(Algorithms in Bipartite Graphs) Outline Introduction Algorithms in unweighted bipartite graph (Yehong & Gordon) Maximum matching A simple algorithm Hopcroft-Karp algorithm Stable marriage problem (Wang wei) Gale–Shapley algorithm Algorithms in weighted bipartite graph (Wang Sheng & Jinyang) Assignment problem Hungarian method & Kuhn-Munkres algorithm Q&A 2 Introduction Definition A graph G = (V, E) is bipartite if there exists partition V = X ∪ Y with X ∩ Y = ∅ and E ⊆ X × Y. Bipartite Graph types Unweighted Weighted For every edge e ∈ E , there is a weight w(e) . 3 Introduction Example: There are a set of boys and a set of girls. Each boy only likes girls and each girl only likes boys. A common friend wants to match each boy with a girl such that the boy and girl are both happy – but they both will only be happy if the boy likes the girl and the girl likes the boy. Is it possible for every situation? We can use a bipartite graph to model this problem 4 Introduction Problem Testing bipartiteness Matching Maximum matching problem Perfect matching problem Stable marriage problem Maximum weight matching problem 5 Yehong Maximum matching Definition Matching A Matching is a subset M ⊆ E such that ∀v ∈ V at most one edge in M is incident upon v – Maximum matching • A Maximum Matching is matching M such that everyother matching M′ satisfies |M′| ≤ |M|. • Unweighted graph: |M|= the number of edges • Weighted graph: |M|= 𝑒∈𝑀 𝑤(𝑒) – Perfect Matching • A matching which matches all vertices of the graph 7 Maximum matching free matched A Matching Not a Matching A Maximum Matching (not perfect) Definition We say that a vertex is matched if it is incident to some edge in M. Otherwise, the vertex is free 8 Maximum matching Definition Alternating Paths A path is alternating if its edges alternate between M and E − M. Augmenting Paths An alternating path is augmenting if both endpoints are free • Alternating paths ( Y1, X2, Y2, X4 ) • Augmenting Path (Y1, X2, Y2, X4, Y4, X5) Alternating Tree A tree rooted at some free vertex v in which every path is an alternating path. 9 Maximum matching Property of Augmenting Paths Replacing the M edges by the E − M ones increments size of the matching (Path: Y1, X2, Y2, X4, Y4, X5) Berge's Theorem: A matching M is maximum iff it has no augmenting path (Proof: Lec01 Page 3) 10 Maximum matching A simple algorithm X1 X2 Y1 Y2 Y3 X3 Y4 11 Maximum matching A simple algorithm X1 X2 Y1 Y2 X1 X2 Y1 Y2 Y1 Y2 Y3 X3 X3 Y4 X2 Y3 Y3 X3 X1 Y4 Y4 12 Maximum matching A simple algorithm X1 X2 Y1 Y2 Y3 X3 Y4 X1 X2 Y1 Y2 X1 X2 Y1 Y2 Y1 Y2 Y3 X3 X3 Y4 X2 Y3 Y3 X3 X1 Y4 Y4 13 Maximum matching A simple algorithm X1 X2 Y1 X1 Y2 X2 Y3 X3 Y1 Y2 Y3 X3 Y4 Y4 X1 X2 Y1 Y2 Y3 X3 Y4 14 Maximum matching A simple algorithm X1 X2 Y1 • Commonly search algorithm (BFS, DFS) O(E) Y2 Y3 • At most V times X3 Y4 • Complexity: O(VE) 15 An algorithm to find the maximum matching given a bipartite graph Gordon Introduction • • • • • The Hopcroft-Karp algorithm was published in 1973 It is a matching algorithm that finds a maximum matching in bipartite graphs The main idea is to augment along a set of vertex-disjoint shortest augment paths simulatenously The complexity is O(√|V||E|) In this section, some Theorems and Lemmas from graph theory will be stated