14A-Packaged-Plays-Triangle-Design

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Definitions and Types
Read Option 1.0
Read Option 2.0
Triangle 3.0
Examples – Triangle and PAP
Why and How it Works
Teaching - Learning
Triangle Design Steps
Workshop Q&A – Personalized Program Design
Review
Personalized Checklist - Triangle System Design
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TRADITIONAL OPTION – double and triple option run reads front
side of play direction - from under center + new gun / pistol option
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READ OPTION – double and triple run reads back side of play
direction from gun (zone read) + add bubble pass for triple read and threat
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1.
2.
3.
Double Option – Read Option 1.0
Run-Run: DEND read OR WILL read OR NG read
Pass-Pass: Screens (read or double screens)
Pass-Run: Delays (stick–draw)
Triple Option – Packaged Play 1.0
*Pass-Run-Run: Bubble Screen + Zone Read (give or keep)
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ESPN Magazine – Jan 6, 2014 article
Playbook – NFL by Eddie Matz
“Seattle still relies heavily on old-school readoption, but it also has turned to the ultimate
counter to the counter: the read-option playaction pass…Read-Option 2.0.”
“It’s the future of the NFL, now more than ever.”
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Definition of Packaged Plays – read plays
using various combinations of plays
simultaneously
Triangle System (3 plays in 1)
1st - Qb checks pre-snap read key
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2nd - stay with Pass triangle read (combo) OR (Keep)
3rd - go to post snap read (Give) OR (Keep)
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1.
2.
Triple Options – Triangle 3.0
Pass-Run-Run (WILL read – BST “lock” tech)
Pass-Run-Run (DEND read – BST “scoop” tech
DE#3
#2
TWRAP RIGHT
1. RUN ONLY READ
2. QB read DEND
3. RECS 12 block
#1
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Counter to the Counter – Read Option 2.0
Hot (5 man protection) PAP Series
Qb read Mike Hot to backside (out = swing)
7yd HOT
Will
M
C#1
8yd
$#2
E#3
NG
T
C#1
S-Mr0 8yd
E#3
BASE concept
Curl-flat triangle
BST
2 out
Backdoor “Stubble”
X- 8yd stop-slant
Z- Bubble (wide)
Ace Left
Qb read Mike (hot) to Flats Defs
(backside #2 to frontside Mr0)
Frontdoor Routes
Y- Get Open @ 7yd
F- 8yd stop-slant
rec#1
Bback
rec#4
rec#3
STUBBLE LEFT
1.
2.
3.
3.
4.
5.
Qb Pre Snap Read #2 BS
If #’s Advantage – take it
Check MIKE HOT - Yrec
RECS #1&2 - Stubble
REC #3&4 – Stop Read
BBACK Sweep to Swing
rec#2
#2
MIKE
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Pre Snap Read Will Alignment (Pass-Run)
Post Snap Read Will (Run-Run)
C#1
$#2
F
C#1
Will
E#3
M
NG
T
S-Mr0
E#3
BST
Auto
Lock
Backdoor “Stubble”
1- Stop Read
2- Bubble
Stubble (fist circling dn)
*Skip Pull
Ace (Uno) Left
PAP (slide pro)
*Qb read Will backer
23 Block Rules
#1 rec = #2 (Mr0)
#2 rec = #3 or “big”
*Triangle Option (3) = Stubble-Sweep-Keep
rec#1
rec#2
#2
WILL
Bback
SWEEP READ RIGHT
1.
2.
3.
4.
5.
6.
Qb Pre Snap Read #2 Def BS
If #’s Advantage – take it
Throw BUBBLE (or Stubble)
RECS #1&2 – Bubble or Stubble
BBACK SWEEP RUN
QB Replace WILL
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PROVEN Memorization Techniques
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HOW (Concrete Examples)
1.
2.
3.
4.
5.
Themes: Super Sonic Packaged Plays
Alliteration: first letter of word cues (R) = Right
Memory Markers: embedded cues (Stubble Route)
Chunking: combine small bits into 1 (Triangle Read)
Scaffolding: build upon each concept (Super Sonic)
KEY - Teach (adjust) how people Learn BEST
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1.
2.
3.
4.
5.
STEPS
Foundation Concepts (start with simple core)
Themes or Memory Markers (unique cues)
# and Word Association (alliteration + series)
Chunking – (combine small bits)
Scaffolding (build concept upon concept)
They (D) hear Everything – We (O) hear 1 thing!
Step 1 – Assessment
Step 2 – Vision
Step 3 – Reality versus Theory
 Step 4 – Selection and Progression
 Step 5 – Teaching Methodologies
 Step 6 – Installation
 Step 7 - Evaluation
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Step 1 – Assessment
What do you do well (core run and pass)?
2. What do your Qbs do well (run / pass / reads)?
3. What do you need to do well versus your
competition?
A1:
A2:
A3:
1.
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Step 2 – Vision
What do you WANT to do well (core run-pass)?
2. What do you WANT to do BETTER?
A1:
A2:
1.
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Step 3 – Reality versus Theory
What do you NEED to do well (core run-pass)?
2. What and Who (read – not block) to attack
defensively?
A1:
A2:
1.
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Step 4 – Selection and Progression
Pick Core run and pass for short term and
long term of program
2. Design type(s) of packaged plays you want
and need
3. Prioritize for teaching progression
A1:
A2:
A3:
1.
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Step 5 – Teaching and Methodologies
Technical and Tactical drills to set solid
foundation
2. Single Skill concepts that Scaffold into
Packaged Plays (Triangles)
A1:
A2:
1.
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Step 6 – Installation
Oline blocking dictates progression
2. High Qb read-completion % by using simple
reads while getting ball out quick
3. Start wide to inside
A1:
A2:
A3:
1.
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1.
2.
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Step 7 – Evaluation
Quality Control Analysis *see QC templates
People – are they (all) capable of skills required
for Quality Control Success
Quality Control Standards
Run: +4 yds or 1st Down for (+) or equals (-)
Pass: +6 yds or 1st Down for (+) or equals (-)
Use Play Chart to collect (+) % for each play
*Determines productivity of every play (stat data)
1.
2.
3.
 Step 1 – Fast Screens & PAP
*foundation #1 – stretch / sprint / slide BLOCKING
 Step 2 – Sprint Pass
*blitz beater #1A – run away from Blitz quickly
 Step 3 – Quick Pass
*blitz beater #1B – throw into Blitz quickly
 Step 4 – Core Run
*foundation #2 – outside / inside / counter BLOCKING
 Step 5 – Packaged Play Triangle
*foundation #3 – combining foundation run-pass into TRIANGLE
 Step 6 – PAP
*blitz beater #2 – crossers to run’em versus Blitz
 Step 7 – Screen & Delays
*blitz beater #3 – delays counter pass rush versus Blitz
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1 –Your Fast Screes & PAP
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2 –Your Sprint Passes
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3 –Your Quick Passes
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4 –Your Core Runs (outside / inside / counter)
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5 –Your Packaged Plays (Triangles)
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6 –Your PAP
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7 –Your Screens and Delays
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8 -Your Empty Offense
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