QandA03 - Prosser Career Academy, CA

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Questions and Answers for
Chapter 3 Review!
December 2, 2011
1. List four physical conditions
that can be developed through
physical play.
• Answer:
– Hand-eye coordination,
– muscle memory,
– brain-extremity pathways,
– and motor skills.
2. Define socializing.
• Answer:
•
Interacting in a group environment.
3. Describe a mental acuity
game.
• Answer:
Games that involve mental skill, rather
than physical skill.
4. How do board games differ
from puzzles?
• Answer:
Board games require two or more
players while puzzles can be completed
by one player.
5.
Place the following developments in the
proper chronological order.
A. Sporting games.
B.
Card games.
C.
Simple toys.
D.
Video games.
E.
Board games.
F.
Puzzles.
G.
• Answer:
Themed board games.
C, A, F, E, B, G, D
6. What is immersion, as
related to video games?
• Answer:
The degree to which the player
becomes fully involved with the game
world.
7. Define desensitization.
• Answer:
A condition occurring when a person is
exposed to something enough, such as
violence, that the person no longer
experiences an emotional response.
8. What are the three areas of
debate concerning learning and
development?
• Answer:
– Behavioral development,
– cognitive (mental) development,
– and motor skill (physical) development.
9. Describe the
phenomenon of cocooning.
• Answer:
When an individual does not play
and interact with their physical
environment, such as when kids stay
inside and play video games alone.
10. What is a cognitive skill?
• Answer:
A skill that involves intellectual activity.
11. Define stereotype.
• Answer:
A personal opinion that a member of a
group of people has the same
characteristics as all in the group.
12. Of the three areas of debate
concerning learning and
development, in which area is
hand-eye coordination?
• Answer:
Motor skills development.
13. What is one physical
injury that can result from video
game play?
• Answer:
Carpal tunnel syndrome.
14. In what year was the first
video game patent issued?
• Answer:
1948
15. In what year was the first
television-projection game
invented?
• Answer:
1966
16. What was the first coinoperated video game and where
was it located?
• Answer:
Spacewar! located at
Stanford University.
17. The first commercially
successful video computer system
that used interchangeable
cartridges was the _____ system.
• Answer:
Atari
18. Which generation saw
the introduction of the Nintendo
Game Boy?
• Answer:
Generation 3.
19. DVD technology was
introduced in generation 6 by
which two manufacturers?
• Answer:
Sony (PS2) and Microsoft (Xbox).
20. Define backward
compatibility, as related to video
games.
• Answer:
A new game system that can play
games made for an older version of
the same system.
21. What is a third-party
provider, as related to video
games?
• Answer:
Developers that develop games for
systems manufactured by other
companies.
22. A(n) _____ controller
allows the player to swing the
controller like a bat when playing a
baseball game or a tennis racket
when playing a tennis game.
• Answer:
motion-based
23. Describe online play.
• Answer:
When players connect to games with
other players via the Internet.
24. When is a licensing
agreement used for video game
development?
• Answer:
It is used between a game system
manufacturer and third-party
designers so the third-party
designers can obtain the source
code needed to create a game for a
specific system.
25. What is a proprietary
game?
• Answer:
A game developed by the manufacturer of
a game system.
26. What is the most important
thing computers have brought to
the world of gaming?
• Answer:
A computer allows things to occur in
video games that cannot occur in any
other type of game.
27. List four things that help
create a nearly complete level
of immersion in today’s video
games.
• Answer:
– Rich 3D graphics,
– motion-based controllers,
– online social interaction,
– and realistically shaped controllers.
28. What is the game
industry’s self-regulating
organization?
• Answer:
Entertainment Software Rating
Board (ESRB)
29. How are the six different
ratings for games categorized?
• Answer:
By age and content.
30. Who has the ultimate
responsibility to choose
appropriate games?
• Answer:
Parents and players.
For Today:
• Family Tree Project due today! Finish it!
• Homework:
Study for Test on Monday.
Any Questions?
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