5 Minutes Worth of Observations about AAA Indie Games Chris Hecker Disclaimer #1 I have not shipped my indie game, nor have I shipped any indie games, so all of this might be and probably is wrong. These are just my observations about some released games. My Definition of “AAA Indie” Polished to Perfection Clearly Contains Lots of Love Highly Anticipated Before Launch “I know it when I see it.” - Justice Stewart, 1964 Disclaimer #2 These are not the only kind of indie games worth making. Polished to Perfection Clearly Contains Lots of Love Highly Anticipated Before Launch Polished to Perfection Clearly Contains Lots of Love Highly Anticipated Before Launch How to Market “Mainstream Games” in 2011 1. Don’t talk much about your game until right before ship. 2. Have a giant pile of cash ready. 3. Saturate available channels when people can hand you money. (not me) So, what did these guys do? The Common Denominator Long-term Slow-burn Grass-roots Awareness-building Talk about your game early and often; awareness takes time. Play to your strengths. Style Style Style! Tower of Goo Development Story Design Philosophy Aesthetic Goals Industry Controversy Fan Community Alien Hominid Art & Design Style Tons of Extra-Game Stuff This is not being manipulative, or evil, or selling-out. This is being proud of what you’re making and taking time to tell people about it. It is not an accident or luck. People want to know about your game! A Few Words on the Press They are very indie friendly. They want interesting stories. Thank you.