From Idea to Income How to be successful at independent games Who is this guy? Daniel Menard Co-founder and CEO Big Action Mega Fight! First Cohort Founded Creative Expression No Limitations Innovation The Indie Dream • Creative expression • No limitations • Innovation • Push the industry forward The Indie Reality •Entrepreneurship first •Probably won’t make you rich •~90% of new companies fail Crowded Market The Indie Reality •Failure is part of the game •Passion alone isn’t enough •Releasing is only half the battle Your Battlefields Financing Scope / Time Right project Right market Hiring Management Party of Sin • Puzzle-platformer Party of Sin • Puzzle-platformer • Local coop Party of Sin • Puzzle-platformer • Local coop • Steam release Party of Sin • Puzzle-platformer • Local coop • Steam release • Originally meant for consoles Party of Sin • Team of ~8 • Working remotely • Revenue share deal • Kickstarter Party of Sin • 3.5 years • Part time • I quit my job in April 2012 • Released in December 2012 What we thought would happen •Decent reviews •Massive Steam sales •Profitable over time (~1 year) What actually happened •Mixed reviews •Marketing and store placement not great •Mediocre sales •98% piracy My career is over! Most important lesson It’s okay to fail It is a necessary step toward success Five Whys • From Toyota • Ask “Why?” at least 5 times • Get to the root cause The great postmortem • Honest picture of our game and process • Mistakes we would never make again • Crankshaft Games Code of Conduct Professionalism • Is this going to be your hobby or your career? • Party of Sin started as a hobby • Must be accountable to your players • Constantly learning Business Model • Be clear on how you will make money • Pricing is complicated • Keep in mind the expectations of anyone giving you money Build a solid team • Hire talented people you will trust Build a solid team • Hire talented people you will trust Hire people when you know they’re the one Build a solid team • Hire talented people you will trust • Good teams don’t need managers Build a solid team • Hire talented people you will trust • Good teams don’t need managers • Give everyone a stake Build a solid team • Hire talented people you will trust • Good teams don’t need managers • Give everyone a stake Breadth • Generalists Depth Leave your ego at the door • Keep an open mind • Share creative freedom, it will be good for you • Party of Sin was too centralized • Take feedback as an opportunity to learn • Acknowledge your weaknesses Work-Life Balance • Sustainable Development Work-Life Balance • Sustainable Development • Eliminate crunch and burnout Work-Life Balance • Sustainable Development • Eliminate crunch and burnout • Give people control over how they contribute Work-Life Balance • Sustainable Development • Eliminate crunch • Give people control over how they contribute • Work-Life Balance Mind your time / scope • Common pitfall: put everything you think is cool in your first game • Don’t fall in love with your project • What if you were paying someone? • Don’t build an engine unless you sell engines Studio Thinking • Think beyond just one project • Have a unifying vision • Most studios will not display it publicly • It’s important to stick out Hit Driven Business • You will be defined by the games you make • How you make those games is more important • Your first few will be bad • Focus on the process • Build your company culture Execution Labs • Incubator program for mobile indie games in Montreal • Funding for 9 months • Mentorship from industry experts Team Catalyst Designer Programmer Artist Programmer Programmer Support Resouces Analytics Monetization Marketing Mentorship • Amazing Network • Feedback all through the process How Incubators Can Help •Shared experience •Leadership / vision coaching •Someone on your side Make the best of incubator • Nurture your team • Be ready to learn • Speak out, give feedback • Think as a company, not a product • Evolve your process • Mind the schedule References • The Lean Startup by Eric Ries • Four Steps to the Epiphany by Steve Blank • Valve Handbook for New Employees • Ideas per Second by Nathan Marts (GDC 2013) • http://mashable.com/2013/02/28/indie-game-statistics/ • http://indiegames.com/2013/04/the_8_keys_to_indie_success.html • http://www.gamasutra.com/blogs/ThomasSteinke/20130415/19048 4/Reponse_to_quot8_keys_to_indie_successquot.php Thank You! www.doublestalliongames.com @dblstallion