Beginning Moose Houston Perl Mongers, April 10th 2014 What is Moose? • Moose is a complete Object Oriented system for Perl • Moose allows the developer to define your class declaratively. • It allows for objects to have attributes, roles, methods, types and more. Why Moose? • Moose is easy to use and allows the developer to focus more on what the object should be doing and not how to implement it. • Moose does not require the knowledge blessing hashrefs and accessor methods. • It also provides introspection for classes in order to learn about attributes, methods etc. Creating an Object Attribute package Human; use Moose; has 'name' => ( is => 'rw', isa => 'Str', required => 1, predicate => ‘has_name’ ); 1; • Attributes are declared with the has keyword No More of this! Yay! package Thing; sub new { my $class = shift; return bless {}, $class; } About Moose Attribute Properties • An attribute is a property of a class that defines it. It should have a name and can have many other properties. Potential Moose attributes can include: • Is • Isa • Required • Predicate Other Attribute Properties • Clearer • Builder • Lazy • Sub type • Delegation • Coercion Example of Attribute clearer and builder has 'weight' => ( is => 'rw', isa => 'Int', builder => '_build_weight', clearer => 'clear_weight', ); sub _build_weight { return 155; } 1; • Within our Human module from previous example. Example of Sub Type use Moose; use Moose::Util::TypeConstraints; ...code… subtype 'PositiveInt', as 'Int’; • Don’t forget to use Moose::Util::TypeConstriants ! Using Our Moose Object #! /usr/bin/perl use Human; my $human = Human->new(name => 'Dan The Man Culver'); • Because we made the name property required in our Human module, it is required to define the name when we call new print "The human's name is ".$human->name."\n"; print $human->has_name."\n"; print $human->weight."\n"; $human->clear_weight; print $human->weight."weight is now cleared\n"; • Our predicate property ‘has_name’ for our module will return a true or false value Extending our Moose Object package Programmer; use Moose; • Extend an object with extends ‘<objectname>’ use DateTime; extends 'Human'; has 'coffee' => ( is => 'rw', isa => 'Str', lazy => 1, ); has 'money' => ( is => 'rw', isa => PostiveInt, ); # Continued next slide Extending our Moose Object (Cont.) has 'celebration' => ( is => 'rw', isa => 'DateTime', handles => { 'last_made_it_rain' => 'date' } ); sub celebrate { my $self = shift; my $dollars = shift; if ( $self->money ne $dollars ) { return 0; } $self->celebration( DateTime->now() ); return 1; } 1; Here in celebration attribute, handles is an example of delegation in Moose Using our new Object Extension #! /usr/bin/perl use Programmer; my $programmer = Programmer->new( name => 'Dan The Man Culver', coffee => 'black', money => 1000, ); $programmer->celebrate($programmer->money); print $programmer->name ." made it rain on " . $programmer->last_made_it_rain . " with " . $programmer->money ." dollars while drinking " . $programmer->coffee ." coffee."; Using Moose Roles #! /usr/bin/perl package Coding; use Moose::Role; has 'is_coding' => ( is => 'rw', isa => 'Bool', ); sub code { my $self = shift; print "I'm trying to code..\n"; $self->is_coding(1); } 1; • It helps to think of roles as something that can be done, or ask yourself it an ‘ing’ or ‘able’ can be added to the end of the desired role. In this example, a programmer can be coding Using Moose Roles ( Cont. ) package Programmer; use Moose; use DateTime; extends 'Human'; with 'Coding'; … • To use a role, simply add with ‘<rolename>’ in the module that you intend on using the role with. Using our Moose Role #! /usr/bin/perl use Programmer; my $programmer = Programmer->new( name => 'Dan The Man Culver', coffee => 'black', money => 1000, ); $programmer->code; I’m trying to code.. ( Output ) Recommended Resources • CPAN • Moose Newsletter/Mailing List • http://perldoc.perl.org/perlobj.html Any Questions?