Psychological Effects of Violent Video Games on Adolescents By:Kenneth Kenneth Troy By: Troy Table of Contents • • • • • • Background Information Social Performance Length of Time Played Social Learning Theory Operant Conditioning Conclusion Amanda Lenhart, Senior Research Specialist of Pew Internet and American Life Project: Background Information • Video games are found in 80% of homes with children 8-16 years old • 87% of adolescents age 12-17 play video games Professor Jeanne B. Funk, Ph.D. in Psychology: • 1993 study found that 88% of boys and 64% of girls play video games (min. 1 hour) • 29% of boys play 3-6 hours a week Background Information Tracy L. Dietz, Ph.D. and head of the Department of Sociology and Anthropology at Central Florida University: • Analyzed 33 best-selling video games in 1998 • 79% contained violence • 23.8% on average had high Professor Jeanne B. Funk, Ph.D. in rates of killing; at least Psychology: 1993 study every minute • • Human Violence (17%) Fantasy Violence (31.9%) Social Performance David A. Gentile, head of the Media Research Lab at Iowa State University: • Increase in aggressive behavior, aggressive emotions, aggressive cognitions and psychological stimulations • Symptoms can linger up to 24 hours • Direct association with increase physical altercation/verbal quarrels Craig Anderson, recipient of a Ph.D. in Psychology from Stanford University and B.J. Bushman, Ph.D. in Psychology from the University of Missouri: • Increase in aggressive behavior, aggressive emotions, aggressive cognitions, psychological arousal • Decrease in helping behavior Social Performance Am I at risk to negative social performance from violent video games? Anderson & Bushman: • Aggressive behavior & aggressive cognition +.2 effect size • Aggressive emotions & psychological arousal +.175 effect size • Helping behavior -.27 effect size What does that even mean? • Comparable to effect sizes of experiencing second hand smoke at work and contracting lung cancer Length of Time Played What if I play longer than my friends do? John L. Sherry, Professor of Communications at Michigan State University: 2006 Study • Longer play time has no correlation to heightened changes in aggression • “Overall, this analysis suggests that there is a correlation between violent video game play and aggression.” Social Learning Theory So how does the Social Learning Theory fit in with playing video games? Albert Bandura, 1977 “The ability of learning is highly dependent upon one’s observation of social interactions and behaviors of others.” Learning also occurs through the observation of rewards and punishments Operant Conditioning So I understand how the social learning theory applies to video games, but what about operant conditioning? Operant Conditioning: An individual’s behavior is modified by its antecedents and consequences Reinforcement – Increase Behavior Punishment – Decrease Behavior Positive: Add appetitive stimulus Giving a dog a bone Positive: Add noxious stimulus Spanking a child Negative: Remove noxious stimulus Turning off alarm clock Negative: Remove appetitive stimulus Taking away a child’s toy Conclusion Video games are ubiquitous; the majority of video games played contain violence They are played for multiple hours per week Pose negative threats: Increasing aggressive behavior, cognition, emotions and psychological arousal. Decrease helping behaviors Operant Conditioning & Social Learning The brains of young adolescents are extremely malleable, reinforcement from violent video games will increase these behaviors