A Source-to-Source OpenACC compiler for CUDA Akihiro Tabuchi†1 Masahiro Nakao†2 Mitsuhisa Sato†1 †1. Graduate School of Systems and Information Engineering, University of Tsukuba †2. Center for Computational Sciences, University of Tsukuba Outline • • • • • Background OpenACC Compiler Implementation Performance Evaluation Conclusion & Future Work Background • Accelerator programming model – CUDA (for NVIDIA GPU) – OpenCL (for various accelerators) • Accelerator programming is complex – memory management, kernel function, … – low productivity & low portability • OpenACC is proposed to solve these problems OpenACC • The directive-based programming model for accelerators – support C, C++ and Fortran • Offloading model – offload a part of code to an accelerator • High productivity – only adding directives • High portability – run on any accelerators as long as the compiler supports it Example of OpenACC int main(){ int i; int a[N], b[N], c[N]; /* initialize array ‘a’ and ‘b’ */ #pragma acc parallel loop copyin(a,b) copyout(c) for(i = 0; i < N; i++){ c[i] = a[i] + b[i]; } } This directive specifies data transfers and loop offloading and parallelization Purpose of Research • Designing and implementing an open source OpenACC compiler – Target language :C – Target accelerator : NVIDIA GPU – Source-to-source approach • C + OpenACC → C + CUDA API • This approach enables to leave detailed machinespecific code optimization to the mature CUDA compiler by NVIDIA – The result of compilation is a executable file Related Work • Commercial compiler – PGI Accelerator compiler – CAPS HMPP – Cray compiler • Open source compiler – accULL • • • • developed at University of La Laguna in Spain Source-to-source translation Backend is CUDA and OpenCL Output is codes and a Makefile OpenACC directives • • • • • • • parallel kernels loop data host_data update wait • • • • cache declare parallel loop kernels loop (OpenACC specification 1.0) data construct int a[4]; #pragma acc data copy(a) { /* some codes using ‘a’ */ host memory device memory computation on device } Data management on Accelerator If an array is specified in “copy” clause … 1. Device memory allocation at the beginning of region 2. Data transfer from host to device 3. Data transfer from device to host at the end of region 4. Device memory release Translation of data construct int a[4]; #pragma acc data copy(a) { /* some codes using ‘a’ */ } • • • • host address device address size …. int a[4]; { allocate ‘a’ on GPU void *_ACC_DEVICE_ADDR_a,*_ACC_HOST_DESC_a; _ACC_gpu_init_data(&_ACC_HOST_DESC_a, &_ACC_DEVICE_ADDR_a, a, 4*sizeof(int)); _ACC_gpu_copy_data(_ACC_HOST_DESC_a, 400); copy ‘a’ to GPU from host { /* some codes using ‘a’ */ } copy ‘a’ to host from GPU _ACC_gpu_copy_data(_ACC_HOST_DESC_a, 401); _ACC_gpu_finalize_data(_ACC_HOST_DESC_b); free ‘a’ on GPU } parallel construct #pragma acc parallel num_gangs(1) vector_length(128) { /* codes in parallel region */ } • Codes in parallel region are executed on device • Three levels of parallelism – gang – worker – vector • The number of gang or worker or vector length can be specified by clauses OpenACC CUDA gang thread block worker (warp) vector thread Translation of parallel construct #pragma acc parallel num_gangs(1) vector_length(128) { /* codes in parallel region */ } __global__ static void _ACC_GPU_FUNC_0_DEVICE( ... ) { GPU kernel /* codes in parallel region */ function } extern "C” void _ACC_GPU_FUNC_0( … ) { dim3 _ACC_block(1, 1, 1), _ACC_thread(128, 1, 1); kernel _ACC_GPU_FUNC_0_DEVICE<<<_ACC_block,_ACC_thread>>>( .. launch . ); function _ACC_GPU_M_BARRIER_KERNEL(); } loop construct /* inside parallel region */ #pragma acc loop vector for(i = 0; i < 256; i++){ a[i]++; } • Loop construct describes parallelism of loop – Distribute loop iteration among gang, worker or vector – Two or more parallelisms can be specified for a loop • Loops with no loop directive in parallel region is basically executed serially. Translation of loop construct (1/3) /* inner parallel region */ #pragma acc loop vector for(i = 0; i < N; i++){ a[i]++; } 1. A virtual index which is the same length as loop iteration is prepared 0 1 2 3 4 5 6 7 8 9 1 1 1 1 1 1 0 1 2 3 4 5 2. The virtual index is divided and distributed among blocks and/or threads 0 1 2 3 8 9 10 11 4 5 6 7 12 13 14 15 3. Each thread calculates the value of loop variable from the virtual index and executes loop body Translation of loop construct (2/3) /* inner parallel region */ #pragma acc loop vector for(i = 0; i < N; i++){ a[i]++; } virtual index:_ACC_idx virtual index range : _ACC_init, cond, step calculate the range of virtual