2014 - 2015 Team Manager Training

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Team Members
Team Managers
Parents and Relatives
Teachers and School Personnel
Community Organization Members
Central Challenge
Solving the
Central Challenge
Goals
• Understand the components of the Team Challenge
– Central Challenge
– Team Choice Elements
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Locate helpful information in the Rules of the Road
Locate helpful information in the Roadmap
Recognize the Elements of the Team Challenge
Reinforce the DI® philosophy of Awarding Points
and the Level Playing Field
Goals -- continued
• Understand the roles of the different members of
Appraisal Team
• Understand the general flow at the Presentation Site
• Understand how scoring is performed
• Provide a video representation of a Tournament Team
Challenge Presentation Site
• Provide the experience of solving an Instant
Challenge on a minimal scale
Rules of the road
• It is very important for team members and
Team Managers to read and completely
understand this year’s Rules of the Road
• A team cannot solve the Team Challenge
without knowing the Challenge Rules, Rules
of the Road, and all Public Clarifications
DI Roadmap
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The Roadmap provides:
An outline for the first 16 team meetings
Practice Instant challenges
Tips on team development and management
for Team Managers
• It is generally a great resource aimed at
helping teams get the most out of being a
Destination Imagination participant
Types of Clarifications
• General Public Clarification
– These are Challenge-Specific and published on the
Destination Imagination, Inc. website.
– They apply to all teams within that Challenge
• Individual Team Clarification
– They are used by teams that need a rule clarification for
their unique solution
– They are shared only with the team asking the question
– There is a team-limit of 10 Clarification Questions
– The Clarification Deadline is February 15th
Public Clarifications
If you have questions about your Challenge or the Rules: You might not be sure
whether you understand something about your Team Challenge or the Rules. When
you have a question and you cannot find the answer in the Challenge or the Rules
of the Road, your team should ask for a Clarification. A Clarification is a statement
that explains the boundaries of a stated rule or Team Challenge requirement.
Questions asked by your team are answered by the International Challenge Masters
(ICMs) who are in charge of each Team Challenge. The answers to your questions
are called Clarifications.
Clarifications are OPEN
Submit before: Mon Feb-16-2015 at 03:00 AM ET
Challenge-Specific Public Clarifications apply to every team within the Challenge.
It is important to check them weekly to see if your Challenge has been modified
2015 Public Clarification for Scientific Challenge: Making Waves
The last sentence of A.3.d should read: If the team makes modifications that are
simply decorative to a purchased item or to a commercially made instrument, the
team will receive lower scores for Technical Design and Innovation.
Ohio Team-specific Clarification 1263 from The World Canvas -- 135- 37525
Your team may ask questions of the International Challenge Masters (ICMs) for your Team Challenge.
The ICMs will answer your team’s questions and send them directly back to you via email. The
question and answer will not be shared with any other team.
Question: The brochure is required to "be printed on and made from one sheet of 8.5in by 11in or A4 paper". Can the
brochure be hand-drawn or does printed mean it has to be completely digitally generated? Additionally, is it ok to alter
the paper or does it need to remain a complete 8.5 by 11 in paper? Thank you
Answer: Hi Miamisburg High School Secondary Level projectOUTREACH Team in Ohio! We are glad to hear from
you and to know that you are interested in making the world you live in a better place! Your team wants to know if
the Marketing Brochure may be hand-drawn or does it have to be completely digitally generated. Additionally, your
team would like to know if you can alter the paper or if it must remain a complete 8.5in by 11in piece of paper. Let's
see what the Challenge says about the Marketing Brochure.
In the World Canvas, Section B.3. it states, "... The Marketing Brochure must be printed on and made from one
sheet of 8.5 in by 11 in or A4 paper. Both sides of the paper may be used. ..." So, your quote from the Challenge is
correct! We are happy to see that you have been reading! The definition of "printed on" is not given in the Challenge
so you are not limited to digitally generating the document. It may be hand-drawn. The Challenge requires the
Marketing Brochure to be printed on and made from one sheet of 8.5 in. by 11 in. or A4 paper. The Challenge does
not require the paper to remain a complete piece of 8.5in by 11in or A4 paper, so your team may alter the paper.
Keep On Reaching Out! Mary Jane Campbell and Jennita Speicher International Challenge Masters
projectOUTREACH: The World Canvas
These are team-specific. The questions and answers are only shared with the team
requesting the Clarification. Large numbers of questions about the same item may
produce a general, published clarification, which then applies to all teams.