without showing the proof. Definition We let the set A ⊕ B denote the symmetric difference of the set • A ⊕ B = (A ∪ B) – (A ∩ B) • A maximal set of vertex-disjoint minimum length augmenting path is defined as follows : It is a set of augmenting path No two path share a same vertex If the minimum length augmenting path is of length k, then all paths in S are of length k If p is an augmenting path not in S, then p shares a vertex with some path p’ in S • Algorithm The algorithm of Hopcroft and Kraft is as follows : Given a graph G = (X ∪ Y),E) 1) Let M = {} , 2) Find S = {P1 , P2 , … Pk} 3) While S ≠ {} M=M⊕S Find S 4) Output M Demonstration of algorithm at some stage Let the dark edges represent the edges in a matching M Demonstration of algorithm at some stage Pink edges represent an augmenting path Deleting them Demonstration of algorithm at some stage Another augmenting path No more paths Demonstration of algorithm at some stage Pink edges represent the paths in maximal set S M⊕S Note the before and after Algorithm • Question : How do we know that this algorithm produces the result that we want ? • Theorem 1 (Berge) : A matching M is maximum if and only if there is no augmenting path with respect to M • This theorem guarantees the correctness of the algorithm • We will now prove that the complexity of the algorithm is O(√|V||E|) Lemma 2 : A maximal set S of vertex-disjoint minimum length augmenting paths can be found in O(|E|) time Proof : Let G = (U ∪ V,E) be the graph that we are working on and M be a matching • • First , we construct a “tree-like/directed acyclic graph” graph given G We start with all the free vertices in U at level 0 Continuation of proof of lemma 2 • • • Starting at level 2k (even) , the vertices at level 2k+1 are obtained by following free edges from edges at level 2k Starting at level 2k+1 (odd) , the level at 2k+2 are obtained by following matched edges from vertices at level 2k+1 Note that the even levels contain vertices from U and odd levels from V U Recall the earlier example : There are 3 levels here V Continuation of proof of lemma 2 • • • We continue building the tree until all vertices have been visited or until a free vertex is encountered (say t) Note that in the latter case, the free vertices are encountered at V Complexity of this portion of building the “tree” is linear to the size of the edges ( similar to BFS) Continuation of proof of lemma 2 Dashed line represent edges while the normal lines represent edges in the matching M Example : Free-vertex 0 1 2 3 Continuation of proof of lemma 2 • • • • Now we find a maximal set S of vertex disjoint paths in this “tree” that we constructed We assign a counter to all vertices after level 0 This counter represents the number of edges entering the vertex previous level (think of it like an indegree) Starting at a free vertex v at level t, we trace a path until we reach a free vertex u at level 0 Continuation of proof of lemma 2 • • • • This path is an augmenting path and we add it into S After which , we add the vertices in this path into a deletion queue As long as the deletion queue is non empty, we delete the vertex in the queue and from the constructed “tree” This includes all the edges incident onto it Recall the earlier example Continuation of