Slides ( file) - Prof Paul McKevitt

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360-PlayLearn:

Gamification and Game-Based Learning for Virtual Learning Environments on interactive television

Gerard Downes

1

, Paul Mc Kevitt

1

, Tom Lunney

1

,

John Farren

2

& Catherine Ross

2

1

University of Ulster, Magee, The Imagineering Quarter,

Derry/Londonderry, Northern Ireland.

E-mail: gdownes@gmail.com, {p.mckevitt, tf.lunney}@ulster.ac.uk

2

360 Production Ltd., The Imagineering Quarter,

Derry/Londonderry, Northern Ireland.

E-mail: {john.farren, catherine.ross}@360production.com

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Outline

Background

Aims & Objectives

Related work

Design of 360-PlayLearn

Relation to other work

Conclusion & Future Work

Acknowledgements

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Background

Digital Creativity & Creative Technologies

The Imagineering Quarter http://www.paulmckevitt.com/imagineering-quarter/

Project Kelvin (MAM, e.g. HBO ‘Game of Thrones’)

Digital Derry http://digitalderry.org/

CultureTECH

& http://www.culturetech.com/

Digital Action Team (DAT)

[University of Ulster & 360 Production Ltd.]

City of Culture, 2013 http://www.cityofculture2013.com/

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Aims & Objectives

Online education on interactive TV

Combining entertainment & education content (edutainment)

STEM, history, archaeology & general knowledge

Deployment on desktop, mobile & TV devices

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Related work

Online Learning e.g. Udacity (Stanford), edX (MIT/Harvard),

TED, Khan Academy, YouTube

Gamification (Zichermann & Linder, 2010) e.g. AmbiLearn (TreasureLearn) (Hyndman et al., 2012)

Game-Based Learning (GBL)

Virtual Learning Environments (VLEs) e.g. PlayPhysics (Munoz et al., 2012)

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Media Asset Management (MAM)

Annotation, cataloguing, storage, retrieval & distribution

Digital photographs, animations, videos & music

TeleScope Enterprise (North Plains Systems, 2012)

(Commercial)

ResourceSpace (Dwiggins, 2011) (Open Source)

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

The Cloud

Hosting & distributing of edutainment content

“If computers of the kind I have advocated become the computers of the future, then computing may someday be organized as a public utility just as the telephone system is a public utility…

The computer utility could become the basis of a new and important industry.''

--John McCarthy, MIT Centennial Celebration, 1961 (AICS-1997)

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Architecture of 360-PlayLearn

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Gamification API

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

360-MAM interface with ResourceSpace

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

360-Cloud interface with Google App Engine

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Relation to other work

Gamification & Assessment for learning

(e.g. AmbiLearn / TreasureLearn)

GBL VLEs on interactive TV

(e.g. PlayPhysics: Emotional modelling, DBNs)

360-MAM & 360-Cloud give advanced VLEs

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Conclusion

360-PlayLearn, 360-MAM & 360-Cloud

Constructivist approach (Vgotsky / Piaget / Papert)

Problem-based / project-centred learning

Widening access & education for all

Pervasive platform on interactive TV

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Future work

Requirements analysis

Implement 360-PlayLearn platform

Acquire global media assets (Project Kelvin)

Evaluation of 360-PlayLearn

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Acknowledgements

DEL & 360 Production Ltd.

Ted Leath (Information Assurance Manager)

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Thank You

Any questions or feedback ?

Introduction | Background | Aims & Objectives | Related work | Design | Relation | Conclusion

Up Donegal !!

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