Solving
the
Central
Challenge
The Elements of each Team Challenge
• Challenge Overview: Title
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Time Limit
Team Budget
Approaching this Challenge
Team Number
The checklist of requirements for teams and Managers
A. Parts of the Central Challenge
B. Team Choice Elements
C. Presentation Site
D. Reward Points
E. Tournament Data form
Requirements for Solving the
Central Challenge
• Know what the Challenge says you must do
• Decide what facts the team already knows about the
Challenge
• Decide what else they need to know or find out
about to solve the Challenge
• Teams should frequently review the facts and rules
• Team members should be able to state all the
Challenge requirements accurately
Requirements for Solving the
Central Challenge …
• How else can you say it? Consider all
possibilities
• This is what the team decided their
Challenge and their solution really is
• Look for ideas that might solve the Challenge
(Generating ideas - Brainstorming)
• Which 2 or 3 ideas might be really good?
(Focusing on ways the team can solve it)
Solving the Central Challenge…
• Test some of the brainstormed solutions
• Include the team’s special qualities
• Fine tuning the team’s individual solution
Tips for the Team Manager
• Read, Read, Read the Central Challenge and the
Rules of the Road
• Utilize the Information in the Roadmap
• Be familiar with all Public Clarifications
• Check Public Clarifications at least weekly
• Use the Problem-Solving Process
• Know the rules of Interference
• Know what is needed on and how many of each form
• Practice Improvisation with the team
• Practice IC starting with very 1st meeting
• Use resources available from DI, Inc.
Questions for the Team Manager
• Is there sufficient time for productive team
member interaction during each meeting?
• Are team meeting area and conditions optimal
for Problem-Solving to take place?
• How do I utilize the Roadmap?
• Is each team member participating as an equal?
• Is there a positive atmosphere (no put-downs)?
• Are team members taking the initiative?
• Are only team members suggesting solutions?
• Is there real progress from week to week?
Strategies a Team Manager might use
• How could the team
restate the Challenge?
• Could they focus on
one part if the whole
idea is too big?
• When the team is
stuck, encourage them
to try something
• Be positive!
• If their solution
is arrived at too
easily or too
early, ask them,
“What else
might we do?”
or “How might
the team be
more creative?”
• Use ProblemSolving tools
• Encourage risk
taking
• Keep team
focused on
producing a
creative
solution that
they can
complete
without help
• Maintain the
true spirit and
intent of DI
2014 - 15 Central Challenges
Challenge A: Technical: Creature Feature
Intent of Challenge To solve this Challenge, the team must
design and build a Creature that uses technical methods to
perform specific team-selected Creature Actions. The team
must also create and present a Story of Adventure that has the
Creature as a character and is set in a world portrayed by the
team. The team will use Technical Methods to demonstrate
features of the world where the Story of Adventure is set.
Challenge A
Points of Interest! – Your Team Will:
• Build a creature that uses technical methods to perform
team-chosen actions.
• Present a story of adventure with the creature as a
character.
• Use technical methods to demonstrate features of a
world where the story is set.
• Create and present two Team Choice Elements that
show off the team’s interests, skills, areas of strength,
and talents.
Challenge A Learning Outcomes:
• Mechanical Engineering
• Creative and Critical Thinking
• Technical Design Process
• Teamwork
• Construction
• Interpersonal Skills
• Effective Storytelling
• Management Skills
• Theater Arts Skills
• Self-directed Learning
• Perseverance
• Risk Taking
• Visual Arts
• Stages of the Creative Process
• Presentation Skills
• Digital Literacy
• Project Management
• Citizenship Skills
2014-15 Central Challenges
Challenge B Scientific: Making Waves
The Intent of the Challenge: To solve this Challenge,
the team must design and construct an Incredible Sound
Machine, which will produce two different Sounds that
enhance the Presentation. The team must also create a
way to make their Sounds visible and to integrate these
two visible displays of Sound Waves into the
Presentation. The team must create and present a story
in which the Narrative Pace changes to a faster or
slower rate.
Challenge B
Points of Interest! -- Your
Team Will:
• Design and construct an incredible sound machine that produces
two different sounds.
• Create and integrate two visible displays of sound waves into the
presentation.
• Create and present a story that includes a change to a faster or
slower narrative pace.
• Create and present two Team Choice Elements that show off the
team’s interests, skills, areas of strength, and talents.
