Perception and Attention Information Processing Model models human thought like its a computer Attention Resources Sensory Register Response Selection Perception Thought Decision Making Working Memory Long Term Memory feedback Response Execution Controller Sensors Feature Detectors, Pattern Recognition Output Routines AI System RAM Disk storage feedback Output, Motor actions Perception Processing Response Attention Resources Sensory Register Response Selection Perception Thought Decision Making Working Memory Long Term Memory feedback Response Execution Perception compares incoming sensory data to stored knowledge reduces from many pieces of data to meaningful units Three aspects, feature analysis (bottom up processing), unitization, and top down processing Feature Analysis Analysis of the raw features of an event Colour, size, shape, loudness A A AA Unitization Matching sets of features with long term memory to create units E.g. reading words in a familiar language vs an unfamiliar language things are built up hierarchically feature-> letter -> word ->sentence A AA A Apple unitisation: creating a unit out of features Objects Can also be broken down into features, and conversely unitized Design Implications of Feature Analysis Speed and accuracy greatest for most often seen fonts (use a common font) For single words (labels) use all caps. STOP For sentences use upper and lower case, NOT ALL CAPS ITS HARD TO READ Use print not script. Design Implications of Feature Analysis Minimize abbreviations and use complete words when possible (min abb.) If you have to abb. trunc. don’t abvt. Leavespacesbetweenwords. Top Down Processing Uses the context of the situation to resolve the image Occurs simultaneously with bottom up processing resolves ambiguous situations in the absence of clear physical features your expectation of what you’ll see affects what you’ll see Exercise: Feature Analysis and Top Down Processing in Conflict GREEN RED YELLOW BLACK BLUE PURPLE BLACK BLUE RED BLACK GREEN PURPLE YELLOW BLUE RED GREEN BLACK GREEN PURPLE YELLOW GREEN RED BLUE BLUE BLACK BLUE RED BLACK GREEN PURPLE YELLOW PURPLE RED YELLOW BLACK GREEN YELLOW GREEN PURPLE BLACK XXX X XXXX XXXXX XXXXX XXXXXX XX XXX XXXX XX XXX XXXXXX X XXXX XXXXXX XXXX XX XXX XXXXX X 333 1 4444 55555 55555 666666 22 333 4444 22 333 666666 1 4444 666666 4444 22 333 55555 1 555 6 2222 1111 44444 222222 33 666 1111 44 11 444444 2 3333 444 66666 666 555555 33333 5 Attention focuses resources like a spotlight filters out what you don’t need to know shifts: multi-tasking when driving in a straightforward situation (drive, radio, friend) focus when in heavy traffic, or accident seen Two Kinds of Attention Selective attention Focusing on the environment with the goal of extracting certain information Divided attention Processing two sources of information at once Divided Attention: Resource Demands Difficult tasks reduce ability to divide attention “Resource theory” (Kahneman, 1974) Mental resources are shared by tasks Mental resources are finite Two tasks share resources Divided Attention: Structural Similarity People have multiple pools of resources Auditory vs. visual senses Spatial vs. verbal cognitive demands Stages of processing (memory vs. responding) Visual channel (focal vs. ambient) Tasks share resources within a pool “Multiple resource theory” Divided Attention: Task Confusion More similar tasks will cause confusion Baseball scores and math Auditory background and words How does this explanation fit with multiple resource theory? Divided Attention: Task Management Users choose a primary task vs. secondary task Strategies Doing secondary tasks when primary task allows Success relies on switching appropriately Automatic and Controlled Processing when tasks are new they take alot of attention (e.g. learning to drive) Controlled processing: Effortful cognitive processes that require attention to initiate and sustain them With practice become automatic Automatic: can be run without cognitive demand on attentional resources How do things become automatic? High degree of consistency Extremely strong mappings between world and required action World Action STOP Design Implications of Attention use strong mappings to make things automatic exploit visual and auditory information to share attention on different resource pools make most critical things most salient (visible) to capture attention - attention is competitive! SPOT exercise