AI Post Mortem Inside Sims Medieval By David “Rez” Graham What We’re Going to Talk About • Core Design Changes – Quests – Sim Types o Profession Sims o Role Sims o Townies – Schedules • Implementation Solutions – Bouncer System – Sim Scheduler Sims AI Crash Course • Meta Autonomy – Which lot should I be on? – Based on venue desire tuned by designers – Schedules • Local Autonomy – What should I do on my current lot? – Based on Utility provided for each interaction on each object – Utility is based on Commodities, like hunger, energy, social, etc. Design Changes: Quests • The Problem: – The Witch is back! – Player must confront the witch in the town square – The player arrives just in time…. – .… to see the witch go home to make a sandwich Design Changes: Sim Types • Profession Sims – Created with Create-A-Sim – Playable • Townies – Background characters – Unplayable yet fully simulated • Role Sims – Townies with a purpose – Activated by event – On a schedule Design Changes: Schedules • Why schedules? • Quests: • On Schedule: – Special work motives & socials – Remember the witch? – Schedule Lots – Need to lock a Sim somewhere – Commodities can be frozen • Work: – No rabbit holes for work – Need to send Sims to the right place at the right time – Need to behave appropriately during business hours – Meta & Local Autonomy can be disabled • Off Schedule: – Normal Behavior Implementation: The Bouncer • Gets Sims in and out of the world one at a time • Handles prioritized Sim requests – General Requests o Generic request for N Sims o Don’t care who gets assigned or when they respond o Used to fill the world with Townies – Specific Requests o Filtered by age, gender, faith, or even SimDescription o Sim is locked in request Implementation: Specific Requests 1. Client inherits from ISimRequestor interface 2. Client calls CreateRequest() on Bouncer Singleton 3. Bouncer creates a request and returns an ISimRequest ptr 4. The ISimRequest ptr is used as proxy to send messages to the Bouncer regarding this request 5. Bouncer uses concrete request object to send messages to the client Implementation: ISimRequestor Requestor Bouncer notifies gets notified client when when aa Sim higher is actually priority request assigned comes to the request Bouncer canupask about the that Sim’s local/meta autonomy restrictions in and it’s to the client to handle appropriately Implementation: ISimRequest Client must submit the request when it’s ready and withdraw the request when it’s done Client can update general requests to the bouncer Client controls when a Sim is unassigned from a request since it knows when this is safe Implementation: Schedules 1. Schedule client calls AddScheduleByTag() on SimDescription 2. SimDescription caches the schedule data from the SimScheduler singleton 3. SimDescription calls AddSim() on ScheduledSimManager singleton 4. ScheduledSimManager creates a ScheduledSim object 5. Each tick, ScheduledSimManager iterates over all ScheduledSim’s and submits lowpriority bouncer requests for any who are on a schedule. Implementation: Schedules 6. Bouncer spawns the Sim 7. The Sim initializes his SimSchedulerState and sets the appropriate state based on time. 8. Every AI update, Autonomy will call RunScheduleAutonomy() 1. Submits a higher priority bouncer request 2. Reconciles all motives, freezes commodities if necessary, etc. 3. Sends the Sim to the appropriate lot. Implementation: Professions & Roles • Professions: – ProfessionManager Singleton acts as the Schedule Client – Sims are created through Create-A-Sim, which generates a SimDescription object – When not controllable by the player, Profession Sims behave according to schedule – Sims controlled by player have their schedule removed • Roles: – RoleSystem Singleton acts as Schedule Client – Activated by Event – Role sim is chosen from Townie Pool based on Filter – Sim is modified for role (Traits, skills, Equip, etc.) – Schedule is added to SimDescription Summary • Remember the Witch? – The Witch is now just a role – The Role filters on Adult Female – When activated, she is put on a 24/7 schedule o Target Lot = Town Square o Commodities are frozen – When player confronts her, a new schedule is pushed Thank You! Email: rez@ea.com