proof of lemma 2 • • • Whenever an edge is deleted , the counter associated with its right endpoint are all decremented If the counter becomes 0, put the vertex into the deletion queue (there can be no augmenting path from this vertex) After emptying the deletion queue, if there are still free vertex at level t , it means that an augmenting path must still exist Continuation of proof of lemma 2 • • • • We continue until there are no more free vertex at level t This entire process takes linear time , since it is proportional to the number of edges deleted Therefore this part takes O(|E|) Total time complexity for both parts is O(|E|) Continuation of proof of lemma 2 Example : Consider the path : v6 u6 v5 u1 Deletion V6 U6 Queue Counter of v1 decreases by 1 V5 U1 Continuation of proof of lemma 2 Example : 0 0 0 Now consider the path : v3 u3 v1 u2 Deletion Queue V3 U3 V1 V2 U4 V4 U2 Theorems and Lemmas cited without proof • • Lemma 3 : Let M* be a maximum matching, and let M be any matching in G. If the length of the shortest augmenting path with respect to M is k, then |M*| - |M| ≤ (|V|/k) Lemma 4 : Let k be the length of the shortest augmenting path with respect to M and let S be a maximal set of shortest disjoint augmenting paths with respect to M, then the length of the shortest augmenting path with respect to M⊕S is larger than k Theorem 5: The Hopcroft-Karp algorithm finds a maximum matching in a bipartite graph in O(√|V||E|) time Proof : • • • Now we run the algorithm for √|V| and let M be matching after running those rounds Lemma 4 implies that we have that in each phrase of the algorithm, the length of the shortest augmenting path increases by at least 1 Therefore the size of the shortest augmenting path must be at least √|V| Continuation of proof of Theorem 5 • • • • Now from Lemma 3, we have that |M*| - |M| ≤ (|V|/√|V|) = √|V| In each phrase , we increase the size of the matching by at least 1, so therefore , at most √|V| more phrases needed Therefore at most 2 √|V| phrases are needed for this entire algorithm. Therefore with lemma 2, the time complexity of the algorithm is O(√|V| |E|) Wang Wei Terminology Problem definition: Given n men and n women, each person has a preference list for all members of the opposite sex; Find a one-to-one match M. If m(a man) and w (a woman) are matched in M, then m is the partner of w, and vice verse. Blocking pair in a match M: (m, w), m prefers w than his partner in M, and w prefers m than her partner. Stable match: no blocking pair exist. Stability-checking algorithm For each man, try to find a woman, with whom they form a blocking pair; if no such woman exist, then the match is stable. Complexity: O(n2) Example:http://mathsite.math.berkeley.edu/smp/smp.html Basic Gale-Shapley algorithm For man, propose to every women on his preference list until get engaged; For woman, wait for proposal, accept if free or prefer the proposer than current partner/fiance; otherwise reject the proposal; Complexity: O(n2) Theorem 1. For any given instance of the stable marriage problem, the Gale- Shapley algorithm terminates, and, on termination, the engaged pairs constitute a stable matching. Termination: If GS not terminate, then at least one man is free To reject a man, the woman must be engaged He must