Graphics, Vision, HCI K.P. Chan Wenping Wang Li-Yi Wei Kenneth Wong Yizhou Yu Li-Yi Wei Background Stanford (95-01), NVIDIA (01-05), MSR (05-11) Research Nominal: Graphics, HCI, parallelism Actual: Computing natural repetitions (Computer science is about repetitions) Can work on almost anything + have fun I tailor projects for individual students (so they also have fun) Computing natural repetitions data driven (non-parametric) texture synthesis inverse synthesis motion texture element texture auto parallelism parallel random HDR edit graphics Parallel Poisson differential analysis blue noise procedural (parametric) interact HCI revision control Discrete element textures [Ma et al. SIGGRAPH 2011] exemplar domain synthesis output SIGGRAPH The coolest (& ass kicking) venue in graphics Each paper can be worth a PhD thesis (Just in case you don’t know) HKU has 4 papers in SIGGRAPH 2012 So we are awesome (in addition to have fun) output input output input output input Yizhou Yu Background Berkeley (PhD 2000), UIUC (2000 - 2010) Research Graphics, vision, image processing • • • • • Computational Photography Computer Animation Geometry Processing Medical Imaging Video Analytics Deformation transfer for real time cloth animation [SIGGRAPH 2010] Deformation Transformer Motivation • Real-Time Cloth Animation – Video games, virtual fashion, etc. • The Problem – Real-time performance on high-resolution models – PDE Integration, Collision resolution. Final Fantasy XIII Nurien Overview • Hybrid Approach : – Simulate low-res cloth on the GPU – Rely on a data-driven model to transform the low-res simulation into a high-res animation Deformation Transformer An Example High-Res Dress: 27K Triangles, Low-Res Dress: 200 Triangles Frame Rate: 261 Data-Driven Image Color Theme Enhancement [SIGGRAPH Asia 2010] Photo Reuse: how to edit a photograph to enhance a desired color impression by exploiting prior knowledge extracted from an existing photo collection? Waiting for the right season and illumination could be extremely time-consuming! source image nostalgic lively Our Goal Image Color Theme Enhancement desolate Input Image lively Results happy Input Images spring in the air sad peaceful Wenping Wang Background Alberta (PhD 1992), Department Head Research Computer graphics Geometry Processing Computational geometry Architectural Design Scientific Visualization SIGGRAPH 2006 SIGGRAPH 2007 SIGGRAPH 2008 SIGGRAPH 2008 Kwan-Yee Kenneth Wong Background Cambridge (PhD 2001) Research 3D modeling Video surveillance Image processing Pattern recognition … 3D Model Reconstruction Robust recovery of shapes with unknown topology from the dual space (PAMI 2007) contour generator silhouette N 3D Model Reconstruction Robust recovery of shapes with unknown topology from the dual space (PAMI 2007) original surface tangent tangent operation operation dual surface original surface 3D Model Reconstruction Robust recovery of shapes with unknown topology from the dual space (PAMI 2007) Eye Gaze Tracking Reconstruction of display and eyes from a single image (CVPR 2010) 27 Eye Gaze Tracking Reconstruction of display and eyes from a single image (CVPR 2010) 28 Kwok-Ping Chan Background HKU (PhD 1989) Research • To apply various Machine Learning methods on Pattern Recognitions, such as facial expression recognition. • Study on Cross Domain Learning where the training and the testing domain are not the same. Facial Expression Recognition Goal: to recognize one of the seven basic facial expressions: Methods • Dynamic Bayesian Network • Discriminative Hidden Markov Models • Discriminative Temporal Topic Models • Given an image sequence of facial expression, we compute the probability of each expression using the above techniques. Examples: Smile with blinking eyes: From input, produce output similar to input arbitrary size Key Publication: CVPR 2009