teachWELD product overview

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Experiential Learning Technology
www.realityworks.com
SIIA CODiE Award 2014
teachWELD Welding Simulator
Overview
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Experiential Learning Technology
www.realityworks.com
A little about Realityworks
• DISTRIBUTION INTO EDUCATION
62% of school districts in the U.S.
90 countries worldwide
31,000 institutions
6,000,000 students served through the use of our
products
• EDUCATIONAL FOCUS
Hardware, software, & curriculum development
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Experiential Learning Technology
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Today's educational welding lab
• 8 – welding booths per school on average
• 22 – average number of students/class
• 33% – students with cognitive disabilities
 Classroom management is an issue
 Instructors are trained as CTE educators, not
always in the specific disciplines (like welding)
 There may be little to no instructional materials
available
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Experiential Learning Technology
www.realityworks.com
teachWELD design for education
• Minimized cost to
enable multiple
machines in each
classroom
• A classroom
management system
to aid instructors
• Scaffold exercises
enable self-paced
learning
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Experiential Learning Technology
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Press Release
introducing
teachWELD
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Experiential Learning Technology
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Curriculum
Unit 1:
Unit 2:
Unit 3:
Lesson 1: Intro to Welding
Lesson 1: Welding Equipment
Lesson 1: Intro to Welding Simulation
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Careers/benefits
Types of welds and applications
Lesson 2: Types of Welding
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–
Main types of welding process
Benefits/limits of each process
Lesson 3: Welding Safety
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Personal Protective Equipment
Quiz of PPE
Lesson 4: Welding Safety
–
Safety focus (arc, electric shock,
flammable materials)
Lesson 5: Welding Safety
–
Safety focus (arc, electric shock,
flammable materials)
Lesson 6: Safety
Review/Assessment/Certification
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–
–
–
Types of welders
Parts of welders
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–
Lesson 2: Welding Equipment
–
–
Parts of welders (pt.2)
Set-up/maintenance
Lesson 3: Weld Defects
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Types of defects
Causes of defects
Repair
Prevention of defects
Lesson 4: Welding Basics
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–
Five basics
Welding joints
–
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Lesson 2: Welding Sim. Training /
Diagnostic Report
–
–
–
Reading a diagnostic report
Understanding five basics
Welding basics
Lesson 3: Welding Simulation Review
/ Assessment
–
Lesson 5: Welding Joint Design
How it works
What each part does
– Coupons
– Welding Gloves/Hat
– Welding Gun
– Software
Assessment on reading diagnostic
report
Positions
Welding basics assessment
Review materials
Safety test
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Experiential Learning Technology
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Better, Faster, Engaged Learning
• Game-like interface engages students in a way
they are accustomed to
• Immediate feedback on skills and weld quality
• Repetitive play improves muscle memory
learning
• Excellent distance learning aid: Students can
practice remotely and come in for physical
assessments periodically
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Experiential Learning Technology
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Exercises with Assessments
• 450 practice exercises
allow for self-paced
exploration
• Printed assessments
provide immediate
feedback and diagnostics
• Excellent cognitive
learning tool
• Opportunity to require
mastery before releasing
students to the shop
floor
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Experiential Learning Technology
www.realityworks.com
Welding Diagnostics:
Cognitive Learning Tool
• Student assessment teaches the
interdependent relationships
of:
–
–
–
–
–
–
–
–
–
Heat input
Motion straightness
Work angle
Travel angle
Nozzle-plate distance
Welding speed
Voltage
Weld size
Root penetration
• Assessments saved for teacher
review
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Experiential Learning Technology
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Goals of Welding Simulation
• Create qualified welders in less time
• Be more effective in creating welders
– increase the number of persons able to achieve
passable welds
• Reduce the cost of consumables
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Experiential Learning Technology
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But does it work?
• Study: “Virtual Reality Integrated Weld Training”
• Iowa State University
• Dept. of Industrial and Manufacturing Systems
Engineering
• by Richard Stone, Ph.D.
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Experiential Learning Technology
www.realityworks.com
Simulators create more welders
in less time
25% increase in
qualified participants
25% Less Time
1. Stone, R., Watts, K., Zhong, P., & Wei, C. (2011). Physical and cognitive effects of virtual reality integrated training. Human Factors, 53(5), 558-587.
Retrieved from http://connection.ebscohost.com/c/articles/66816988/physical cognitive-effects-virtual-reality integrated-training
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Experiential Learning Technology
www.realityworks.com
Simulators create more welders
in less time
65% increase in
qualified participants
20% Less Time
1. Stone, R., Watts, K., Zhong, P., & Wei, C. (2011). Physical and cognitive effects of virtual reality integrated training. Human Factors, 53(5), 558-587.
Retrieved from http://connection.ebscohost.com/c/articles/66816988/physical cognitive-effects-virtual-reality integrated-training
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Experiential Learning Technology
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…And with less cost
“teachWELD has decreased our
consumable and welding costs by
about
for our program.”
70%
George Karr,
Welding and Technology Instructor, Hollenstein Career &Technology
Center, Fort Worth, TX
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Experiential Learning Technology
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Goals of RealCareer Welding Solutions
• Creates qualified welders in less time
• More effective in creating welders
– increase the number of persons able to achieve
passable welds
• Reduces the cost of consumables
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Experiential Learning Technology
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$4,900.00/workstation
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Experiential Learning Technology
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Experiential Learning Technology
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