be rejected by all women Once a woman is engaged, she will never be free All women are engaged All men are engaged Stability: if m prefers w than his partner , then w must have rejected m, i.e., w prefers her partner to m. (m,w) cannot be a block pairno block pair exists. Theorem 2: All possible executions of the Gale-Shapley algorithm(with the men as the proposers) yield the same stable matching, in which, man has the best partner he can have in any stable matching. Theorem 3: In the man-optimal stable matching, each woman has the worst partner that she can have in any stable matching. Jinyang Assignment Problem Suppose we have n resources to which we want to assign to n tasks on a one-to-one basis. Suppose we also know the cost(gain) of assigning a given resource to a given task. We wish to find an optimal assignment–one which minimizes(maximizes) total cost(gain). Min-Cost or Max-Weight Perfect Matching in Bipartite Graph. Example Three students collaborate to finish a project. Their efficiency is different. coding test writing John 4 hours 3 hours 3 hours Terry 6 hours 4 hours 5 hours Eric 7 hours 7 hours 5 hours Matrix Representation We will formula this problem in a matrix representation. It is easier to illustrate its key idea and how it works. We will explain how to implement it into algorithm and show its complexity later. We will use minimum cost form of the problem. For maximum problem, we just reverse the num. Matrix Representation Difficulty Theorem 1 If a number is added to or subtracted from all of the entries of any one row or column of a cost matrix, then on optimal assignment for the resulting cost matrix is also an optimal assignment for the original cost matrix. You have to choose one entry in each row or column any way. So this operation add or reduce the same number for all assignment. Assignment Problem Theorem 2 When there exist a assignment has a zero cost in a non-negative matrix. This assignment is an optimal assignment. Hungarian Method The key idea of Hungarian Method is to transform the original matrix to a non-negative matrix which have a zero assignment by add or subtract operation in each row and column. There will be some slight difference in different implementation. Hungarian Method Step 1: Subtract the smallest entry in each row from all the entries of its row. Step 2: Subtract the smallest entry in each column from all the entries of its column. This two step is not necessary. But it can reduce the number of iterations later. The only requirement is that it comes to a non-negative matrix. Hungarian Method Step 3: Draw lines through appropriate rows and columns so that all the zero entries of the cost matrix are covered and the minimum number of such lines is used. Step 4: If the minimum number of covering lines is n, an optimal assignment of zeros is possible and we are finished. Else continue step 5. Step 5: Determine the smallest entry not covered by any line. Subtract this entry from each uncovered row, and then add it to each covered column. Return to Step 3. Example 1 4 3 3 𝑠𝑡𝑒𝑝 1 1 0 0 𝑠𝑡𝑒𝑝 2 0 0 0 6 4 5 2 0 1 1 0 1 7 7 5 2 2 0 1 2 0 𝑠𝑡𝑒𝑝 3 0 0 0 𝑠𝑡𝑒𝑝 4 𝟎 0 0 1 0 1 1 𝟎 1 1 2 0 1 2 𝟎 Example 2 5 8 10 𝑠𝑡𝑒𝑝 1 0 3 5 3 5 7 0 2 4 1 2 3 0 1 2 𝑠𝑡𝑒𝑝 3 0 2 3 0 1 2 0 0 0 Less than 3 lines. 