Documenting Solutions Todd Bacastow Penn State University Geog 468 GIS Analysis & Design 1 Documenting (system) solutions Models – used to organize and document a system’s processes. – – – – Flow of data through processes Business logic Business policies Business procedures 2 Why document using models? • Models remove biases that are the result of the way the system is currently implemented, or the way that any one person thinks the system might be implemented. • Models reduce the risk of missing business requirements because we are too preoccupied with technical results. • Models allow us to communicate with end-users in nontechnical or less technical languages. 3 What is the UML? • • • • Unified Modeling Language It is a modeling language, not a development method In 1996, work on the UML was begun by Rational Supports Object Oriented Analysis and Design (OOA&D) – is a methodology for system design and data modeling – consisting of assessment, decomposition, conceptualization, and physical modeling techniques • Support the use of Computer-aided software engineering (CASE) tools 4 UML Diagrams 1. 2. 3. 4. 5. 6. 7. 8. 9. Use Case Diagrams Class Diagrams Collaboration Diagrams Sequence Diagrams Package Diagrams Component Diagrams Deployment Diagrams Activity Diagrams State Diagrams 5 Use Cases • Describe interactions between users and computer systems (both called actors) . • Capture user-visible functions. • Achieve discrete measurable goals. • Are typically used during Analysis and Design. 6 Use Case Diagram Use Case Actor Identify Movie Customer Open Account Clerk Return Movie In-Store Customer Telephone Customer Review Account Status 7 Use Case Report • The Use Case Report provides documentation for the Use Case. • A Use Case is not complete without the report. • The elements of the Use Case Report are shown on the right. • Brief description • Precondition • Flow of events – Main flow – Subflows – Alternate flows • Postcondition • Special Requirements • Enclosures – Diagrams – Pictures of the UI 8 Class Diagrams • Called the most fundamental UML Diagram. • Describe the classes in the system, and the static relationships between classes. • Class diagrams are used during Analysis, Design and Development. 9 UML Class Diagram Multiplicity Customer Class Simple 1 Aggregation Rental Invoice Abstract Class Rental Item {abstract} 1..* 1 0..1 Composition Simple (Dependency) Generalization Association Checkout Screen DVD Movie VHS Movie Video Game 10 Parts of a Class • Classes can have four parts – – – – Name Attributes Operations Responsibilities • Classes can show visibility and types. • All parts but the Name are optional. MyClassName +SomePublicAttribute : SomeType -SomePrivateAttribute : SomeType #SomeProtectedAttribute : SomeType +ClassMethodOne() +ClassMethodTwo() Responsibilities -- can optionally be described here. 11 Object Diagrams • An Object is an instance of a class. • Object names are underlined. • Object diagrams are similar to class diagrams. Many of the same notations are used. • Object diagrams capture instances of classes, and allow the dynamic relationships to be shown. ThisOne : MyClassName +SomePublicAttribute : SomeType -SomePrivateAttribute : SomeType #SomeProtectedAttribute : SomeType +ClassMethodOne() +ClassMethodTwo() 12 Class and Object Diagrams Class Name Association Name Customer Rental Item Rents +id:integer +name:string 0..1 0..n +id:integer +released:date Class Diagram Attributes Object Name Joe: Customer Casablanca: Movie +id:1667 +id:22340 +name:Joe Smith +released:1942 Object Diagram 13 Collaboration Diagram • Collaboration diagrams describe interactions and links • Focus on exchange of messages between objects • Appears during Analysis phase • Enhanced during Design phase 14 Collaboration Diagram :Rented Items 1: enter_customer() Object 5: add(customer, movies) 8: generateRentalTotal() 3: enter_movies() 2: IsValidCust(CustId) 7: print invoice() :Check-out Manager :Customer :Clerk 4:GetMovieByBarcode() :Inventory Message 15 Sequence Diagram • Can be “morphed” from Collaboration Diagrams. • Describe interactions between objects arranged in time sequence • Focus on objects and classes involved in the scenario and the sequence of messages exchanged • Associated with use cases • Used heavily during Analysis phase and are enhanced and refined during Design phase 16 Sequence Diagram :CheckoutMgr Cust:Customer : :Inventory :RentedItems Employee 1: find customer() 2: search (string) 3: enter movie() 4: search (string) Object Activation Message 5: rent (movie) 6: add(Cust, item) Lifeline 7: printInvoice() 8: generateRentalTotal() 17 Package Diagram Clerk User Interface Customer Data «facade» Business System Client Class (to business system) Package Rental Screen 18 Component Diagram Component «library» DB Server Interface (dbsvr.dll) «library» Application Framework (appfr.dll) Interface Dependency «application» Video Workstation (vstation.exe) Note Supplied by Microsoft 19 Deployment Diagram Node Communication Association Phone Clerk Terminal :Clerk Client Check Out Terminal :Clerk Client :Store Server Server DB «TCP/IP» «TCP/IP» Store Server App 20 Activity Diagram Start State Action State Identify Caller Obtain Name & Address Current Customer? Decision Open Account? [no] [no] [yes] [yes] End State Create Account 21 Swimlanes and Fork/Join Points Customer Identify Movie Manager Walking Clerk Fork Point Place Order Place Order Pay Collect Money Pickup Movie Deliver Movie Fill Order Join Point 22 State Diagram Guard Event Transition [more videos] /get next video customer appears Validate do/check account [account valid] /get first video Activity State [account not valid] Check-Out do/check-out video Action [no more videos] Check-Out Complete 23 Views • The User View – Use Case Diagram(s) • Structural View – Class Diagram • The Behavior View – The Sequence Diagram – Collaboration Diagram – Activity Diagram – State Diagram • The Implementation View – Component Diagram – Deployment Diagram 24 A step back in time: Entity Relationship Diagrams (Where UML began) 25 Entity relationship diagram (ERD) – a data model utilizing several notations to depict data in terms of the entities and relationships described by that data. 26 Entity – a class of persons, places, objects, events, or concepts about which we need to capture and store data. – Named by a singular noun Persons: agency, contractor, customer, department, division, employee, instructor, student, supplier. Places: sales region, building, room, branch office, campus. Objects: book, machine, part, product, raw material, software license, software package, tool, vehicle model, vehicle. Events: application, award, cancellation, class, flight, invoice, order, registration, renewal, requisition, reservation, sale, trip. Concepts: account, block of time, bond, course, fund, qualification, stock. 27 Attribute – a descriptive property or characteristic of an entity. Synonyms include element, property, and field. – Just as a physical student can have attributes, such as hair color, height, etc., data entity has data attributes 28 Key – an attribute, or a group of attributes, that assumes a unique value for each entity instance. It is sometimes called an identifier. 29 Relationship – a natural business association that exists between one or more entities. The relationship may represent an event that links the entities or merely a logical affinity that exists between the entities. 30 Cardinality – the minimum and maximum number of occurrences of one entity that may be related to a single occurrence of the other entity. Because all relationships are bidirectional, cardinality must be defined in both directions for every relationship. bidirectional 31 Degree – the number of entities that participate in the relationship. A relationship between two entities is called a binary relationship. A relationship between three entities is called a 3-ary or ternary relationship. A relationship between different instances of the same entity is called a recursive relationship. 32 33