The Education Institute Providing Mobile Web Library Services NCSU Libraries David Woodbury, NCSU Libraries Fellow Jason Casden, Digital Technologies Development Librarian 1 David Woodbury Project Planning and Design 2 Why invest in mobile development? 5 billion reasons 3 “People expect to be able to work, learn, and study whenever and wherever they want to.” 4 Our motivation 5 About NC State University Libraries • We serve the largest higher education institution in the state – 31,000 students & 8,000 faculty members – Large focus on science, technology, engineering & mathematics • History of innovation & collaboration – Endeca discovery layer on our catalog – Early mobile library site (MobiLIB) 6 Our mobile services 7 NCSU Mobile Web (Campus Site) 8 NCSU Libraries Mobile Team • Jason Casden, Digital Technologies Development Librarian – Developer • David Woodbury, NCSU Libraries Fellow – Project manager • Markus Wust, Digital Collections and Preservation Librarian – Developer & co-creator of MobiLIB 9 Project timeline Three months from planning to launch • Project planning, site wireframes in September (one project manager) • Development and testing in October (two developers) • Formal launch & promotion in November • Main website redirect in December 10 Project timeline Iterative development since launch • Enhancements added by other developers • Bug fixes as needed for new devices new new new 11 Our mobile services • • • • • • • • • Locations & Hours Computer Availability Book & Article Search Room Reservations GroupFinder message board Reference Services News & Events Webcam Feeds Link to campus mobile site http://m.lib.ncsu.edu 1 Locations & Hours 13 Computer Availability 14 Catalog Search 15 Catalog Search 16 Reference Services 17 GroupFinder (message service) 18 What to mobilize? • What services are currently available? • What services are applicable on a mobile device? • What services translate well to the mobile environment? • What tools can be created easily? • What would be fun to see? 19 Don’t mobilize everything • Nearly 100 links! • Always can link back to home page, if needed 20 “Mobile” is not just shrinking the page 21 Use only essential, relevant content 22 Use only essential, relevant content 23 Reduce options, simplify 24 Limit data to mobile context 25 25 Limit data to mobile context • For time oriented data, we assume current day & time • We assume action oriented 26 Use the mobile interface 27 Provide appropriate tools for the user’s context 28 Expose hidden, useful content 29 Jason Casden Technical Planning and Implementation 30 31 When to Make a Native App • Charging for it • Creating a game • Using specific locations* • Using cameras • Using accelerometers • Accessing the filesystems • Offline users * Actually available to web-based applications 32 The Case for Mobile Web Apps “I believe that unless your application meets one of these native application criteria, you should not create a native application, but should instead focus on building a mobile web application.” — Brian Fling, “Mobile Design and Development” 33 WolfWalk • • • • Native iPhone App Geolocated special collections images Track the user’s current location Browse historical images of sites on campus 34 Shoutouts • The project team – Tito Sierra, Jason Casden, Steven Morris, Markus Wust, Brian Dietz, Todd Kosmerick, Joseph Ryan 35 WolfWalk, Two Ways 36 37 38 Distribution Channels • Open vs. Controlled – Administrative overhead – Bottlenecks – Technical restrictions 39 Our tools • Mobile website – XHTML 1.0 transitional – CSS – non-essential JavaScript and AJAX • MIT Mobile Web Open Source Project • Leaned on pre-existing web services • Targeted higher-end devices 40 No developers? • Tools that require only HTML knowledge – WordPress, iWebKit, iUI, jQTouch, Dashcode… – Good for static content – May lack good multi-tiered device support 41 No developers? • Vendors – – – – – Boopsie, Terribly Clever… Can manage mobile development process for you You may lack control over the final product May be expensive Doesn’t develop internal expertise 42 Data Reuse • • • • CatalogWS Library Hours Study Room Reservations GroupFinder 43 Best practices • Standards and official guidelines – Useful, but slow-moving – Don’t get stuck 44 Lots of Devices Top Level iPhones, Android phones, Palm Pre Large touch screens, sophisticated web capabilities Middle Level Blackberry, Nokia smartphones, Windows mobile, etc. May lack touch screen and some CSS and JavaScript capabilities. Low Level Web-enabled flip phones Small screens, low web functionality 45 Content Adaptation 46 Separating data from presentation 47 Testing CC BY-SA 2.0: http://www.flickr.com/photos/wfryer/392918 9482/ 48 Recommendations 49 Be Agile • • • • Rapid development cycle Think iteratively Adjust to change quickly Avoid paralysis 50 Play 51 Collaborate • Campus efforts • External projects • Steal what you like – Improve it, so it can be stolen back 52 In Summary… • Mobile websites are becoming very sophisticated • Mobile web app development is web development – just a little different 53 David Woodbury Assessment 54 Assessing the site 55 What’s popular at NCSU Libraries Pageviews by service 56 What’s popular at NCSU Libraries Views by device 57 Further assessment • Assess actual student needs – Survey students – Study behaviors • Invest in services that can be used in a variety of contexts • Get input from across library staff 58 Coming Soon! • Patron account information (checkouts & renewals) • Access to electronic reserves for classes • Building wayfinding • Tools for staff 59 Questions? 60