The Gamification of e-Learning ICELW June 14th 2012 Definition and Scope Gamification is: ...the use of game design techniques, game thinking and game mechanics to enhance non-game contexts. Typically gamification applies to non-game applications and processes, in order to encourage people to adopt them, or to influence how they are used. . www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. Definition and Scope What it is not: Simple game mechanics like points, badges and leader boards attached to website and applications. (Gamification 1.0 ) www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. Definition and Scope But it is: Gamification 2.0 “Creating games that shape real world behavior and deliver deep value to players by creating an emotional connection to the learning content.” www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. Corporate Learning • Application of academic tools and insights to corporate learning for business efficiency and profitability. • “Out with the old and in with the new”? • Natural extension of the academic target market who already “get it”. • Content versus context www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. Gamification Learning Methods From Books..... ...To Games www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. Gamification Learning Methods From Painful... ...To Fun! www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. Interactive Exercise Is gamification really a way to learn? How widespread is it today? Participative Exercise (Poll) www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. The times they are a –changin’… www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. An Exponential Change in Learning www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. Take your pick…Learning theories Cognitive Socially situated Learning Constructivist Activity-based Behaviourism Systems Theory Experiential www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. Whose generation? It is not just about Generation Y: the way everyone acquires knowledge, increasingly through technology, is changing ……… www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. For All Ages………!! www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. Engagement Colleagues Are Overloaded With Information Training Lacks Context E-delivery Methods Don’t Reflect Demographic Trends www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. Solutions But there’s a way to engage… From the “adjacent possible” of e-learning: Webinars, virtual learning, social networking, mobile learning and smart devices…. to the “future emergent” environment of game-based learning CIPD Report April 2012 www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. Solutions •135 million consumers play at least one hour of video games a month, vs. 56 million in 2008. •75% of U.S. tablet owners play games on their devices. •57% percent of smart phone owners also play games. 2011 - Parks Associates www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. Don’t take my word for it… Gamification works by: • making technology more engaging • by encouraging users to engage in desired behaviors • by showing a path to mastery and autonomy • by helping to solve problems and not being a distraction • by taking advantage of humans‘ psychological predisposition to engage in gaming www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. How to engage? Replacing messages with experiences that deliver: •Risk Free Practice •Real Scenarios •Real Conversations •Real Outcomes www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. Don’t take my word for it… “Games are a fundamental aspect of our civilization.” Jane McGonigal, “Reality is Broken” 2011 Good games take players on a journey, giving them something to learn, master and share…………. www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. Games in the workplace? Gaming is becoming standard business practice: During 2012… 20% of Global 2000 organizations will deploy a gamified application… ……this number will rise to 70% by 2014. Understanding how to apply game mechanics to increase engagement and to motivate positive behavioral change is critical to success.” Gartner IT Summit – 2011 www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. How to engage? Like flight simulators for business… We can design and deliver Games and Simulations that Create an Emotional Connection to your learning content www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. Immersive and interactive www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. Replacing messaging with experiences Context Competition Mission Skills Themes Tasks Leader boards Incentives Connectivity Social Networks Multi-player Teams Data The Three C’s of Engagement www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. For the first time…layered messaging Mission Context Skills Themes www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. Challenge, fulfillment and bragging rights... vs. Self Competition vs. Peers vs. Teams www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. Shared purpose, idea exchange... With Peers Connectivity Across geographies Across functions www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. Seven Core Concepts 1. Know who’s playing – design for their social style. 2. Build Positive Emotions (PERMA) into your core activity loop. 3. Build a system that’s easy to learn and hard to master. 4. Design for Onboarding (Tutorial), Habit-Building (Grind), and Mastery (Elder Game). www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. Seven Core Concepts 5. Use Progress Mechanics to “light the way” towards learning and mastery. 6. As players progress, unlock greater challenges and complexity. 7. Deliver intrinsic motivations like Power, Autonomy and Belonging. Amy Jo Kim , CEO Shuttlebrain www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. Designed to Engage the Employee Effective instruction design with business relevance By, for and about “us”… • Engaging • • • • Why should I learn it? What’s my role? What’s in it for me? Relevant • • • to the business environment to the day-to-day experience to the employer brand www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. ...across the Employee Lifecycle Risk Training CommunicationSkills Leadership Coaching & Mentoring Culture/Orientation Ethics Compliance Translating the dynamics of business into a challenging and immersive learning experience. www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. Brings the message to life… www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. Culture at Prudential Life Insurance Enterprise Risk Simulation Forensics-style avatar simulation Deep branching dialogue Dynamic “live” coaching www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. Actionable Business Intelligence Do they “get it”? What are the attitudes? Where are the gaps? Who are our Rising Stars? www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. Innovation on Delivery Avatar Arcade “20 Questions” game on steroids Short, effective play sessions Intuitive content template 3D, 2D and video options For LMS or mobile www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. A final quote for reward points… “We can’t solve problems by using the same kind of thinking we used when we created them.” www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. A final quote for reward points…. Gamification = Genius www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved. Gamification of E-Learning THANK YOU ! www.consultancymatters.com © 2008 Consultancy Matters LLC. All rights reserved.