® IBM Software Group PRJ480 Mastering the Management of Iterative Development v2 Module 2: Iterative Project Management © 2006 IBM Corporation Module 2 Objectives Understand issues for Project Managers (PM) who use iterative development by: Learning how the PM monitors and steers an iterative project towards success. Understanding the importance of the following in iterative development: Confronting risk early. Using an architecture-first approach. Using objective quality control and progress assessment. Learning the importance of the principal artifacts used by PM. Understanding how team responsibilities change. 2-2 Team Leadership The following are the main elements of team leadership: The team framework: putting in place the appropriate roles, staff assignments, tools, and processes The big picture: seeing that the effort continues to meet the business needs, and that it has the correct contents, schedule, and budget Team dynamics: making sure that the project team and individuals are communicating effectively 2-3 Review: Project Navigation Business-Oriented Goals Achieved E-end START C-end T-end I-end Technically-Oriented Goals Achieved 2-4 Coarse-Grained Versus Fine-Grained Plans Project Plan Phase Plan Iteration Plan (current) Phases and major milestones • What and when Iterations for each phase • Number of iterations • Objectives • Duration Work Breakdown Structure Iteration Plan (next) Roadmap Coarse-grained Plan 2-5 Fine-grained Plans Work Breakdown Structure Issues Common Flaws Solutions Prematurely structured around product design Organize around the process Prematurely broken down into Evolve detail over time too much or too little detail Structured in a projectspecific way that impedes cross-project comparisons Remain consistent in form across enterprise 2-6 Review: RUP Effort and Time Distribution by Phase Inception Elaboration Construction Transition Effort 5% 20% 65% 10% Time/Schedule 10% 30% 50% 10% This distribution is typical for new software projects 2-7 Iteration Assessment and Steering Start Iteration Using Iteration Plan Artifact: Iteration Assessment Complete Planned Iteration Work Assess Iteration Reduce risk Stop Continue Project Stopped Adjust Objectives Accept change Adjust Target Product Steer project Adjust Remaining Plan Plan Next Iteration Start Next Iteration Artifact: Iteration Plan 2-8 Discussion: Iteration Assessment What types of information are needed to assess an iteration correctly? Under what conditions might you be required to adjust: Your project objectives? Your target product? 2-9 Risk Recommendations Iterative development recommends that you: Create a risk list, order it by risk magnitude, and update it as the project progresses Mitigate the highest magnitude risks as early as possible Exiting Elaboration requires that highest (technical or otherwise) risks have been mitigated. 2-10 Software Architecture Software architecture defines the infrastructure, control, and data interfaces that permit: Software components to cooperate as a system Software designers to cooperate efficiently as a team It is the most critical technical product of a software project. It encompasses the set of significant decisions about the organization of a software system. It maps the problem to a solution without violating constraints. It requires innovation and cannot be automated. 2-11 Software Architecture (Cont.) Software Architecture is the basis for decisions relating to: Make/buy decisions Component reuse Intellectual control Manage complexity Maintain integrity Project management Planning, Staffing, Delivery 2-12 Architecture As a Basis for Project Management A stable architecture represents a significant project milestone. Poor architecture is often a reason for project failure. Architecture is a prerequisite for predictable planning. Architecture is the source of numerous high-payoff / high-risk decisions. 2-13 Measurements in a Software Development Project Measurements provide the development and management teams with: An assessment of progress to date Insight into the quality of the evolving software product A basis for estimating the cost and schedule for completing the product with increasing accuracy over time Two perspectives: Point values Trends of values 2-14 Use of Measurements in Iterations Start Iteration Using Iteration Plan Measurements Complete Planned Iteration Work Assess Iteration Stop Continue Project Stopped Adjust Objectives Adjust Target Product Adjust Remaining Plan Measurements are used to assess iterations. Plan Next Iteration Start Next Iteration 2-15 Seven Core Metrics: Management METRIC Work and progress Budgeted cost and expenditures Change traffic and stability PURPOSE Iteration planning, plans versus actuals, management indicator Financial insight, plan versus actuals, management indicator Iteration planning, management indicator of schedule convergence Breakage and modularity Convergence, software scrap, quality indicator Rework and adaptability Convergence, software rework, quality indicator MTBF and maturity Staffing and team dynamics Test coverage/adequacy, robustness for use, quality indicator Resource plan versus actuals, hiring rate, attrition rate 2-16 Measurement Recommendations Iterative development recommends: Measuring the progress and quality of software products throughout the development lifecycle Extracting information from evolving artifacts, since these are the most useful measurements Using objective analysis and automated data collection, since these are crucial to the success of any measurement program 2-17 Discussion: Measurements Which measurements would you consider essential to iterative development in your environment? Can you think of any other measurement that your organization MUST have in addition to this core set? What is it and why? In your last project, how did you adjust (or should you have adjusted) your objectives? What kind of measurement do you need to adjust your objectives? 