Challenge B: STEM Challenge Attributes
• Science of Acoustics
• Creative and Critical Thinking
• Cymatics (Study of Visible
Sound)
• Teamwork
• Physics of Sound
• Management Skills
• Mechanical Engineering
• Perseverance
• Effective Storytelling Skills
• Risk Taking
• Theater Arts Skills
• Self-directed Learning
• Technical Design Process
• Digital Literacy
• Visual Arts Skills
• Citizenship Skills
• Project Management
• Interpersonal Skills
2014 - 15 Central Challenges
Challenge C: Fine Arts: Feary Tales
Intent of the Challenge: The intent of this Challenge is
for the team to create and present an original Feary Tale
about a character facing and dealing with a Phobia. The
team will create an Expressive Artwork and a
Functional Artwork and include them in the
presentation of its Feary Tale. The team must also
design an Illusion and present it during the Feary Tale.
Challenge C
Points of Interest! -- Your
Team Will:
• Present a team-created fairy tale about a character that
faces and deals with a phobia.
• Create an expressive artwork that conveys a thought or
feeling.
• Create a functional artwork that serves a practical
function.
• Design and create an illusion that makes the impossible
seem possible.
• Create and present two Team Choice Elements that show
off the team’s interests, skills, areas of strength, and
talents.
Challenge C Learning Outcomes
• Fairy Tale Styles Research
• Creative and Critical Thinking
• Art Form Research
• Teamwork
• Effective Storytelling
• Interpersonal Skills
• Theater Arts Skills
• Management Skills
• Technical Design Process
• Perseverance
• Engineering Concepts
• Risk Taking
• Presentation Skills
• Self-directed Learning
• Project Management
• Digital Literacy
• Citizenship Skills
2014 – 15 Central Challenges
Challenge D: Improvisational: The Improv Games
The Intent of the Challenge: To solve this Challenge,
the team will create and present 3 independent improvisational
Sketches in rapid succession. Preparation for each Sketch will take
place in front of the Appraisers and the audience right before that
Sketch is performed. During each Preparation Time, the team will
determine how they will integrate 4 Improv Elements into that
Sketch. The 4 Improv Elements are: the Improv Game, the Street
Performance, the Situation, and the Setting.
Challenge D
Points of Interest! -- Your
Team Will:
• Create three independent improvisational sketches.
• Research and incorporate improvisational games
and street performances.
• Practice integrating randomly selected situations
and settings.
Challenge D: Learning Outcomes
• Improvisational Skills
• Effective Storytelling
• Effective Integration
Skills
• Theater Arts Skills
• Presentation Skills
• Project Management
• Creative and Critical
Thinking
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Teamwork
Interpersonal Skills
Management Skills
Perseverance
Risk Taking
Self-directed Learning
Digital Literacy
Citizenship Skills
2014 - 15 Central Challenges
Challenge E: Structural: Lose to Win
The Intent of the Challenge: To successfully solve this Challenge, the
team must build a Structure made entirely from Wood, Playing Cards,
Glue, and/or Adhesive Tape. The team must also design and build a
single Removal Device to be used at the tournament to remove pieces of
its Structure. The team must show that its Structure can support the
weight of the Pressure Board while placed in the Structure Tester. The
team will then remove parts of its Structure using the team-created
Removal Device, attempting to remove as much as possible (by weight)
from the Structure while the Structure continues to support the Pressure
Board. Additionally, the team must tell a story about transformation, and it
must create a Prop or Set Piece that is transformed after a part or parts
are removed during the Presentation.
Special Note: Before designing and building Structures, the team
should carefully read Section E: Special Procedures for the
Structural Challenge.
Challenge E
Points of Interest! -- Your
Team Will:
• Design and build the lightest structure possible that continues to
support the weight of the pressure board while parts of the
structure are removed.
• Design and build a removal device that enables you to safely
remove the structure parts.
• Tell a story about how something is transformed and revealed to
be something completely different.
• Create a prop or set piece that transforms as a part or parts of it
are removed during the presentation.
Challenge E: Learning Outcomes
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Structural Engineering
Technical Design Process
Construction
Architectural Design
Effective Storytelling
Theater Arts Skills
Presentation Skills
Visual Arts
Material Science
Applied Mathematics
Project Management
• Creative and Critical
Thinking
• Teamwork
• Interpersonal Skills
• Management Skills
• Perseverance
• Risk Taking
• Self-directed Learning
• Digital Literacy
• Citizenship Skills
2013 - 14 Central Challenges
projectOUTREACH: ServiceLearning
Brand Aid
The Intent of the Challenge: The team will design and
carry out a Project that addresses a real need in a
community. The team will research logos and jingles to
develop a unique team-created Brand to assist with
meeting the Project goal(s). At the tournament, the team
will use theatrical techniques and a team-created
Project Puzzle to highlight the Project and the impact it
made on the community.
Project OUTREACH®:
Service Learning
Points of Interest! -- Your Team
Will:
• Use the creative process to identify, design and carry out a
project that addresses at least one real community need.
