Project vision - Agile Surface Engineering

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Agile Software Engineering
Frank Maurer
Agile Software Engineering Lab, University of Calgary
http://ase.cpsc.ucalgary.ca/Frank.Maurer
frank.maurer@ucalgary.ca
What is software development?
Understand
Evaluate
Construct
Agile Methods Overview
2
UI layer
Business layer
Feature 56
Vision
Feature 45a
Feature 45b
Application
features
Product
Feature 1
Iterative and incremental development
Final System
Data access
Hardware
Agile Methods Overview
3
Adaptive project management
Customer
Communication
• Project planning meetings,
on-site customer reps …
Constant Feedback
• Demos, pairing with
customer, iteration reviews
Design & Implement
• TDD, develop feature
code, vertical slices
Agile Methods Overview
4
Whole team
o
“Individuals and
interactions”
Requirements Engineering
Interaction Design
Software Architecture
o
Customer
representatives &
developers & testers
Quality Assurance
o
Planning meetings
o
Retrospectives
Domain-driven Design
Software Security
eXtreme Developer
Agile Methods Overview
5
Story Test Driven Development –
Agile Approach to Quality
Ux Designers
Customer Team
+ Testers
Development
Team
Pair
Programming
Adapted from Rick Mugridge. Advanced FIT Tutorial
Agile Methods Overview
6
Agile Project Planning
o
Project vision  the really big picture
o
Release planning  strategic picture
o Chooses a few months worth of user stories/features
o Date and scope
o Can be changed
o Creates product backlog
o
Iteration planning  tactical picture
o Few weeks
o Set of stories prioritized by customer
o Creates sprint backlog
o Define set of tasks for each story
o Task granularity: 1-3 work days  estimation accuracy
Agile Project Management
7
Iteration Zero
o
Demonstrate tool competency as a team by implementing
a few features of the assignment project
o
Create a release plan and low fidelity prototypes
o
Start reporting process metrics
o
Form a team out of a group of people
Agile Software Engineering
8
Agile Software Engineering
Project Visioning
Frank Maurer
Agile Software Engineering Lab, University of Calgary
http://ase.cpsc.ucalgary.ca/Frank.Maurer
frank.maurer@ucalgary.ca
What is software development?
Understand
Evaluate
Construct
Project Visioning
10
Project Vision –
First step towards understanding
o
Develop general goal for project
o
Market research, champion, past experience
Innovation games
o
The toughest part of innovation:
Accurately predicting what customers
want, need, and will pay for.
o
12 games for answering this question
Project Visioning
12
Product box
Project Visioning
13
Vision Box – Jim Highsmith
o
Who – Clarify the target customer and use language
intended for that audience
o
What – Describe what the product is
o
When – Discuss stakeholders’ time expectations
o
Where – Will the new product be used by everyone in the
organization, or only in parts
o
Why – Why would the users and stakeholders change their
existing habits and migrate to this new product?
 sell box to audience
Project Visioning
14
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