AN INVESTIGATION INTO UTILISING A THERAPEUTIC EXERGAME TO IMPROVE THE REHABILITATION PROCESS Sarah O'Neill M.Sc. – sloneill@wit.ie Dr. Patrick Felicia – pfelicia@wit.ie Outline 1. Limitations 2. Games Applicability to Physiotherapy 3. Game Development Technologies 4. Game Design Approach 5. The Game Developed 6. Preliminary Study & Results 2 Background Serious need to improve rehabilitation process for physiotherapy Challenges impacting negatively on success rates and recovery times Low Adherence Detected – Modify Programme Success – Dependent upon adherence Adherence falters – Recovery could take longer or be unsuccessful 3 Background Monitoring Exercise Sheets Common practice Essential Intervention Difficult to understand Exercise Technique Crucial exercise is accurate Further Injury = Prolonged recovery time 4 Games Applicability to Physiotherapy Gesture-based games Natural Interaction New realm – players are not sedentary Feedback is more appropriate Gaming is ubiquitous! Gesture based consoles Generational Acceptance Opportunities for Serious Games 5 Games Applicability to Physiotherapy Learning is more engaging Innovative and playful Increase motivation Multi-sensory environments Learning styles Multimedia Elements Exercise demonstrations Correct technique 6 Games Applicability to Physiotherapy Distraction Pain management Remove the idea of exercise or treatment Drill and Practice Skill and competence through repetition Achieved easily through game elements 7 Game Development - Technologies Unity3D OpenNi 3D & fast code execution Open- Source Software Development Kit (SDK) C++, C# & JavaScript Integration with Unity3D Open Source Platform Independence Graphical User Interface Tracking System ZigFu 8 Game Design Approach User Centered Design Analysis Phase Exercises to be incorporated Exercise Repetitions Design, Evaluation and Implementation Phases Game Content Storyboarding Prototyping Deployment 9 The Game Developed 10 Preliminary Study Single Session Study Physiotherapy clinic in Waterford Ten Participants 20 – 55yrs old Self-Determination Theory (SDT) Study of human motivation and personality Different types of motivation inspire human behaviour & exist on a continuum 11 Preliminary Study Self-Determination Theory (SDT) Intrinsic Motivation Performing an activity for its own sake Extrinsic Motivation External Regulation Positive incentives/Avoid negative consequences Identified Regulation Valuable / Chosen by oneself 12 Preliminary Study Self-Determination Theory (SDT) Amotivation Lack of intention to act Situational Motivation Motivation at a given point in time SItuational Motivation Scale (SIMS) 16 Item adaptable self report questionnaire 13 Overall Motivation - SDI Scores SDI formula: (2 * IM + 1 * IR) – (1 * ER + 2 * A) 14 Different Types of Motivation 15 Exercise Technique 8 Participants – Accurate 2 Participants – Inaccurate 2 Participants had used the Microsoft Kinect before Game Scores - Successfully completed games with high scores 16 Thank you for listening I will be happy to answer any questions you may have 17 References Baranowski, T., Baranowski, J., Cullen, K.W. 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