• Use graphic arts and sounds to create an effective brand to
help meet the project goal(s).
• Create a live presentation that highlights the project and
project evaluation.
• Design and create a project puzzle to be put together during
the tournament presentation.
• Create and present two Team Choice Elements that show off
the team’s interests, skills, areas of strength and talents.
Project OUTREACH®: Service Learning
Learning Outcomes
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Service Learning
Community Partnerships
Branding
Product Marketing
Presentation Skills
Graphic Art Design
Research Skills
Project Management
Creative and Critical
Thinking
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Teamwork
Interpersonal Skills
Management Skills
Perseverance
Risk Taking
Self-directed Learning
Digital Literacy
Citizenship Skills
2013 - 14 Central Challenges
Early Learning: Rising Stars: Animal Mish
Mash Non-scored Challenge for 4 to 7 year olds only
Team Challenge Overview: What animal do you think is the most
amazing? What animal would you like to visit at a zoo? Did you
know that in a zoo the animals all live in their own special habitats?
What if the animals at the zoo decide to put together their best
characteristics so they can live and grow in a new habitat? (A
habitat is the place where a group of animals live.) The animals
need your help to choose which characteristics they want to put
together and what their new habitat will be like. Help the animals
with this Animal Mish Mash by creating a new animal from two
other animals and making it the best it can be. Remember the
important thing is your new Mish Mash animal has to live and grow
in the new habitat.
Rising Stars®:
Early Learning
Points of Interest! -- Your
Team Will:
• Learn about animal characteristics and their habitats - the
home and area in which they live.
• Design a new animal and its new habitat.
• Construct the animal and its habitat in 3-D, including
moving parts on both.
• Create a play about the movements your new animal
makes and the adjustment your new animal makes in its
new habitat.
• Explore how your team works together to make decisions
about your new animal and its new habitat.
Rising Stars®: Early Learning
Learning Outcomes
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Research Circus History
Effective Storytelling
Theater Arts Skills
Science: Understanding
Balance
• Math: Understanding
Geometric Shapes
• Critical Thinking
• Team Collaboration
• Interpersonal
Communication
• Presentation Skills
• Time Management
• Perseverance
• Risk Taking
• Stages of the Creative
Process
• Self-directed Learning
Including What’s
Special...
A Brief Look At Team
Choice Elements
Goals
• Know that Team Challenge is comprised of the
Central Challenge and 2 Team Choice Elements
• Locate helpful information about Team Choice
Elements in the Rules of the Road
• Understand how Team Choice Elements contribute
to the Team Challenge solution and how they are
scored
• Understand how Team Choice Elements can
contribute to the Instant Challenge solution
• Use the Team Choice Elements Specialties
Inventory to identify strengths of the team members
and the team as a whole
Team Choice Elements
• Are based on the theory of multiple intelligences
• Promote uniqueness in team solutions
• Give the team the chance to “show off” its:
– Talents
– Strengths
– Skills
Team Choice Elements
Specialty Inventory
• Refer to Roadmap & Rules of the Road
• Complete Individual Specialties Inventory
• Complete Individual Specialties Tally Sheet
• Circle 2 or 3 specialties with highest score
• Small Group – Complete Team Choice
Specialties Tally Sheet
Individual Specialties Tally Sheet
A. Linguistic intelligence involves sensitivity to spoken and written language, the ability to learn
languages, and the capacity to use language to accomplish certain goals. This intelligence includes
the ability to effectively use language to express oneself rhetorically or poetically; and language as a
means to remember information. Writers, poets, lawyers and speakers are among those that Howard
Gardner sees as having high linguistic intelligence.
B. Logical-mathematical intelligence consists of the capacity to analyse problems logically, carry out
mathematical operations, and investigate issues scientifically. In Howard Gardner's words, in entails
the ability to detect patterns, reason deductively and think logically. This intelligence is most often
associated with scientific and mathematical thinking.
C. Musical intelligence involves skill in the performance, composition, and appreciation of musical
patterns. It encompasses the capacity to recognize and compose musical pitches, tones, and rhythms.
According to Howard Gardner musical intelligence runs in an almost structural parallel to linguistic
intelligence.
D. Bodily-kinaesthetic intelligence entails the potential of using one's whole body or parts of the body
to solve problems. It is the ability to use mental abilities to coordinate bodily movements. Howard
Gardner sees mental and physical activity as related.
E. Visual and Spatial intelligence involves the potential to recognize and use the patterns of wide
space and more confined areas.