𝑠𝑡𝑒𝑝 2 0 2 3 0 1 2 0 0 0 Example 2 Step 5: 0 2 3 𝑠𝑢𝑛𝑡𝑟𝑎𝑐𝑡 𝑓𝑟𝑜𝑚 −1 𝑢𝑛𝑐𝑜𝑣𝑒𝑟𝑒𝑑 𝑟𝑜𝑤𝑠 0 1 2 −1 0 0 0 0 𝑎𝑑𝑑 𝑡𝑜 −1 1 2 0 𝑐𝑜𝑣𝑒𝑟𝑒𝑑 𝑐𝑜𝑙𝑢𝑚𝑛 −1 0 1 0 0 0 0 1 1 0 0 1 0 0 2 1 0 2 1 0 Example 2 Return to step 3: 𝟎 1 2 0 𝟎 1 1 0 𝟎 Number of lines equals to 3. Finished. How to Draw Lines The lines is a minimum dominating set of all zero point. Transform the solution of maximum matching to minimum dominating set. How to Draw Lines 0 * * * * * * 0 0 * * * * 0 * * How to Draw Lines Find a maximum assignment(maximum match). 0 * * * * * * 0 0 * * * * 0 * * How to Draw Lines Find a maximum assignment(maximum match). Mark all rows having no assignments . 0 * * * * * * 0 0 * * * * 0 * * $ How to Draw Lines Find a maximum assignment(maximum match). Mark all rows having no assignments . Then mark all columns having zeros in marked row(s). $ 0 * * * * * * 0 0 * * * * 0 * * $ How to Draw Lines Find a maximum assignment(maximum match). Mark all rows having no assignments . Then mark all columns having zeros in marked row(s). Then mark all rows having assignments in marked columns .Repeat this until a closed loop is obtained. $ 0 * * * * * * 0 0 * * * * 0 * * $ $ How to Draw Lines Find a maximum assignment(maximum match). Mark all rows having no assignments . Then mark all columns having zeros in marked row(s). Then mark all rows having assignments in marked columns .Repeat this until a closed loop is obtained. Then draw lines through all marked columns and unmarked rows. $ 0 * * * * * * 0 0 * * * * 0 * * $ $ Why Always Stop? There are at most n-1 lines. Suppose there are m row lines and k column lines. The smallest entry is x. 𝑥 > 0 , 𝑚 + 𝑘 ≤ 𝑛 − 1. We subtract 𝑛 − 𝑚 ∗ 𝑛 ∗ 𝑥 from the sum of all entries of the matrix. And then add k ∗ 𝑛 ∗ 𝑥. The sum reduces 𝑛 ∗ 𝑥 at least. The sum value becomes smaller and smaller in each iteration. (complexity will be shown in KM algorithm) Wang Sheng Evolvement of Hungarian Method 1955, Harold Kuhn Hungarian method was published and was largely based on the earlier works of two Hungarian mathematicians 1957, James Munkres Munkres observed it is polynomial in O(n4) and since then the algorithm was also known as Kuhn-Munkres algorithm 1960, Edmonds and Karp The KM algorithm was modified to achieve an O(n3) running time Introduction to KM Algorithm Basic Hungarian method Consider assignment problem in terms of matrix Idea: add/subtract X from all entries of a row/column Goal: choose 0s from nonnegative matrix Easy to understand Kuhn-Munkres algorithm Consider assignment problem in terms of bipartite graph Easy to analysis and implement Our Goal Introduce KM and show both of them are equivalent Restate Assignment Problem Matrix vs. Bipartite graph For each entry Ci,j in matrix, there is an edge in bipartite graph from Xi to Yj with weight equal to Ci,j 3 2 3 1 2 0 3 2 1 Y1 Y2 3 Y3 3 3 1 2 X1 1 2 0 X2 2 X3 In order to be consistent with theorems introduced in the algorithm we consider max-weight matching Definitions Feasible labeling L A vertex labeling is a function L : V → R A feasible labeling is one such that L(x)+L(y) ≥ w(x, y), ∀x ∈ X, y ∈ Y 2 1 Equality Graphs Equality Graph is G = (V,EL) where EL = {(x, y) : L(x)+L(y) = w(x, y)} 2 3 3 3 1 2 1 1 2 1 0 2 1 Kuhn-Munkres Theorem If L is feasible and M is a perfect matching in EL