Software Requirements Engineering 1 Types of Requirements IEEE Std 830 – 1998 http://ieeexplore.ieee.org/xpl/standardstoc.jsp?isnumber=15571&i sYear=1998 Defines the following kinds of requirements: 1. Functional 2. External interfaces 3. Performance 4. Logical database 5. Design constraints: standards compliance; software systems attributes 6. Software system attributes: reliability; availability; security; maintainability; portability 2 External Interfaces 3 Requirements Specification for Real-Time Systems Specification methods: formal, informal, semiformal 4 Formal Methods in Software Specification There are three general uses for formal methods: •Consistency checking •Model Checking •Theorem Proving Formal methods also provide opportunities for reusing. Example from the nuclear monitoring system: p q pr interrupt A 1.1. If interrupt A occurs then task B stops executing 1.2. Task A begins executing upon arrival of 1.3. Either task A is executing and task B is not, or task B is executing and task A is not, or both are not executing (r q) (r q) (r q) p – interrupt A arrives; q – task B is executing; r – task A is executing 5 6 Finite State Machine 7 Finite State Machine 8 Mealy Automaton 9 Statecharts 10 Statecharts Chain reaction: Orthogonal states: if state Y consists of and components A and D, Y is called an orthogonal product of A and D. If Y is entered from outside, both states A and D are entered simultaneously. Communication between the and states can be achieved via global memory, whereas synchronization can be achieved through broadcast communication. Broadcast communication is depicted by the transition of orthogonal states based on the same event. Broadcast communication can describe a chain reaction. 11 Petri Nets 12 Petri Nets 13 Petri Nets 14 Requirements Analysis with Petri Nets They can be used for race condition and deadlock identification 15 Structured Analysis and Design 16 Structured Analysis and Design 17 Object-Oriented Analysis and the Unified Modeling Language 18 UML Class Diagrams 19 Requirements Document 20 Software Requirements Organization 21 Requirements to Software Requirements 1. Correct 2. Unambiguous (not subject to different interpretations) 3. Complete 4. Consistent (no contradicting requirements) 5. Ranked for importance 6. Verifiable 7. Modifiable (information hiding) 8. Traceable 22 Language Issues 23 Requirements Validation 24 Software System Design Software Properties 1. Reliability 1.1. r(t) – probability that time T of failure is greater than t: r (t ) P(T t ) 1.2. Failure function 1.3. Mean time to first failure (MTFF) and Mean time between failures (MTBF) 25 Software Properties 2. Correctness (close to reliability) 3. Performance 4. Usability 5. Interoperabililty (ability of coexist and cooperate with other systems. Can be measured in terms of compliance with open system standards) 6. Maintainability - a system in which changes are are easy to implement 6.1. Evolvability (how easy to incorporate new) 6.2. Repairability (how easy to fix bugs) 7. Portability 8. Verifiability 26 27 Basic Software Engineering Principles 1. Rigor and Formality – use mathematical and algorithmic descriptions 2. Separation of Concerns – Divide-and-Conquer 3. Modularity 28 Cohesion and Coupling 29 Basic Software Engineering Principles 4. Anticipation of Change 5. Generality 6. Incrementality – increment provides additional functionality, brings the product closer to the final one 7. Traceability – a high level of traceability ensures that the software requirements flow down through the design and code and then can be traced back up at every stage of the process. Traceability can be obtained by providing links between all documentation and the software code 30 The Design Activity 31 Procedural-Oriented Design Top-down or bottom-up approaches. Parnas partitioning uses principle of information hiding. A list of difficult decisions of things which are likely to change is prepared. Modules are then designated to hide the eventual implementation of of each design decision or feature from the rest of the system. Thus, only the function of the module is visible to other modules, not the method of implementation. Changes in these modules are not likely to affect the rest of the system. 32 Structured Design and Analysis 33 Structured Design and Analysis Data Dictionary is supported: •Entry type (data flow, data store, terminator, process) •Name •Alias •Description •Found in Real-Time Extensions of SASD Dashed lines are used to show control flow and solid bars show “stored” control commands (control stores) 34 Relationship between Data and Control Flow Diagrams 35 Design in Procedural Form Using FSM 36 Object-Oriented Design OO languages are characterized by data abstraction, inheritance, polymorphism and messaging. •Open-Closed Principle – classes should be open to extensions but closed to modifications •Once and Only Once – any aspect of the software system should exist in only one copy •Dependency Inversion Principle – high-level modules should not depend on low-level modules 37 OO Design Using UML 38 UML Diagrams 1. Activity diagrams – close to flow charts but can model parallel activities 2. Class diagrams 3. Collaboration diagrams – show messages passed between objects 4. Component diagrams – are made of components, interfaces and relationships 5. Deployment diagrams – show real-world nodes and deployment of components in them 6. Object diagrams are related to class diagrams 7. Sequence diagrams are related to collaboration diagrams 8. Statechart Diagrams 39 UML Sequence Diagrams 40 UML Collaboration Diagrams 41 UML Statechart Diagrams 42 UML Activity Diagrams 43 UML Deployment Diagrams 44