F. Interpersonal intelligence is concerned with the capacity to understand the intentions, motivations
and desires of other people. It allows people to work effectively with others. Educators, salespeople,
religious and political leaders and counselors all need a well-developed interpersonal intelligence.
G. Intrapersonal intelligence entails the capacity to understand oneself, to appreciate one's feelings,
fears and motivations. In Howard Gardner's view it involves having an effective working model of
ourselves, and to be able to use such information to regulate our lives.
H. Nature and Environment entails the capacity to understand nature and the environment.
Team Specialties Tally Sheet
Team Member
1.
2.
3.
4.
....
7.
TOTAL
A
B
C
D
E
F
G
H
A Team Might Use the
Specialties Inventory to
• recognize areas of both individual and
team strength
• identify how team members are alike
• identify how team members are unique
• promote better understanding of one another
• highlight skills, talents or strengths of
individuals and the team
A Team Manager Might Use the
Specialties Inventory to
• know his or her own “specialties”
• recognize areas where their expertise might
lend itself to intentional or unintentional
Interference
The Team Manager’s Job Is
to Help Team Members
• Recognize that together, team members possess a unique
combination of interests, talents, strengths and skills
• Discover and respect the individuality of one another
• Celebrate diversity
• Learn to value and utilize the wide variety of abilities and
interests on the team
• Figure out ways the TEAM is unique and exceptional
• Design Team Choice Elements that showcase those unique
and exceptional intelligences of the TEAM and all team
members
• Help the team practice writing clear instructions as to what is
actually to be evaluated in practice Team Choice Elements or
situations
Evaluating Team Choice Elements
The team-written
description of their Team
Choice Element says…
One of our team members
created this stained glass
window for our backdrop
based on MC Escher’s
Alhambra Sketch
Now, please score this Team
Choice Element using the 1 to
30 scoring range
Evaluating Team Choice Elements – cont’d
This team’s description says…
Regular divisions of the plane, called
“tessellations,” are arrangements of
closed shapes that completely cover
the plane without overlapping and
without leaving gaps. LOGO is an
old Apple program language used
in the mid 1980s to create crude
graphics, including tessellations.
One of our team members learned
to program in Apple Logo to
create this stained glass window
for our backdrop using LOGO
and the computer. It is based on
MC Escher’s Alhambra Sketch.
Now, please score this same Team
Choice Element using the 1 to 30
scoring range.
Evaluating Team Choice Elements – cont’d
• For which Team Choice Element did you
give the higher score?
• What affect did the information that a
team member had learned to program in
the LOGO computer language have on
you score?
• What would you like to know about a Team Choice
Element to help you score it as high as possible?
Deciding What’s to Be Evaluated and How
to Evaluate Your Team Choice Element
Score the costume on a scale of 1 to 30…
• My score for this costume = ?
• My score for what I am wearing = ?
• My score for how this fits into our
western theme = ?
• My score for how the costume and horse
fits into our western theme = ?
• My score for how the total costume,
including the vest, neckerchief, hat, and
horse presents our western theme = ?
Here are some Team Choice Element Creations
How might your team ask for these TCEs to be scored?
giant sphinx
working lock
robot judge
bus
pantomime
Recap
• The purpose of Team Choice Elements a is to give all
teams an opportunity to show off their greatest strengths
in ways other than those required by the Challenge!
• Teams do not have to use the Specialties Inventory
• Teams may create any type of Team Choice Elements they
wish
• Be specific in the description of what the team wishes the
Appraisers to evaluate
• Practice writing examples of how they would like
Appraisers to evaluate parts of the team’s solution
• Generally, the more specific and complete information the
team provides the Appraisers, including why the team
thinks it is so important, the higher the Appraiser’s score
Assessment
• List 1 example of something that could be
done as a Team Choice Element
• Explain which area of strength from the
Specialties Inventory this example would
highlight
• Identify a good way to describe your team’s
request of how they want a Team Choice
Element evaluated
A Brief Look At
Interference
What NOT to do...
The 10 Second Team Manager Pyramid
Red is for the
Team Members
Only
TEAM’S
SOLUTION
Green is for
Team
Members,
parents
and the Team
Manager
INFRASTRUCTURE
SKILL DEVELOPMENT
The 10 Second Team Manager Pyramid Guide
Skill Development
• We all learn skills. They do not appear via osmosis or the Matrix. Some
team members will astound you with the skills they already have. Other
skills may need to be learned to accomplish even the most basic tasks.
• Skills are tools that fill a virtual box. The magic truly happens when team
members pull an existing skill from their box and creatively apply it to the
unknown. As a Team Manager, encouraging skill development is not just a
technique, but a gift to the team for a lifetime.
