Embedding computing in Key Stage 1 and 2 Jon Chippindall (@drchips_) jchippindall@gmail.com www.primarycomputing.co.uk Presentation outcomes Inspire confidence to plan Computing across your school’s curriculum Provide examples of how Computing can be used to enrich and enhance learning across the curriculum Demonstrate progression across the primary phase Overview Why embed computing across the curriculum? (How) Literacy and numeracy examples (CS) Task 1: Ideas for literacy and numeracy Topic examples (CS) Task 2: Ideas for topic Next steps and questions Why cross-curricular approach? Purpose & context for computing BLANK PAGE Vs Stimulate/sc affold learning Time constraints of curriculum Stimulus We say ‘We are going to write about…’ J. Cabot My Diary 24th June in the year of our Lord 1497, Land sighted… Context Literacy KS1 - - Computational thinking: Pupils thinking algorithmically Oral instructions with EYFS/KS1 developing directional vocabulary (blindfolded hide and seek & guiding robots around mazes) Instructional writing (CT skill of decomposition along with thinking algorithmically) Algorithms written as short narratives Literacy - Animations in Scratch (sequencing) - Interaction between characters (selection) - If sprite one touches sprite two then … - Quest story game with levels - (variables for reward, lives) - Literacy > computing - Computing > literacy Literacy - IT and DL Film Animations Multimodal ebooks Numeracy • Pupils write algorithms to trace shapes (investigate patterns) • KS2 pupils create learning games for younger pupils • Pupils program their own calculators or teaching tools (developing understanding of number and calculation processes) • Pupils write out algorithms for written methods of calculation – turn their partner into a calculator! • Investigate the numeracy behind the ‘playability’ of games Numeracy Numeracy learning games Can pupils alter this game to change the numeracy objective? Numeracy Can you create a simple calculator? (Youtube: Calculator in Scratch) How is ratio important in this game? Task 1 - Discuss on your table ideas for embedding computing within literacy and numeracy with your pupils at your school - Feedback to group Topic examples • The poem of Tam o' Shanter - Robert Burns Writing Art Dance Food Drama / Role Play Topic examples • The poem of Tam o' Shanter - Robert Burns Programming Topic examples Egyptians: How to make a mummy? Decomposition Topic examples Vikings: Viking raider Don’t forget… Control – Create (or simulate) physical systems (Design technology) Simon Walters http://cymplecy.wordpress.com Data logging – Collect data (Science) Task 2 Split yourselves into KS1, lower KS2 and upper KS2 Identify your main topic areas. For each topic, identify: • • • What ICT is currently included? What new Computing objectives are already covered? Identify possible projects to link with Computer Science learning objectives Next steps… • Reflect on this activity • Discuss and share your ideas with staff in your school MLT / SLT and pupils (computing champions) • Identify what aspect you need further support with: CAS (forums/network events), www.Codeit.co.uk, www.primarycomputing.co.uk, Twitter