index /* inner gpu kernel code */ virtual index int i, _ACC_idx; range variables int _ACC_init, _ACC_cond, _ACC_step; _ACC_gpu_init_thread_x_iter(&_ACC_init, &_ACC_cond, &_ACC_step, 0, N, 1); for(_ACC_idx = _ACC_init; _ACC_idx < _ACC_cond; _ACC_idx += _ACC_step){ _ACC_gpu_calc_idx(_ACC_idx, &i, 0, N, 1); a[i]++; calculate ‘i’ from virtual index loop body } Translation of loop construct(3/3) • Our compiler supports 2D blocking for nested loops – Nested loops are distributed among the 2D blocks in the 2D grid in CUDA (default block size is 16x16) – But it’s not allowed in OpenACC 2.0 and 2D Grid “tile” clause is provided instead #pragma acc loop gang vector for( i = 0; i < N; i++) #pragma acc loop gang vector for(j = 0; j < N; j++) /* … */ distribute 2D Block Compiler Implementation • Our compiler translates C with OpenACC directives to C with CUDA API – read C code with directives and output translated code – using Omni compiler infrastructure • Omni compiler infrastructure – a set of programs for a source-to-source compiler with code analysis and transformation – supports C and Fortran95 Flow of Compilation sample.c C with OpenACC directives a.out Omni Frontend sample.xml OpenACC translator XcodeML Omni compiler infrastructure acc runtime sample_tmp.o C compiler sample _tmp.c C with ACC API sample.gpu.o nvcc sample.cu CUDA Performance Evaluation • Benchmark – Matrix multiplication – N-body problem – NAS Parallel Benchmarks – CG • Evaluation environment – 1 node of Cray XK6m-200 • CPU : AMD Opteron Processor 6272 (2.1GHz) • GPU : NVIDIA X2090 (MatMul, N-body) : NVIDIA K20 (NPB CG) Performance Comparison • Cray compiler • Our compiler • Hand written CUDA – The code is written in CUDA and compiled by NVCC – The code doesn’t use shared memory of GPU • Our compiler (2D-blocking) – The code uses 2D blocking and is compiled by our compiler – This is applied to only matrix multiplication Relative performance against CPU Matrix multiplication 6 5 5.5x 4.6x 1.4x Cray compiler 41.5x 3 Hand-written CUDA 2 Our compiler 1 Our compiler, 2DBlocking 0 1K 2K 4K Matrix size 8K The performance of our compiler using 2D-blocking and hand-written CUDA are slightly lower Matrix multiplication • Our compiler achieves better performance than that of Cray compiler – The PTX code directly generated by Cray compiler has more operations in the innermost loop – Our compiler outputs CUDA code, and NVCC generates more optimized PTX code • 2D-blocking is lower performance – default 2D block size (16x16) is not adequate to this program – the best block size was 512x2 – Hand-written CUDA code also uses 16x16 block Relative performance against CPU N-body 35 1.2x 31x 30 25 20 Cray compiler 15 10 0.95x 5 Hand-written CUDA 5.4x Our compiler 0 1K 2K 4K 8K 16K The number of particles 32K At the small problem size, the performance of our compiler is lower than that of Cray compiler N-body • At small problem size, the performance became worse – Decline in the utilization of Streaming Multiprocessors(SMs) • A kernel is executed by SMs per thread block – If the number of blocks is smaller than that of SMs, the performance of the kernel becomes low. • Default block size – Cray compiler : 128 threads / block – Our compiler : 256 threads / block Relative perfomance against CPU NPB CG 12 9.7x 10 8 2.1x 6 4 0.66x Cray compiler 2 0.74x 0 Our compiler Class(Matrix size) the performance is lower than that of CPU and Cray compiler NPB CG • At class S, the performance of GPU is lower than that of CPU – Overheads are larger compared with kernel execution time • launching kernel functions • synchronization with device • data allocation / release / transfer • The overhead is larger than that of Cray compiler – large overhead of reduction • The performance of GPU kernels are better than that of Cray compiler Conclusion • We implemented a source-to-source OpenACC compiler for CUDA – C with OpenACC directives → C with CUDA API – Using Omni compiler infrastructure • In most case, the performance of GPU code by our compiler is higher than that of CPU single core – Speedup of up to 31 times at N-body • Our compiler makes use of CUDA backend successfully by source-to-source approach – the performance is often better than that of Cray compiler • There is room for performance improvement – using suitable grid size and block size – reducing overhead of synchronization and reduction Future Work • Optimization – tuning block size at compile time – reducing overhead from synchronization and reduction • Support the full set of directives for conforming to OpenACC specification in our compiler – We will release our compiler at next SC