• Skills for creative thinking are presented as a major part of this level.
Take advantage of them, for yourself and for your team.
• Facilitating at the Skills level is not Interference. In fact it is the essence
of what Team Managers and parents should do.
The 10 Second Team Manager Pyramid Guide
INFRASTRUCTURE
• Without a purpose and place to apply them, skills
quickly wither and fade into time.
• In our case, Destination Imagination® creates a
simulated slice of reality on which to focus for about six
months or so….
The Challenge is the Infrastructure.
As a Team Manager it is not Interference to help your team
understand the aspects and rules of the Challenge.
The 10 Second Team Manager Pyramid Guide
Team
Solution
• This area belongs only to the team. This is the team’s
Presentation. Team Managers and parents can’t touch it. In
terms of the Destination Imagination® Challenge, the Team
solution is where Team Managers and parents cannot go.
• The SOLUTION is where the team members synthesize the
SKILLS and INFRASTRUCTURE levels into something
totally their own.
•The solution draws on the lower levels, but produces
something unique to the team; a way of putting the pieces
together that is unexpected and chases the word SOLUTION
from the basic skills to the top point of the pyramid.
As a Team Manager or
parent, you are only
interfering if you are in
the RED
TEAM’S
SOLUTION
INFRASTRUCTURE
SKILL DEVELOPMENT
Interference and Parents
Early in the meeting year, hopefully before the team has chosen the
Challenge they want to apply the CPS process to, have a meeting with all
team parents and present the Interference Pyramid to them
During that meeting, provide the parents with a copy of the Declaration of
Independence the team will have to sign as part of their Tournament
paperwork
Point out to the parents that if they provide ideas to the team which they
eventually decide to use, in part or in total, they place the team in a
situation in which they either lie and state they had no help from nonteam members, or they take a deduction for the outside help they
received.
Appraisers are trained to spot and deduct for interference from Team
Managers and parents in order to provide a level playing field for all
teams
Instant Challenge
Creative Problem Solving
Against The Clock
Goals
• Locate helpful information about Instant
Challenge in the Rules of the Road and Roadmap
• Become aware of the types of Instant Challenges
• Learn techniques and process tools for team
practice of Instant Challenges
• Identify the roles of the different members of the
Instant Challenge Appraisal Team
Goals -- continued
• Understand the general logistical flow at a Tournament
Instant Challenge Site
• Provide a representation of the two types of Instant
Challenges -- Performance-based and Task-based
Instant Challenge solutions
• Provide the experience of solving an Instant Challenge
• Create Instant Challenges from the Morphological
Matrix
• Allow you a chance to participate in an Instant
Challenge today
Instant Challenge (IC) Facts
• ICs are usually three to ten minutes long
• Teams will not know the IC until it is presented to
them on tournament day
• Teams may not talk about their IC, except privately
among themselves until May 23, 2015
• IC scoring criteria may include but are not limited to:
- Development of skit
- Use of materials
- Teamwork
- Character development
- Creativity of solution
- Effectiveness of solution
Instant Challenge (IC) New Rules
If a Team Manager manages two or more teams in the same Team
Challenge and the same Level, the Team Manager cannot go into the
Instant Challenge room at the tournament. At some tournaments
different Team Challenges and Levels will be presented with the same
Instant Challenge. At those tournaments, if a Team Manager manages
two teams or more, the Team Manager cannot go into the Instant
Challenge room at the tournament. The Tournament Director will
make this ruling. At the discretion of the Tournament Director, the
Team Manager may be allowed in the Instant Challenge room for his or
her last scheduled team’s Instant Challenge.
The team or Team Manager may not bring any devices, including but
not limited to cameras, cell phones, iPads or tablets, computers or
timing devices, and wrist watches into the Instant Challenge room. The
team can ask the Appraisers for the time remaining at any point during
the Instant Challenge.
What is Instant Challenge?
• A Challenge each team receives at the Tournament
that has to be instantly solved
• A chance for a team to show off its creative problem
solving ability in a short, unrehearsed Presentation to
the Instant Challenge Appraisers
• At Tournament:
–
–
–
–
–
Teams report to a separate competition area
Only team, one Team Manager and Appraisers in room
At time of IC, team will receive two copies of Challenge
Same IC for all teams in the same Central Challenge and Level
The IC will be read to the team and they can follow along
• All Tournament Instant Challenge information must
be kept secret until after Global Finals by team
members, team managers and appraisers
Why Are Instant Challenges Done?
