Introduction Lecture to Game Mod Workshop Brian Schrank, PhD Who am I? www.BrianSchrank.com Who are You? What will you do in this class? What will you do in this class? Create & Iterate on a Game Mod that’s: 1.Short 2.Complete 3.Awesome How will you make your game mod? • Form teams of 3-5 students – that will last the entire quarter • Learn and use the entire game dev process – brainstorming, meeting, scheduling, prototyping, playtesting, iterating, demoing, even marketing – …lots of iterative development • Use Unity as the game engine You don’t have many constraints: • • • • Any genre, or new genre of game Any art style Any code You can download, use, and modify anything: – code, content, music, other Unity projects – Don’t ask if you can use something. You can. – Even if it has a copyright you can use it because it’s fair use, plus you aren’t selling your game, yet. There are two big constraints. 1: Only use/make stuff that enhances your game mod. 2: Your game mod must have One Minute of Awesomeness. You can make a “2D” game. Or you can make a 3D game. Unity affords many genres • Platformer – 2D, 3D • Shooter – 1st, 3rd Person • • • • • Puzzle Racer Adventure RPG Strategy Unity affords many genres • Platformer – 2D, 3D • Shooter – 1st, 3rd Person • • • • • Puzzle Racer Adventure – be very careful and clever RPG – don’t recommend it Strategy – don’t recommend it Or… roll your own genre! Even an “Art Game” is Fine Cactus http://cactusquid.com/ Even an “Art Game” is Fine Auntie Pixelante Three Promises to You: • I promise to fight for your success. – I don’t just want you to get jobs in the industry. – I want you to LEAD the game industry someday. – There are no stupid questions. Ask away. • I promise to give honest, critical feedback. – If there is something you can improve, I will tell you in a straightforward way. • I promise be as available as I can. – Feel free to email me anytime. You Should Promise to: • Fight for your own success. – You must think of yourself as a Professional now. – Conduct yourself and treat your team well. – There are no stupid questions. Ask away. • Hunger for critical feedback from everyone. – This course is as much about the process as the product. Your 1# goal is to improve yourself. • Be a vibrant member of the class & your team. – Feel free to email or ask THEM anything. Main Coursework: • GET DIRTY AND MAKE A DAMN GOOD GAME! – Programming, Art, Design, Sound Design – Brainstorms – Pitches – Schedule – Playtests – Milestone Presentations and Demos • Some Reading • Very short weekly blog posts No Required Books. For Game Designers: • Art of Game Design, Schell • Game Design Workshop, Fullerton • Game Feel, Swink For Artists: • The Animator’s Survival Kit, Williams • Stop Staring, Osipa (for facial modeling/rigging/animating) • How to Cheat in Maya, Luhta (for Maya beginners) For Programmers: • Check out the ton of Unity material on our class website For Producers: • The Game Production Handbook, Chandler Good general resource: www.Gamasutra.com To the Class Website! www.GameModWorkshop.com