Part 1! (Up to Granularity) Brendan Sim Why Put Stories in Games? Stories can add significantly to the entertainment that a game offers. League of Legends: The Journal of Justice Zelda franchise LORE - Legend of Zelda (youtube) Why Put Stories in Games? Stories attract a wider audience World of Warcraft Most MMORPGs………. if not all… Why Put Stories in Games? Stories help keep players interested in long games Why Put Stories in Games? Stories help to sell the game Factors that Affect Amount of Story Length Characters Degree of realism Emotional richness The Walking Dead Separate game from similar games with the same mechanics Half-Life 2 Key Concepts Story: an account of series of events, either historical or fictitious Requirements of Good Stories Minimally Acceptable Story Credible Coherent Dramatically meaningful Interactive Stories (Ludonarrative) Takes place NOW Includes three kinds of events: Player events Dramatic actions In-game events Dishonored Narrative events Key Concepts Narrative: noninteractive, presentational part of the story Cutscenes Super Mario Galaxy (youtube) (6:19) Narrative Narrative blocks (cutscenes): Opening/Ending sequence Title/Closing credits sequence Post-credits scene Interlevel sequence Design Rule Interruptible Narrative Forms: Prerendered movie Cut-scene Scrolling text V.O. Character monologue Misconception: one-liners Balancing Narrative and Gameplay MGS4…… over 9 hours of cutscenes… that ending… Multiple endings http://gaming.wikia.com/wiki/List_of_video_games _with_most_endings Design rule Don’t take control of the avatar Key Concept Dramatic Tension and Gameplay Tension Dramatic Tension Desire to know what happens next Cliffhangers (lol spoilers) The Walking Dead (youtube) (20:06) Gameplay Tension Desire to overcome a challenge Multiplayer League of Legends (youtube) Differences between Tensions Tolerance for randomness and repetition The Storytelling Engine Linear Stories Require less content than nonlinear ones Simpler storytelling engine Reduce continuity errors Deny the player agency Capable of greater emotional power To the Moon (youtube) Nonlinear Stories Structures: Branching Stories Foldback Stories Branching Stories Game events Player events Challenges Decisions In-game events AI-driven Influence Immediate Deferred Runescape: Shield of Arrav and Heroes’ Quest Cumulative Branching Story Structure Disadvantages to Branching Stories $$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$ Critical event branches create disjointed sections Replay for all endings Foldback Story Focuses on disadvantages of branching stories Commonly used in industry Foldback Story Structure OH GOD WHITE SPACE Emergent Narrative No set story Created from playing (based on core mechanics) Endings Based on dramatic actions in the game Challenges 1 ending (or 2) Critical decisions multiple endings