Pilot Programs to Introduce Coding

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Introducing Computer Science in the Classroom

Perla Weaver

Pilot Teacher, Computer Science and Software

Engineering, Project Lead the Way

Wyandotte High School

Kansas City Kansas Public Schools

Why Computer Science?

• Increasing demand from industry

• Decreasing supply of graduates in computing fields

• Computational thinking and skills are not inherently taught in the classroom

– False perception that by teaching math skills and science we are inherently teaching computing skills

How do you get started?

• Introduce short activities: One time events e.g. Hour of Code, Coder Dojos, Hackathons

• After school clubs: Teacher-Endorsed,

Student-Driven

• Get your principal and administration on board.

• Aim for curriculum presence.

• Explore partnerships: Code.org

Curriculum Options

• Project Lead the Way – new Computer Science pathway

• College Board – Computer Science Principles

• CodeHS

• Exploring Computer Science

• The beauty and joy of computing

• Code.org

PLTW – Computer Science and

Software Engineering (CSE)

• Introductory course

• No prior computer science or coding required

• Explores four main areas of computing

– Graphics and Graphical User Interfaces (GUI)

– The Web

– Data discovery and Application Invention

– Predicting, Understanding, and Communicating with Simulation

PLTW- CSE

Code Exploration

• Multiple programming environments: Scratch,

App Inventor, Python, HTML/CSS, and more.

• Computational concepts: binary code, abstraction, variables, data structures

• Problem solving through computing algorithms

• Foster creativity using programming as a tool

PLTW- CSE

More than just Coding

• Impact and presence of computing

• History and Future of Computing

• Social, legal, and ethical issues in computing

• Career Paths in Computing

• Computing and other fields

PLTW-CSE

“First try” Observations

• Curriculum is rigorous and filled with new concepts

– Students struggle and succeed

– Mastery is not the goal

– Goal is understanding through creation, exploration, inquisition.

• Curriculum may be best in a year long setting

– Concepts need time and practice

PLTW-CSE

Observations

• Activities are flexible

– Students can develop various levels of proficiency

• Programming environments and areas of study are varied

– Wide opportunity for personal interests

– Wide array of applications

• Creativity is fun

– Students love to see solutions: games, phone apps, animations, web sites.

PLTW-CSE

Observations

• Similar performance among ethnic groups

• Girls

– Higher engagement in class

– More questions – less afraid to say “I don’t know”

– Higher rate of project completion

– Slightly lower complexity of projects

PLTW-CSE

Professional Development

• PLTW provides PD as part of their standard summer training

• Teachers do not need to be programmers or computer experts

• Many sources of materials, lessons, ideas

• Many sources for self-paced learning

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