• They are a great way to learn and practice
problem-solving tools for use in the Central
Challenge
• Team members may use these techniques to
help solve “challenges” in their daily lives
• Team members may use these techniques to
help solve “challenges” as adults
• They help instil confidence in the younger
persons
Types of Instant Challenges
• Performance-based
• Task-based
• Combination
Basics of Instant Challenges
• There are two ways to commit Interference in IC room
– If a team knows the Challenge before their actual competition
– If someone helps the team in the IC room during competition
• A Team Manager can have a lot of fun working with
team and training them in IC techniques
• All Problem-Solving Tools can be taught to the team
through ICs
• Teaching Problem-Solving tools in IC is analogous to
teaching sewing skills for Central Challenge
• Make sure you have the team practice all three types of
ICs
Performance-based IC
• Focus is on the team working together to create and
present a theatrically-oriented solution
• The team is evaluated on the creativity of their
solution, presentation and/or use of materials along
with teamwork
• Types of Performance-based ICs
–
–
–
–
Without Props
With Props
Team-created Props
Imaginary Props
Performance-based IC Tips
•
•
•
•
•
•
•
•
•
•
Speak loudly and clearly
Listen to instructions carefully
Know where the points are in the Challenge
Listen to team-mates when doing Improv
Don’t make unnecessarily long speeches
Practice giving everyone a part
Practice talking yourself out of jam
Practice saving a team-mate who cannot think of line
Practice using exaggerated movements / expressions
Make up your own Improv games
Task-based IC
• The focus is on the team working together to move,
build, change or protect materials they are given in
order to complete a task
• The team is evaluated on how well the team works
together to
– design the solution
– present the effectiveness of solution
– develop the creativity of their final project
• The team members may or may not be allowed to talk
during the execution of the Challenge
Types of Task-Based ICs
• To Build: possibly hold weight, build out, build as
high as possible
• To Move: moving something from points A to B
• To Protect: protecting something from outside forces
• To Change: changing something into something else,
using given materials
• To Communicate: sending, receiving, and
understanding messages
Task-based IC Tips
•
•
•
•
•
Listen to instructions carefully
Know where the points are in the Challenge
Understand all the possible uses for materials
Work through “alternative uses”
Break into sub-groups if necessary - Divide and
Conquer
• Practice giving everyone a part
Instant Challenge Check List
Read: Read, read, the Challenge carefully
Determine: What needs to be accomplished?
Discuss: What is team really supposed to be doing?
Time Management: Teams should allocate time to
planning, constructing, preparing, practicing
Teamwork: How can team work together to produce
best results
CPS Tools: Generating and Focusing tools
Presentation Tools: Character portrayal, Story line…
Materials: Use materials provided in unique ways
Now It’s Your Chance
• We have materials ready for an IC team of 7 members to
complete a Task-based IC
• We have materials ready for another IC team of 7
members to complete a Performance-based IC
• When you are not participating on a team, your job is to
evaluate the team members’ performance
• Quickly form together into two IC teams if you would
like to participate in the IC experience
• Now, let’s gather around the IC area and listen for
the IC to be presented as it will be during a
sanctioned tournament
Creating Your Own
Performance-based IC
• Create your own practice Performance-based ICs…
– without props,
– with props,
– team-created props (e.g., paper, scissors, markers), imaginary
props
• Use Morphological Matrix for scenario generation
Creating Your Own
Task-based IC
• Create your own practice Task-based ICs by combining
and recombining items and tasks
• Try to include:
– Items that will hold weight, or have strength, or provide length
to go across distances (e.g., straws, pencils, cardboard tubes,
etc.)
– Items that will connect one item to another (e.g., labels,
paperclips…)
– Items that will hold and/or control items (e.g., paper cups…)
Morphological Matrix
A
B
C
D
E
Materials
Make a …
That will
Place
Situation
1
Shoe Box
Toy
Move
Western Town
Lost in a
library
2
Newspaper
Vehicle
Make a job
easier
Mars
Overslept
3
Envelope
Wagon
Appeal to a
teenager
Underground
Waiting for a
bus
4
Pasta
Doll
Make people
laugh
Up a tree
Baking a cake
1. Choose a random 5 digit number with no digit larger than 3
2. Example: 14214
Read your created IC as follows: Using a newspaper, make a toy
that appeals to a teenager who is lost in a Martian library
Hint: use rows from 1 to 9 and 3, 4, or five columns for more or less options
Assessment
• How does Instant Challenge reflect the
Educational Goals of the program?
• How do team members engage in process
while practicing Instant Challenges?
• What are the benefits of Instant Challenge?