then M is a max-weight matching each node is covered exactly once and L(x)+L(y) ≥ w(x, y) therefore the upper-bound of the weight is the sum of labels Power of the theorem Transform problem from weighted matching to un-weighted perfect matching 1 1 1 Inspiration from KM Theorem Key idea find a good feasible labeling that remains enough edges in equality graph to ensure perfect matching can be done Algorithm proposal Start with any feasible labeling L and some matching M in EL While M is not perfect, repeat: Find an augmenting path in EL to increase the size of M or if no path exists, improve L to L’ such that EL ⊂ EL’ Finding an Initial Feasible Labeling Simplest assignment Maximize L(x) while Minimize L(y) ∀y ∈ Y, L(y) = 0 ∀x ∈ X, L(x) = max{w(x,y)}, y ∈ Y It is obvious that ∀x ∈ X, y ∈ Y, w(x, y) ≤ L(x)+L(y) Y1 0 Y2 0 Y3 0 1 1 6 8 6 X1 6 X2 8 4 X3 4 Improving Labeling Neighbor of u ∈ V and S ⊆ V NL(u) = { v : (u,v) ∈ EL } NL(S) = ∪u ∈ S NL(u) Lemma Let S ⊆ X and T = NL(S) ≠ Y. Set αL = min { L(x) + L(y) – w(x,y) }, x ∈ S, y ∉ T Update the labels (1) if v ∈ S L’(v) = L(v) - αL (2) if v ∈ T L’(v) = L(v) + αL (3) otherwise L’(v) = L(v) Then L’ is a feasible labeling Equivalence of Graph and Matrix αL = min { L(x) + L(y) – w(x,y) }, x ∈ S, y ∉ T Consider a matrix C with –w(x,y) as its elements For row x ∈ X / column y ∈ Y, add L(x)/ L(y) to each element Problem is equivalent to solve the min-cost assignment in C Edge with L(x) + L(y) = w(x,y) is the 0 element in matrix C (1) if v ∈ S, L’(v) = L(v) - αL (2) if v ∈ T, L’(v) = L(v) + αL S : set of uncovered rows T : set of covered columns αL : the smallest entry not covered by any line Subtract this entry from each uncovered row, and then add it to each covered column Effectiveness of Label Update Edges in EL’ (1) if v ∈ S L’(v) = L(v) - αL (2) if v ∈ T L’(v) = L(v) + αL (3) otherwise L’(v) = L(v) If (x,y) ∈ EL for x ∈ S, y ∈ T then (x,y) ∈ EL’ If (x,y) ∈ EL for x ∉ S, y ∉ T then (x,y) ∈ EL’ There is some edge (x,y) ∈ EL’ for x ∈ S, y ∉ T With good choice of S, we can guarantee there are more edges in new Equality Graph Kuhn-Munkres Algorithm 1. 2. 3. 4. Generate initial labeling L and matching M in EL If M is perfect, terminate. Otherwise pick free vertex u ∈ X. Set S = {u}, T = {}. If NL(S) = T, update labels(forcing NL(S) ≠ T) αL = min { L(x) + L(y) – w(x,y) }, x ∈ S, y ∉ T (1) if v ∈ S L’(v) = L(v) - αL (2) if v ∈ T L’(v) = L(v) + αL (3) otherwise L’(v) = L(v) If NL(S) ≠ T, pick y ∈ NL(S) – T. If y is free, augmenting u-y and go to 2. If y is matched to z, S = S ∪ {z}, T = T ∪ {y}. Go to 3. Example Generate initial labeling and matching Pick a free vertex, set S={u} T={}; otherwise stop If NL(S) = T, update labels (force NL(S) ≠ T) If NL(S) ≠ T, pick y to be NL(S) – T If y is free, augment u – y, go to step 2 If y is matched to z, S = S ∪ {z}, T = T ∪ {y}. go to step 3 Y1 1 Y2 6 Y3 8 Y2 Y3 1 6 X1 Y1 X2 Original Graph 4 X3 X1 X2 X3 Equality Graph + Matching Example Generate initial labeling and matching Pick a free vertex, set S={u} T={}; otherwise stop If NL(S) = T, update labels (force NL(S) ≠ T) If NL(S) ≠ T, pick y to be NL(S) – T If y is free, augment u – y, go to step 2 If y is matched to z, S = S ∪ {z}, T = T ∪ {y}. go to step 3 Y1 0 1 Y2 0 6 8 Y1 Y2 Y3 1 6 X1 6 Y3 0 X2 8 Original