEORY
Recap
• Decision Theory vs. Game Theory
• Rationality
• Completeness
• Transitivity
• What’s in a game?
• Players
• Actions
• Outcomes
• Preferences
• Beliefs
• Constraints
Defining a Game
Are moves simultaneous or sequential?
• Normal/strategic form
• Extensive form or game tree
Normal Form Game
• Normal (Strategic) Form
• More general than extensive form
• Less information that extensive form game
• All finite extensive form games can be transformed into
normal form games
• Reduces each player’s choice to the selection of a
complete plan (strategy) for playing the game
Elements of Normal Form
• Players
• Strategies for each players
• Strategy: complete plan of action for entire game that includes
assignment of one move to each of i’s information sets
• n-dimensional array of players’ pure strategies
• Players’ payoffs given all players’ strategies
Normal Form
s1
s2
s3
S1
1, 1
-2, 0
4,-1
S2
0, 3
3, 1
5, 4
S3
1, 5
4, 2
5, 2
Dominance
• A strategy S1 strictly dominates another strategy S2
for Player 1 iff
M1(S1;sj) > M1(S2;sj) for all sj.
• A strategy S1 weakly dominates another strategy S2
for Player 1 iff
M1(S1;sj) ≥ M1(S2;sj) for all sj
and
M1(S1;sj) > M1(S2;sj) for some sj.
Dominance (in English)
• A strategy, K, strictly dominates another strategy, L, for
Player 1 iff the payoff from playing K is greater than the
payoff from playing L for all strategies of Player 2.
• A strategy, K, weakly dominates another strategy, L, for
Player 1 iff the payoff from playing K is at least equal to
the payoff from playing L for all strategies of Player 2 and
greater than the payoff from playing L for some strategy of
Player 2.
Exercises
C
D
C
D
3, 3
1, 4
4, 1
R
L
1, 1
0, 0
R
0, 0
-1, -1
R
L
R
1, 1
0, 0
0, 0
R
U
2, 2
2, 2
D
0, 0
3, 1
2, 2
L
L
L
1, -1
s1
s2
s3
S1
0, 1
-2, 3
4,-1
S2
0, 3
3, 1
6, 4
S3
1, 5
4, 2
5, 2
Prisoner’s Dilemma
Player 2
Player 1
Cooperate
Defect
Cooperate
3,3
1,4
Defect
4,1
2,2
Prisoner’s Dilemma: OPEC--Organization of the
Petroleum Exporting Countries
• Suppose Iran and Iraq choose whether to produce 2 mil
barrels/day OR 4 mil barrels/day
• Market price/barrel is
• $25/barrel if total output=4 mil barrels
• $15/barrel if total output=6 mil barrels
• $10/barrel if total output=8 mil barrels
• Extraction costs
• Iran $2 mil/barrel
• Iraq $4 mil/barrel
• Profits
U = output(price – cost)
IRAN-IRAQ oil cartel
Iraq
Iran
2 mil barrels
(cooperate)
4 mil barrels
(defect)
2 mil barrels
(cooperate)
$46 million
$42 million
$26 million
$44 million
4 mil barrels
(defect)
$52 million
$22 million
$32 million
$24 million
Arms Race
Country 2
Country 1
Freeze Arms
Arm
Freeze Arms
3,3
1,4
Arm
4,1
2,2
• Rank four outcomes
• Both freeze (3,3)
• Both arm (2,2)
• 1 freezes, 2 arms (1,4)
• 2 freezes, 1 arms (4,1)
Chicken Game
Country 2
Country 1
Swerve
Straight
Swerve
3,3
2,4
Straight
4,2
1,1
• Outcomes
• Both swerve (3,3)
• Both Straight (1,1)
• C1 swerves, C2 straight (2,4)
• C1 straight, C2 swerves (4,2)
• Example
• Cuban Missile Crisis
Chicken key points
• The game of chicken has no dominant strategy
• If P2 goes straight, P1 would rather swerve. If P2
swerves, P1 would rather go straight
• Main objective: If P1 wants to “win,” she must convince
P2 that she is going to go straight. But P2 will also be
trying to convince P1 that he will go straight
• How can P1 convince P2 that she is going to go straight?
Tiger by the Tail Game
Bear
Boy
Bite
Not Bite
Hold the tail
2,1
2,1
Cease holding the
tail
1,4
4,2
• Preferences
• Boy most prefers to let go and not get bitten and least prefers to let
go and get bitten.
• Tiger most prefers that the boy lets go and so he can bite the boy.
He least prefers the boy holding on forever.
• Example
• Foreign aid
Tiger by the tail: key points
• Bite is always a dominant strategy for the tiger if it
receives a move.
• Because tiger cannot commit NOT to bite, the boy will
never let go and the tiger gets its worst outcome.
• A credible commitment NOT to bite would make both the
tiger and the boy better off.
• How can the tiger commit NOT to bite?
• To consider commitments, we need to understand
sequential moves and extensive form games.
Sequential moves -- Extensive Form
• Whose choice (move) is it at any particular point in time?
• What alternative actions are available to each person at
any particular move?
• What does each player know about other players’ prior
choices?
• What are the alternative states of nature and their
likelihood?
• What are each player’s preferences (utilities) over
outcomes?
Elements of Extensive Form
• Game tree: representation of extensive form
• Nodes: decision and terminal
• Branches: extend from each node representing alternatives
• Chance: nature makes each choice by chance from a specified
•
•
•
•
lottery over the alternative states
Information sets: represents what players know at decision
nodes
Set of outcomes
Set of utility functions
Common knowledge: each player knows and expects the other
players to know all details of the situation that the game presents
(each players knows that the others know that he knows the tree,
and so forth)
Game Tree
Solution: Backward Induction
• Looking forward in time and reasoning backward to
determine the optimal move sequence.
PD Sequential Game Extensive Form
C
C
(3,3)
D
(1,4)
P2
P1
C
D
(4,1)
P2
D
(2,2)
Backwards Induction
C
C
(3,3)
D
(1,4)
P2
P1
C
D
(4,1)
P2
D
(2,2)
Some important points
•
•
Because actors are strategic, they do not always try to
obtain their most preferred outcome. Rather, they try
to obtain the most preferred outcome they believe is
possible
In order for a conflict to be resolved peacefully two
things must occur:
1.
2.
A settlement must be found that all actors prefer to fighting
A way must be found to make the agreements selfenforcing
Information
• Perfect Information: if all information sets are singletons
(know the history of the game)
• Complete information: if all players’ payoffs are known to
all players
Game with imperfect information
PD Simultaneous Move Game Extensive Form
C
C
(3,3)
D
(1,4)
P2
P1
C
D
(4,1)
P2
D
(2,2)
Chicken Sequential Game Extensive
Form
Swerve
Swerve
(3,3)
P2
Straight
(2,4)
P1
Swerve
Straight
(4,2)
P2
Straight
(1,1)
Chicken Sequential Game Extensive
Form
Swerve
Swerve
(3,3)
P2
Straight
(2,4)
P1
Swerve
Straight
(4,2)
P2
Straight
(1,1)
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