Important Rules of the Road Changes
Your team is required to leave the Presentation Site clean at the end of the
Presentation. You must provide your own cleaning materials and leave the
site in the same condition in which you found it. Your team should be ready
to show you have clean-up supplies for any solution that includes
something that can cause clean-up Issues at the Presentation Area. It is
the team’s responsibility to find out from the Tournament Director prior
to the tournament if there are any Site-Specific restrictions regarding the
use of any potentially wet or messy solutions.
Dry Ice: Your team MAY be able to use dry ice but it must be handled with
gloves or tongs and it must be disposed of safely in a place away from the
tournament. It must not be stored in a sealed container because it could
cause an explosion. Your team is responsible for any damage that may occur
as a result of the use of dry ice. Your team must be aware that some
tournament sites prohibit the use of dry ice. It is the team’s responsibility to
find out from the Tournament Director prior to the tournament if there
are any Site-Specific Restrictions on the use of this item.
Important Rules of the Road Changes
Exempt from cost: Computers and related equipment: Classroom, laptop,
personal digital assistants (PDAs), handheld PCs, iPads and tablets,
smartphones, Apple TV, home computers and printers, WiFi hotspot
boxes; Raspberry PI computers; computer kits that make a basic
functional computer, such as, but not limited to, Raspberry PI and
Ardrino (Additional parts kits, such as breadboards and jumpers,
creating devices that are programmed by, run buy or that work with
the kit computer are not exempt) related hardware such as a cart used
specifically and only to support the computer; commercially produced
and available software, as long as the product resulting from its use is of
the team’s design. Basic stamps, PICs, PLCs or Lego Mindstorm®
devices are not exempt.
Underlined items ate changes from last year
Important Rules of the Road Changes
Make sure your Presentation materials will fi t through the opening of a
standard doorway, approximately 30in x 76in (0.76m x 1.93m). In addition,
keep in mind that not all tournament sites will have “standard” sized
doorways, especially in older buildings, and that access to some
Presentation Sites may involve stairways or tight hallways. Tournament
Directors cannot guarantee floor space beyond the dimensions outlined in the
Team Challenge and cannot guarantee ceiling space above 7.5ft (2.29m)
high. Your team should be prepared for this possibility.
Adults and other non-team members may help carry tournament items,
including props, to the launch line. Any subsequent damage must be fixed
only by team members. Adults and non-team members may help carry any
items from the tournament performance site after the appraisers have given
the team permission to clear the floor.
Underlined items are 2014-15 changes to the Rules of the Road
Important DI Region 4 Information
• Each team is required to provide one trained volunteer to act as an
Appraiser/Tournament Official.
• Make sure that person is available to be trained on the Appraiser
training date in February and from 7:30 am to 5:30 pm on tournament
day.
• Make sure that person knows that s/he may not watch his/her child
perform at the tournament.
• Region 4 will provide a continental breakfast, lunch, and a tee shirt
for each Appraiser/Tournament Official.
• Before registering your team for the Region 4 tournament, make sure
you have acquired at least one required, volunteer
Appraiser/Tournament Official.
• Appraisers/Officials will be placed in a venue that is different from the
one in which his/her child will perform.
Important DI Region 4 Information
To Register a Team for the Region 4 Tournament
1. Attend a Destination Imagination Team Manager Training sometime since 2000.
2. By December 1, 2014, Complete the Team Registration process available by entering
the information into the online registration system on the www.ohdi.org website.
3. By December 1, 2014, Complete the Appraiser Registration process by entering the
information into the online registration system on the www.ohdi.org website.
4. By December 1, 2014, download and Complete the Region 4 Invoice and mail the
invoice and check to the address on the invoice.
5. Make sure if you are managing more than 1 team or have valid scheduling
constraints for the regional tournament, to indicate such in the appropriate section of
the Team Registration page.
6. Make sure to check at least weekly for clarifications at www.ohdi.org
7. Make sure to check weekly for updated information for Region 4 at
www.ohdiregion4.org
Important Ohio DI Dates
• February ?– State and Regional Challenge
Master Training at Reynoldsburg Summit
Campus High School
• No later than 3 Days following your Regional
Tournament – Affiliate Tournament bound
teams MUST be registered on the Ohio DI
website, including all team member names
• April ? – Affiliate Tournament Set-up at ?
• April ? – Affiliate Tournament at ?
Questions or For More Information
• What questions do you still have about the
Destination Imagination Program?
• For more information about DI, check these out:
– DI International www.idodi.org
– Ohio DI General Information
http://www.ohdi.org
– Ohio Region Specific http://www.ohdi.org
– and choose your Region from the drop down
menu on left
– Your school, district, or county DI Coordinator
Thank you
for
coming…
Have a safe
trip home!
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