2-18 Work Products A work product is an abstract concept that provides a generalization for the concrete work product types Artifact, Outcome, and Deliverable. Iteration Plan Developer Test Storyboard A work product is: Iteration Assessment Analysis Model Business Goal Produced, modified, or used by a task Use Case Model The responsibility of a single role, but can be modified or used by others Likely to be subject to configuration control Artifact-type work products may contain other artifacts 2-19 Architectural Proof-of-Concept Test Environment Configuration Project Measurements Workspace Tools User-Interface Prototype Business Use Case Model Artifacts An artifact is a work product that represents a piece of information that is produced, modified, or used by a process Artifacts can be of type: Model – created using modeling tools, from where we can automatically create reports Use Case Model Document – created using word processors Iteration Plan 2-20 Generic Artifact Lifecycles Evolving – Minor Changes Expected Example: Vision Example: Development Case Evolving – Major Changes Expected Example: Requirements Model Snap-shot – Newly created for each iteration Example: Iteration Plan 2-21 Artifacts and their Uses Artifacts provide: Permanent documentation of a system’s structure and behavior, such as: Reference manuals, user guides, and architecture description Used by end-users, maintainers, and re-users Transitory documentation of the development process, such as: Internal design documentation Status assessments Defect reports 2-22 The goal is to minimize the creation of artifacts. How Much Documentation is Enough? A successful project provides documentation sufficient for: Shared Vision Communicate overall vision of project Risk reduction Promote a dialog between stakeholders and developers Points of control for management Make decisions and progress explicit and tangible Conceptual integrity of the architecture Capture and communicate the vision of the software architect/team 2-23 Contrasting Approaches to Artifact Development Sample Artifacts Small Commercial Product Large System Development Business Case Short memo and spreadsheet Full scope proposal Vision Brief concept paper 20-page paper with GUI prototype Software Development Plan 10 page overall plan Development plan, CM Plan, QA Plan, and so on Iteration Plan Kickoff meeting Detailed scenarios, quality targets, performance benchmarks, and so on Software Architecture Document 5 slide presentation 120 page document Release Notes In-depth analysis of test results, measurement results, demos, and so on Online help, Sales rollout, and marketing collateral Online help and tutorials, user manual, training course, phased cut-over plan, advertising campaign Iteration Assessment Deployment Plan 2-24 Essential Project Management Artifacts Software Development Plan Business Case Deployment Plan Risk List Issues List Review Record Iteration Plan/ Iteration Assessment Status Assessment 2-25 Essential Mgt. Artifact: Software Development Plan The Software Development Plan includes the following information: Project Overview Project Organization Management Process Project Estimates Project Plan Iteration Plans Project Monitoring and Control Technical and Supporting Process Plans Important for gathering all information necessary to control the project, and for directing the development effort. 2-26 Essential Mgt. Artifact: Iteration Plan The Iteration Plan includes the following information: Task-level Plan Resources Use Cases Evaluation Criteria It is important for: The project manager, to plan the iteration tasks and activities, to schedule resource needs, and to track progress against the schedule Project team members, to understand what they need to do, when they need to do it, and what other activities they are dependent upon 2-27 Essential Mgt. Artifact: Iteration Assessment The Iteration Assessment includes the following information: Iteration Objectives reached Adherence to Plan Use Cases implemented Results relative to Evaluation Criteria Test Results External Changes Rework required It is important for the development organization to reflect on what has happened, what was achieved (or not) and why, and the lessons learned from the iteration. 2-28 Team Scheduling and Staffing Phase Schedule Staff Inception A small team including: If the project will • The project manager last about one • The system/software architect year, this phase will last about one • A member of the test team • Several developers who will month. continue on the project Elaboration A small team including: • The project manager • The software architect If the project will last about one • A small team of designers and developers year, this phase will last about two • A small test team to four months. • One to two domain experts or end-users • Tool specialists 2-29 Team Scheduling and Staffing (Continued) PHASE Construction Transition SCHEDULE • If the project will last about one year, this phase will last about five to six months. • For a modest size project, plan for a new release every 2 to 3 months. • For a more complex project, every 6 to 9 months. • Varies greatly depending on how the end of the phase is defined. • If customer acceptance marks the end of transition, then for a one year project, the transition phase should not last more than one month. • If the end of product life marks the end of transition, the transition phase may last much longer. 2-30 STAFF • Staffing reaches its peak. 80% of the team should be directly contributing to the release. • The remaining 20% are performing tasks that address new risks and prepare the ground work for next releases. • The software manager • The software architect (part-time) • A small team of developers and testers • Technical support personnel • A technical writer (to update documentation) • Marketing, manufacturing, trainers, and other support personnel RUP Distribution of Skills by Phase Table shows percentage of effort by activity for each phase. Inception % Elaboration % Construction % Transition % Management 14 12 10 14 Environment/CM 10 8 5 5 Requirements 38 18 8 4 Design 19 36 16 4 Implementation 8 13 34 19 Assessment 8 10 24 24 Deployment 3 3 3 30 100 100 100 100 Total 2-31 Iterative Project Management Issues Overly detailed planning up to the end Detailed plans outdate quickly Incorporate precision commensurate with knowledge of current activities Progress based upon completion of artifacts Artifacts are poor predictors of project completion Concentrate on code completion instead Too many iterations A build is not an iteration release Keep iteration durations to a minimum of about 1-2 months 2-32 Iterative Project Management Issues Change in responsibilities and perspective of team members and clients Analysts Developers Testers Project Manager Quality Assurance and Method Expert Client 2-33 Exercise: Collegiate Sports Case Study Refer to Exercises section of your workbook and complete: Exercise 1: Project Planning 2-34 Module 2 Review A Project Manager must monitor and steer an iterative project towards success by regularly assessing and re-planning. Three concepts important for an iterative lifecycle are: Addressing risk early Stabilizing architecture early Using objective measurements Use of artifacts should be kept to a minimum, and the decision should be made about artifact evolution. Important iterative project management artifacts are: Software Development Plan Iteration Plan Iteration Assessment Team responsibilities evolve through phases and iterations, so staffing and scheduling must evolve. 2-35 2-36