Graph 4 X3 4 X1 X2 X3 Equality Graph + Matching Example Generate initial labeling and matching Pick a free vertex, set S={u} T={}; otherwise stop If NL(S) = T, update labels (force NL(S) ≠ T) If NL(S) ≠ T, pick y to be NL(S) – T If y is free, augment u – y, go to step 2 If y is matched to z, S = S ∪ {z}, T = T ∪ {y}. go to step 3 Y1 0 1 Y2 0 6 8 Y1 Y2 Y3 1 6 X1 6 Y3 0 X2 8 Original Graph 4 X3 4 X1 X2 X3 Equality Graph + Matching Example Generate initial labeling and matching Pick a free vertex, set S={u} T={}; otherwise stop If NL(S) = T, update labels (force NL(S) ≠ T) If NL(S) ≠ T, pick y to be NL(S) – T If y is free, augment u – y, go to step 2 If y is matched to z, S = S ∪ {z}, T = T ∪ {y}. go to step 3 Y1 0 1 Y2 0 6 8 Y1 Y2 Y3 1 6 X1 6 Y3 0 X2 8 Original Graph 4 X3 4 X1 X2 X3 Equality Graph + Matching Example Generate initial labeling and matching Pick a free vertex, set S={u} T={}; otherwise stop If NL(S) = T, update labels (force NL(S) ≠ T) If NL(S) ≠ T, pick y to be NL(S) – T If y is free, augment u – y, go to step 2 If y is matched to z, S = S ∪ {z}, T = T ∪ {y}. go to step 3 Y1 0 Y2 0 Y3 0 Y1 Y2 Y3 S = {X1} 1 6 8 1 6 X1 6 X2 8 Original Graph T = {} 4 X3 4 X1 X2 X3 Equality Graph + Matching Example Generate initial labeling and matching Pick a free vertex, set S={u} T={}; otherwise stop If NL(S) = T, update labels (force NL(S) ≠ T) If NL(S) ≠ T, pick y to be NL(S) – T If y is free, augment u – y, go to step 2 If y is matched to z, S = S ∪ {z}, T = T ∪ {y}. go to step 3 Y1 0 Y2 0 Y3 0 Y1 Y2 Y3 S = {X1} 1 6 8 1 6 X1 6 X2 8 Original Graph T = {} 4 X3 4 X1 X2 X3 Equality Graph + Matching Example Generate initial labeling and matching Pick a free vertex, set S={u} T={}; otherwise stop If NL(S) = T, update labels (force NL(S) ≠ T) If NL(S) ≠ T, pick y to be NL(S) – T If y is free, augment u – y, go to step 2 If y is matched to z, S = S ∪ {z}, T = T ∪ {y}. go to step 3 Y1 0 Y2 0 Y3 0 Y1 Y2 Y3 S = {X1} 1 6 8 1 6 X1 6 X2 8 Original Graph T = {} 4 X3 4 X1 X2 X3 Equality Graph + Matching Example Generate initial labeling and matching Pick a free vertex, set S={u} T={}; otherwise stop If NL(S) = T, update labels (force NL(S) ≠ T) If NL(S) ≠ T, pick y to be NL(S) – T If y is free, augment u – y, go to step 2 If y is matched to z, S = S ∪ {z}, T = T ∪ {y}. go to step 3 Y1 0 Y2 0 Y3 0 Y1 Y2 Y3 S = {X1,X2} 1 6 8 1 6 X1 6 X2 8 Original Graph 4 X3 4 T = {Y2} X1 X2 X3 Equality Graph + Matching Example Generate initial labeling and matching Pick a free vertex, set S={u} T={}; otherwise stop If NL(S) = T, update labels (force NL(S) ≠ T) If NL(S) ≠ T, pick y to be NL(S) – T If y is free, augment u – y, go to step 2 If y is matched to z, S = S ∪ {z}, T = T ∪ {y}. go to step 3 Y1 0 Y2 0 Y3 0 Y1 Y2 Y3 S = {X1,X2} 1 6 8 1 6 X1 6 X2 8 Original Graph 4 X3 4 T = {Y2} X1 X2 X3 Equality Graph + Matching Example Generate initial labeling and matching Pick a free vertex, set S={u} T={}; otherwise stop If NL(S) = T, update labels (force NL(S) ≠ T) If NL(S) ≠ T, pick y to be NL(S) – T If y is free, augment u – y, go to step 2 If y is matched to z, S = S ∪ {z}, T = T ∪ {y}. go to step 3 Y1 0 Y2 2 Y3 0 Y1 Y2 Y3 S = {X1,X2} 1 6 8 1 6 X1 4 X2 6 Original Graph 4 X3 4 T = {Y2} X1 X2 X3 Equality Graph + Matching Example Generate initial labeling and matching