UMKC VOLLEYBALL HEAD COACH CHRISTI POSEY UMKC ROOS “Competitive drive is not governed by innate ability, but by self-discipline and desire.” ~Anson Dorrance, Head Women’s Soccer Coach University of North Carolina A competitive culture must be introduced then maintained thru a consistent standard of behaviors exhibited by all team members, staff included. How does this happen? UMKC ROOS Vision – Help players “see” the end result Ask what does winning look like? List behaviors that promote winning. What does losing look like? List defeating behaviors Communication – Talk positively, expect positive results. Action Plan: Define guidelines, roles, expectations Execution: Incorporate system of accountability for players to own Daily goal setting Competitive Matrix/Cauldron Drills to Promote Competitiveness in Practice Doubles competition: 2 vs. 2 Narrow Court 2 min doubles 6 teams of 2 on 2 nets – use antennae 1 vs. 6 team 3 refs/shags 2 vs. 5 team 4 refs/shags Variations on scoring: Keep running score Wins/losses +/- differential 1st team to score 15 digs Triples competition: 3 vs. 3 Narrow Court 2 min triples 4 teams of 3 on 1 net – use antennae Rules: Must have a double block on every attack No tips in front of the 10’ line Forces hitters to learn ways to score off block Rally score, side-out scoring 1, 2, 3 Drill 4 vs. 4 vs. 4 1 Tip, 2 Back Row Attacks, 3 Anything Goes Coach initiates to winning side; 1 team waits at pole, losing team moves off. Each team must earn points in succession. Points do not need to be consecutive. Winners gets next ball. 5 vs. 5 vs. 5 3 Segments: MH with S, OH with S, OH & RS with back row setter Each team gets 3-5 balls in which to score points: +2 FBK, +1 transition. Accumulate points each round. Defensive team does not score points. Can make teams even or stack team competition with skewed scoring. 22-19 Defensive Pride Drill 6 vs. 6 Game to 25 Side A 22 - may only score with stuff block =2 points, =1 point for dig to convert Side B has 19 – rally score Balls go to Side A Iowa Drill 6 v 6 (1 minute on the clock) Side A receives serve and works to side out- if/when they error, clock starts and Side B receives free balls until side A stops them. Once Side B is stopped, clock stops and Side A receives next free ball. If Side A FBK, they move to next rotation: Side A’s goal is to get all 6 rotations before 1 minute is up. 60 before 10 6v6 Each rotation you must earn 10 points before you can rotate FBK = 2, any other point is = 1 Goal is to get thru all 6 rotations in 10 minutes +8 LS 3 v 6 All left sides play with setter and DS, one at a time vs. 6 Play it out- if left side scores FBK +2, any other +1 Total all points for each LS and calculate hitting efficiency 10 Digs 6 v 6 May be played 4 vs. 4 as a Back Row Attack game or 6 vs. 6 Coach initiated. 1st team to score 10 digs wins. Dig counts =1 pt. Hitter error =1 pt. Nothing else counts as points. Keep running score for both teams – Digs can be off of tips, rolls, coverage balls, even free balls just to encourage aggressive and smart scoring opportunities. Loser gets next ball so the winning side gets 1st opportunity to dig first. 4v4 Back Row to Live- Activate Scoring Coach initiated with strong top spin entries or served ball. Play to 10. Every 1st ball must be attacked from the back row. Once ball is attacked all players can become front row players. Play that way until dead ball. Emphasis is on dig to convert offense and communication between diggers/hitters and setter. Activate scoring is scoring only after the previous dig/pass is perfect (3). If dig/pass is not perfect but hitter still terminates play, that team receives next ball but no score. UMKC VOLLEYBALL Head Coach Christi Posey Poseyc@umkc.edu Office-816-235-5829 Cell-816-914-4118 201 Swinney Recreation Center 5100 Rockhill Road Kansas City, Missouri 64110-2499