An Introduction to System Thinking IE673 Session 3 - System Thinking 1 Contents • • • • • • What is a system? System Stability Things in Common Change and Growth Putting the Pieces Together Complex Systems IE673 Session 3 - System Thinking 2 What is a System? • Use “system” in everyday sense • A collection of parts which interact with each other to function as a whole • A “heap” is not a system • “Heaps” are not essentially change by adding or subtracting from the “heap” • A system can be part of larger systems – subsystems form a hierarchy IE673 Session 3 - System Thinking 3 Hierarchical System • • • • • • • • • Particle Atom Molecule Cell Nucleus Brain Cell Brain Nervous System Individual Local community IE673 • • • • • • • • State Nation World Civilization World Ecosystem Planet Earth Solar System Galaxy Universe Session 3 - System Thinking 4 Systems and Stability • If start at different point, still same results -- why? • A system of smaller units is more stable – Protons & neutrons - smallest natural particles – Large atoms unstable - uranium IE673 Session 3 - System Thinking 5 Systems and Stability (continued) • Holds true for maximum size of animals – Whales and dinosaurs • A group of 5 versus 5000 • A large group is a mob unless higher levels of system organizations are created IE673 Session 3 - System Thinking 6 Systems and Stability (continued) • Even if gigantic low-level systems were possible, a series of higher level systems would be easier – Millions of possible molecules – 92 atoms – 3 particles - protons, neutrons, electrons IE673 Session 3 - System Thinking 7 Systems and Stability (continued) • System definition key word - interact • One part has effect on system - system has effect on one part – Circular relationship or loop • Example - bicycle and rider – A two part system – Combined, can do things individual can not – Constant small adjustment for “errors” IE673 Session 3 - System Thinking 8 Systems and Stability “Input” Brain Muscles Bicycle “Output” Information IE673 Session 3 - System Thinking 9 Systems and Stability • Feedback loop – Provides Stability – Cancels out slight changes – “Negative” feedback loop • Negative feed back loops – Occur by the thousands – Are in our everyday life IE673 Session 3 - System Thinking 10 Stability • Negative feedback loops are everywhere – – – – – – – IE673 The thermostat Body temperature Float valves Thirst Inventories Group membership Predator and prey Session 3 - System Thinking 11 Stability • Systems can – “Aim” at a fixed “target” – “Track” a moving “target” • Tracking systems – Get feedback on how far it is from where it should be – Uses the feedback to reduce the difference IE673 Session 3 - System Thinking 12 Stability • Tracking systems – – – – – – IE673 Set-back thermostat Radar-controlled anti-aircraft guns Satellite docking systems Sun tracking solar collectors Driving a car Riding a bicycle Session 3 - System Thinking 13 Stability • Tracking systems – Human/Mechanical • Person starts system going • Guides with series of corrections • System works so fast and so smoothly in some cases - hard to believe there is time for negative feedback to work • Common in natural and social systems – Sunflower – Politicians – Companies IE673 Session 3 - System Thinking 14 Things in Common • Self-stabilizing systems make an active response to change – Bicycle • An active response to change requires the use of energy – Wind generator IE673 Session 3 - System Thinking 15 Active Systems • Almost all living systems are active in sense that they continue to function and use energy even when dormant – Must stay active when at rest or die IE673 Session 3 - System Thinking 16 Active Systems • General rule – The more complex a system - the more energy spent on maintenance – Holds for social systems • Isolated peasant community vs a modern community IE673 Session 3 - System Thinking 17 Things in Common • System limitations – Amount and kind of change • “Exposure” • “Heat Stroke” – Many negative feedback systems stable over wide range, but fail abruptly when pushed beyond its limits IE673 Session 3 - System Thinking 18 Things in Common • Loose systems – Negative feedback does not prevent change – Negative feedback responds to change and keeps it under control – The result is a characteristic wobble - “sloppy” IE673 Session 3 - System Thinking 19 Things in Common • Reaction times – Every negative feedback system has time limits – Reaction time is most important – The minimum amount of time necessary for one complete circuit – If too slow, fast change can damage system IE673 Session 3 - System Thinking 20 Things in Common • Anticipation – – – – IE673 Sometimes can’t afford the delay Systems cope - react to warnings Need ability to interpret warnings Inadequate reaction time due to responding to problems rather than warnings Session 3 - System Thinking 21 Things in Common • Counter-intuitive systems – – – – Behavior contrary to common sense Predator - prey High blood pressure Rent control • The “obvious” solution doesn’t work – negative feedback loops fight direct intervention – Change the way pieces interact – Don’t try to “out-muscle” the system IE673 Session 3 - System Thinking 22 Things in Common • Hidden systems – Hard to predict how system will react – Feedback loops needed are not in sight • African village • 1929 tariff on imports IE673 Session 3 - System Thinking 23 Things in Common • Vulnerable systems – Even the most stubborn system is vulnerable to interference with information flow • Slight breeze and bicycle – Can be used to advantage to change way system acts IE673 Session 3 - System Thinking 24 Change and Growth • How? – Negative feedback loop breakdown – system becomes unstable and breaks down – A different kind of feedback - positive IE673 Session 3 - System Thinking 25 Change and Growth • Negative feedback works to cancel out change • Positive feedback works to cause more change – – – – – IE673 Sound amplifier - “squawk” Interest on money Living things Knowledge Power Session 3 - System Thinking 26 Putting Things Together • Plus and minus – The organization of every complex system is built out of the same two elements - positive and negative loops – Can apply knowledge about one system to another IE673 Session 3 - System Thinking 27 Putting Things Together • Simple system - one of each type of loop – Population growth • Multiple loops – Add factors that could affect the loops IE673 Session 3 - System Thinking 28 Complex Systems • • • • • • • • • • • Characteristics Self-stabilizing Goal-seeking Program-following Self re-programming Anticipatory Environment modifying Self-replication Self-maintaining and repairing Self-reorganizing Self-programming IE673 Session 3 - System Thinking 29 Complex Systems • Problems of complexity • The tragedy of the Commons • Cost of information – Rule of thumb • Make each decision at the lowest possible level, but be ready to shift the control of the situation to a higher level if a serious problem occurs • The distortion of feedback • Loss of predictability (due to flexibility) IE673 Session 3 - System Thinking 30