Pick a free vertex, set S={u} T={}; otherwise stop If NL(S) = T, update labels (force NL(S) ≠ T) If NL(S) ≠ T, pick y to be NL(S) – T If y is free, augment u – y, go to step 2 If y is matched to z, S = S ∪ {z}, T = T ∪ {y}. go to step 3 Y1 0 Y2 2 Y3 0 Y1 Y2 Y3 S = {X1,X2} 1 6 8 1 6 X1 4 X2 6 Original Graph 4 X3 4 T = {Y2} X1 X2 X3 Equality Graph + Matching Example Generate initial labeling and matching Pick a free vertex, set S={u} T={}; otherwise stop If NL(S) = T, update labels (force NL(S) ≠ T) If NL(S) ≠ T, pick y to be NL(S) – T If y is free, augment u – y, go to step 2 If y is matched to z, S = S ∪ {z}, T = T ∪ {y}. go to step 3 Y1 0 Y2 2 Y3 0 Y1 Y2 Y3 S = {X1,X2} 1 6 8 1 6 X1 4 X2 6 Original Graph 4 X3 4 T = {Y2} X1 X2 X3 Equality Graph + Matching Example Generate initial labeling and matching Pick a free vertex, set S={u} T={}; otherwise stop If NL(S) = T, update labels (force NL(S) ≠ T) If NL(S) ≠ T, pick y to be NL(S) – T If y is free, augment u – y, go to step 2 If y is matched to z, S = S ∪ {z}, T = T ∪ {y}. go to step 3 Y1 0 Y2 2 Y3 0 Y1 Y2 Y3 S = {X1,X2} 1 6 8 1 6 X1 4 X2 6 Original Graph 4 X3 4 T = {Y2} X1 X2 X3 Equality Graph + Matching Example Generate initial labeling and matching Pick a free vertex, set S={u} T={}; otherwise stop If NL(S) = T, update labels (force NL(S) ≠ T) If NL(S) ≠ T, pick y to be NL(S) – T If y is free, augment u – y, go to step 2 If y is matched to z, S = S ∪ {z}, T = T ∪ {y}. go to step 3 Y1 0 Y2 2 Y3 0 Y1 Y2 Y3 S = {X1,X2} 1 6 8 1 6 X1 4 X2 6 Original Graph 4 X3 4 T = {Y2} X1 X2 X3 Equality Graph + Matching Example Generate initial labeling and matching Pick a free vertex, set S={u} T={}; otherwise stop max-weight is 16 If NL(S) = T, update labels (force NL(S) ≠ T) If NL(S) ≠ T, pick y to be NL(S) – T If y is free, augment u – y, go to step 2 If y is matched to z, S = S ∪ {z}, T = T ∪ {y}. go to step 3 Y1 0 Y2 2 Y3 0 Y1 Y2 Y3 S = {X1,X2} 1 6 8 1 6 X1 4 X2 6 Original Graph 4 X3 4 T = {Y2} X1 X2 X3 Equality Graph + Matching Complexity In each phase of algorithm, |M| increases by 1, so there are at most V phases. ∀y ∉ T keep track of slacky = min{L(x)+L(y)-w(x,y)} In each phase Initializing all slacks. O(V) When a vertex moves into S, all slacks need update. O(V) Only |V| vertices can be moved into S. O(V2) When updating labels, αL = min(slacky). O(V) After getting αL, must update slacky = slacky -αL. O(V) αL can be calculated |V| times per phase. O(V2) Total time per phase is O(V2) Total running time is O(V3) References Maximum matching / Hopcroft-Karp Algorithm : http://en.wikipedia.org/wiki/Matching_(graph_theory) http://www.cs.dartmouth.edu/~ac/Teach/CS105Winter05/Notes/kavathekar-scribe.pdf http://en.wikipedia.org/wiki/Hopcroft%E2%80%93Karp _algorithm http://www2.informatik.huberlin.de/alkox/lehre/lvss12/g a/notes/HK.pdf http://www.dis.uniroma1.it/~leon/tcs/lecture2.pdf References Stable Matching Problem : http://www.cs.cmu.edu/afs/cs.cmu.edu/academic/class/1 5251-f10/Site/Materials/Lectures/Lecture21/lecture21.pdf Hungarian Method & Kuhn Munkres Algorithm http://www.cse.ust.hk/~golin/COMP572/Notes/Matchin g.pdf http://www.math.harvard.edu/archive/20_spring_05/ha ndouts/assignment_overheads.pdf http://en.wikipedia.org/wiki/Hungarian_algorithm http://en.wikipedia.org/wiki/Dominating_set