Applying Project Management Skills in a Simulation

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Applying Project
Management Skills
in a Simulation
Kathy Schwalbe, Ph.D., PMP
PDS 2006
Cincinnati, OH
schwalbe@augsburg.edu
www.kathyschwalbe.com
1
Overview

Fissure project management simulation
 Benefits and drawbacks of using simulations
 Student reactions to simulation
 Suggestions for using simulations to teach
project management
 Note: I did not have all of the data when I
created these slides (end of March 2006), so
there will be more info in my final
presentation. I’ll put final slides on my Web
site (www.kathyschwalbe.com) under My Bio
2
Fissure – PMI REP
Specializing in PM Simulation
3
Fissure Simulation
 Demo
version (CD) bundled with my
textbooks (IT PM, 4th edition and
Introduction to PM)
 Project
involves developing a prototype
Web site
 Demo version only includes 7 tasks and 10
potential team members
 Full
version available from Fissure in
their courses
4
Simulation Project Information

The Alliance Prototype project is a strategic
effort to augment the sales and marketing of
Uniworld with an e-commerce equipped Web
site
 The budget for this 11-week project is
$40,000, and there cannot be more than 7
known defects
 After installing the application, users get a
guided tour by Peedy the parrot
5
Sample Screen – Reference Information
Peedy
6
Running the Simulation

Read reference information
 Plan each week – resources, budget,
schedule, risks/opportunities, training, and
stakeholder relations
 Make staffing decisions each week, such as
deciding who to hire, who to assign to what
tasks and when, when to send people to
training, when to recognize/reward people
 Determine the best way to have team and
stakeholder interactions (group meetings,
individual conferences, individual or team
recognition, etc.)
 Run the simulation for the week, then review
the results in various report and chart formats 7
Task Assignment Screen
8
WBS and Budget Information
9
Gantt Chart
10
Network Diagram
11
Risk Management
12
Training
13
Recognition and Rewards
14
Team and Stakeholder
Interactions
15
Summary After Running the
Simulation for a Week
16
Communications After Running
the Simulation for that Week
17
Earned Value Chart
18
Quality Report
19
Benefits of Simulation*
Learn from mistakes with no risk
 Quick connection between cause and effect
 Build and test project mental models
 Build and test leadership mental models
 Try new techniques/approaches
 Push your performance boundaries
 Learn by doing
 Learn from others in a team setting

*From Fissure documentation of simulation available on textbook Web site
20
More Effective Than Just Lecture*





The experience is real, invoking real emotions and
real learning
Challenges are presented to the student as they
manage a project to get the work done on time and
under budget
The decisions the student makes while running the
simulation have consequences and an impact on the
bottom line results of the project (time, cost, and
quality)
The simulation teaches technical and soft skills in an
integrated way
There is no “right” answer, there are many paths to
success and just like on real projects, there is lots of
uncertainty (random events)
*From Fissure documentation of simulation available on textbook Web site
21
Students’ Reactions to Fissure
Simulation

I assigned the simulation as an individual HW
assignment in fall 2005
 Mixed results



Some students, mostly male gamers, liked the
simulation and spent a lot of time on it
Some students, mostly female, hated the
simulation, couldn’t get it to work right, and
thought it was a waste of time
Changes for spring 2006 semester – I made
the simulation a team assignment for my
adult class and paired assignment for two
traditional classes
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Student Reactions
 Adult
Weekend College students at
Augsburg had to run the simulation twice
as part of a team project
 The four teams liked using the simulation;
it took a while to figure it out, and most did
not finish the simulated project on time or
budget, even on the second try
23
U. Of Minnesota Student
Reactions
 PM
class there is mostly senior
engineering students, some graduate IT
students
 Suggested students do in pairs; made a
homework assignment
 Most students thought it was a good
learning tool and didn’t have much
trouble loading or running it
24
Rating as a Learning Tool – U of M
10
9
8
Average = 7.0
Rating
7
6
5
4
3
2
1
0
0
1
2
3
4
5
6
7
8
9 10 11 12 13 14 15 16 17 18 19 20 21
Respondent
1=low, 10 = high
25
Teaching Assistant’s Summary of HWs
Pros



Bar charts (in the report
section), Gantt charts, and
earned value charts are
useful tools to see the
overall progress of the
project
"The PM is tasked with
realistic responsibilities in
the management of the
schedule, budget, training,
stakeholders,
communications, etc.“
The fact that the user knows
the individual characteristics
of each employee helps the
user to play the game.
Cons





The program has a steep
learning curve
The documentation is not clear,
and learning and running the
simulation is time-consuming
The feelings towards Peedy the
parrot are mixed; robot voice
was annoying
"It's like a video game and you
can't use all of your senses to
get a feel of what is truly going
on, like meeting people to see
what their like or if they get along
with someone else on the team.“
The program does not have
some essential functions, such
as the ability to save or go-back
easily.
26
Student Quotes
“One of the most challenging tasks is hiring
and assigning the staff. Hiring an employee
has a two-week lead time (three-week lead
time for Lisa Derring).”
 "Meetings that are to the point and follow an
agenda can be extremely productive."
 “You need to be cost-conscious as well as
keep in mind the morale of the workers and
manage time on top of it all. This simulation
also makes you realize the constant nagging
of upper management.”

27
Sample Great Response
 The
following file is from one of my
adult, virtual students
 Scott’s response
28
Augsburg Day Students’ Reactions

When I assigned the simulation in the fall
semester, several of the students had
problems loading the software; most were
management majors
 One student never figured out to assign
people to tasks and never finished the project
 A few didn’t get it and gave up
 One said it was too phony and much
preferred doing a real project
 Women seemed to dislike the simulation
more than the guys
29
Spring Semester Augsburg Day
Students’ Response

Better this time, but women still seemed to
have more problems getting the software
loaded and understanding how the simulation
worked
 Guys treated it as a new game to figure out
 Several said it took too long to figure out and
run twice
 Most who did complete it thought it was a
good learning experience but wanted more
thorough instructions and a demo in class
first
30
My Personal Thoughts on Fissure
Simulation
Overall, it’s a good learning tool
It would be better if it were Web-based; some
students had trouble loading SW on their own
PCs and schools won’t allow it
 Should be able to assign all workers to tasks on
week 1 and just make changes as needed
instead of doing all assignments each week
 Interface could be clearer; students and I
thought Peedy was more annoying than helpful;
change the voice for sure!
 Add an animation of running one week so it’s
easier to figure out
 Explain final results of each decision at the end


31
Suggestions for Using
Simulations to Teach PM
 Make
sure users understand basic PM
concepts first (WBS, Gantt chart, critical
path, earned value, communications,
etc.)
 Have them run it at least in pairs
 If possible, do a demo first
 Have students write a paper
summarizing their decisions and
analyzing their results from one run to
the next
32
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