Extracurricular and interdisciplinary collaboration: fostering research and enterprise beyond a formal academic setting Dr Elizabeth Dobson (Music Technology) Dr Janette Martin (History) Martyn Richardson & Jon Crook ‘Punk in Huddersfield’ Hands on History: voice, film & material culture Second year history module - practical application of historical research to create public history outputs (exhibitions, websites, audio podcasts, film brochures etc) • Community engagement (partners include, Tolson Museum, Colne Valley Museum, HLHS, WYAS and Mental Health Museum) • Emphasis on the non-textual – voice, film, objects • New skills (technology, creativity, design, team working, writing for popular audiences) • Employability – something tangible to show potential employers. Traditional assessments such as essays = limited creativity and scope for experimentation • Innovative assessment criteria Hands on History: voice, film & material culture 2013/14 HoH projects (exhibition board and audio soundwalk on aspects of Huddersfield history) Soundwalk = blend of oral testimony, navigational information, music, sound clips (street sounds etc) narration and analysis. History students great at researching content – less confident with sound technology Partnership with Collabhub and music technology students very appealing –sound walk an output which beautifully combines historical research and sound Interdisciplinary working - matching history students with music technology students and pooling expertise HoH assessed soundwalk makes an interesting contrast to Collabhub philosophy- What would be the experience of a student participating in both? A collaboration hub Meetings advertised on Facebook 2-5 minute pitch Guest speakers Work in progress Not just undergraduate students Emphasis on: Freedom from assignments Experimentation, or ‘permission to play’ Collaborative learning (Vygotsky) Enterprise “It combines creativity, ideas development and problem solving with expression, communication and practical action. This definition is distinct from the generic use of the word in reference to a project or business venture.” “Enterprise education aims to produce graduates with the mindset and skills to come up with original ideas in response to identified needs and shortfalls, and the ability to act on them. In short, having an idea and making it happen. Enterprise skills include taking the initiative, intuitive decision making, making things happen, networking, identifying opportunities, creative problem solving, innovating, strategic thinking, and personal effectiveness. Enterprise education extends beyond knowledge acquisition to a wide range of emotional, intellectual, social and practical skills.” Group work and assessment - risk of compromise “The students’ approaches to group work projects are, in part, constructed by the assessment tools employed. The tensions that exist between student collaboration and student competition arise within a context where students are sometimes unsure about the extent to which they can trust their fellow students and the assessment methods employed. Risk-taking is central to creativity.” Orr, S. (2010). Collaborating or fighting for the marks? Students’ experiences of group work assessment in the creative arts Assessment & Evaluation in Higher Education. 35(3), 301-313. Creativity research Creative Collaboration Vera John-Steiner John-Steiner, V. (2000). Creative Collaboration. Oxford and New York: OUP Began - October 3rd 2012 Website: collabhub.org Facebook: 528 members CollabHub News (plus static and animated logo) Games audio collaboration Motion comic book Sound installation New WW1 reconstruction idea New music festival New Computer game development jam Interactive music generation app Music software games to teach theory Music instrument teacher and student network Live free improvisation workshops for non-musicians Sound Walk Project Huddersfield Creative Arts Network Client’s brief ‘An audio realisation of Huddersfield, which will support a walk around Huddersfield town centre (this can include historic, creative, commercial, leisure, political, sporting or any other themes that you feel are most appropriate to the town centre). The walk should take between 45 and 75 minutes.’ Launch event: lectures by Prof Steve Poole – Ghosts in the Garden Simon Bradley Holbeck sound walks Audio recording and Audacity session (networking), students teaching students Sound Walk 1 Martyn Richardson & Jon Crook ‘Punk in Huddersfield’